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| |
| #ifndef STATES_H |
| #define STATES_H |
| |
| //Qt |
| #include <QKeyEventTransition> |
| #include <QSignalTransition> |
| #include <QState> |
| |
| class GraphicsScene; |
| QT_BEGIN_NAMESPACE |
| class QStateMachine; |
| QT_END_NAMESPACE |
| |
| class PlayState : public QState |
| { |
| public: |
| explicit PlayState(GraphicsScene *scene, QState *parent = nullptr); |
| ~PlayState(); |
| |
| protected: |
| void onEntry(QEvent *) override; |
| |
| private : |
| GraphicsScene *scene; |
| QStateMachine *machine; |
| int currentLevel; |
| int score; |
| |
| friend class UpdateScoreState; |
| friend class UpdateScoreTransition; |
| friend class WinTransition; |
| friend class CustomSpaceTransition; |
| friend class WinState; |
| friend class LostState; |
| friend class LevelState; |
| }; |
| |
| class LevelState : public QState |
| { |
| public: |
| LevelState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
| protected: |
| void onEntry(QEvent *) override; |
| private : |
| void initializeLevel(); |
| GraphicsScene *scene; |
| PlayState *game; |
| }; |
| |
| class PauseState : public QState |
| { |
| public: |
| explicit PauseState(GraphicsScene *scene, QState *parent = nullptr); |
| |
| protected: |
| void onEntry(QEvent *) override; |
| void onExit(QEvent *) override; |
| private : |
| GraphicsScene *scene; |
| }; |
| |
| class LostState : public QState |
| { |
| public: |
| LostState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
| |
| protected: |
| void onEntry(QEvent *) override; |
| void onExit(QEvent *) override; |
| private : |
| GraphicsScene *scene; |
| PlayState *game; |
| }; |
| |
| class WinState : public QState |
| { |
| public: |
| WinState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
| |
| protected: |
| void onEntry(QEvent *) override; |
| void onExit(QEvent *) override; |
| private : |
| GraphicsScene *scene; |
| PlayState *game; |
| }; |
| |
| class UpdateScoreState : public QState |
| { |
| public: |
| UpdateScoreState(QState *parent); |
| private: |
| }; |
| |
| //These transtion is used to update the score |
| class UpdateScoreTransition : public QSignalTransition |
| { |
| public: |
| UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
| protected: |
| bool eventTest(QEvent *event) override; |
| private: |
| PlayState *game; |
| GraphicsScene *scene; |
| }; |
| |
| //These transtion test if we have won the game |
| class WinTransition : public QSignalTransition |
| { |
| public: |
| WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
| protected: |
| bool eventTest(QEvent *event) override; |
| private: |
| PlayState *game; |
| GraphicsScene *scene; |
| }; |
| |
| //These transtion is true if one level has been completed and the player want to continue |
| class CustomSpaceTransition : public QKeyEventTransition |
| { |
| public: |
| CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); |
| protected: |
| bool eventTest(QEvent *event) override; |
| private: |
| PlayState *game; |
| }; |
| |
| #endif // STATES_H |