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#include <QWindow>
#include <QColor>
#include <QMutex>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QSharedPointer>
#include <QTimer>
class HelloWindow;
class Renderer : public QObject
{
Q_OBJECT
public:
explicit Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0);
QSurfaceFormat format() const { return m_format; }
void setAnimating(HelloWindow *window, bool animating);
public slots:
void render();
private:
void initialize();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
qreal m_fAngle;
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
int vertexAttr;
int normalAttr;
int matrixUniform;
int colorUniform;
bool m_initialized;
QSurfaceFormat m_format;
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
QOpenGLBuffer m_vbo;
QList<HelloWindow *> m_windows;
int m_currentWindow;
QMutex m_windowLock;
QColor m_backgroundColor;
};
class HelloWindow : public QWindow
{
public:
explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = 0);
QColor color() const;
void updateColor();
protected:
bool event(QEvent *ev) override;
void exposeEvent(QExposeEvent *event) override;
void mousePressEvent(QMouseEvent *) override;
private:
int m_colorIndex;
QColor m_color;
const QSharedPointer<Renderer> m_renderer;
mutable QMutex m_colorLock;
};