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| |
| #ifndef RENDERER_H |
| #define RENDERER_H |
| |
| #include "vulkanwindow.h" |
| #include "mesh.h" |
| #include "shader.h" |
| #include "camera.h" |
| #include <QFutureWatcher> |
| #include <QMutex> |
| |
| class Renderer : public QVulkanWindowRenderer |
| { |
| public: |
| Renderer(VulkanWindow *w, int initialCount); |
| |
| void preInitResources() override; |
| void initResources() override; |
| void initSwapChainResources() override; |
| void releaseSwapChainResources() override; |
| void releaseResources() override; |
| |
| void startNextFrame() override; |
| |
| bool animating() const { return m_animating; } |
| void setAnimating(bool a) { m_animating = a; } |
| |
| int instanceCount() const { return m_instCount; } |
| void addNew(); |
| |
| void yaw(float degrees); |
| void pitch(float degrees); |
| void walk(float amount); |
| void strafe(float amount); |
| |
| void setUseLogo(bool b); |
| |
| private: |
| void createPipelines(); |
| void createItemPipeline(); |
| void createFloorPipeline(); |
| void ensureBuffers(); |
| void ensureInstanceBuffer(); |
| void getMatrices(QMatrix4x4 *mvp, QMatrix4x4 *model, QMatrix3x3 *modelNormal, QVector3D *eyePos); |
| void writeFragUni(quint8 *p, const QVector3D &eyePos); |
| void buildFrame(); |
| void buildDrawCallsForItems(); |
| void buildDrawCallsForFloor(); |
| |
| void markViewProjDirty() { m_vpDirty = m_window->concurrentFrameCount(); } |
| |
| VulkanWindow *m_window; |
| QVulkanDeviceFunctions *m_devFuncs; |
| |
| bool m_useLogo = false; |
| Mesh m_blockMesh; |
| Mesh m_logoMesh; |
| VkBuffer m_blockVertexBuf = VK_NULL_HANDLE; |
| VkBuffer m_logoVertexBuf = VK_NULL_HANDLE; |
| struct { |
| VkDeviceSize vertUniSize; |
| VkDeviceSize fragUniSize; |
| VkDeviceSize uniMemStartOffset; |
| Shader vs; |
| Shader fs; |
| VkDescriptorPool descPool = VK_NULL_HANDLE; |
| VkDescriptorSetLayout descSetLayout = VK_NULL_HANDLE; |
| VkDescriptorSet descSet; |
| VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; |
| VkPipeline pipeline = VK_NULL_HANDLE; |
| } m_itemMaterial; |
| |
| VkBuffer m_floorVertexBuf = VK_NULL_HANDLE; |
| struct { |
| Shader vs; |
| Shader fs; |
| VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; |
| VkPipeline pipeline = VK_NULL_HANDLE; |
| } m_floorMaterial; |
| |
| VkDeviceMemory m_bufMem = VK_NULL_HANDLE; |
| VkBuffer m_uniBuf = VK_NULL_HANDLE; |
| |
| VkPipelineCache m_pipelineCache = VK_NULL_HANDLE; |
| QFuture<void> m_pipelinesFuture; |
| |
| QVector3D m_lightPos; |
| Camera m_cam; |
| |
| QMatrix4x4 m_proj; |
| int m_vpDirty = 0; |
| QMatrix4x4 m_floorModel; |
| |
| bool m_animating; |
| float m_rotation = 0.0f; |
| |
| int m_instCount; |
| int m_preparedInstCount = 0; |
| QByteArray m_instData; |
| VkBuffer m_instBuf = VK_NULL_HANDLE; |
| VkDeviceMemory m_instBufMem = VK_NULL_HANDLE; |
| |
| QFutureWatcher<void> m_frameWatcher; |
| bool m_framePending; |
| |
| QMutex m_guiMutex; |
| }; |
| |
| #endif |