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| |
| #ifndef SUBMARINE_P_H |
| #define SUBMARINE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| //Own |
| #include "animationmanager.h" |
| #include "submarine.h" |
| #include "qanimationstate.h" |
| |
| //Qt |
| #include <QPropertyAnimation> |
| #include <QRandomGenerator> |
| |
| //This state is describing when the boat is moving right |
| class MovementState : public QAnimationState |
| { |
| Q_OBJECT |
| public: |
| explicit MovementState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) |
| { |
| movementAnimation = new QPropertyAnimation(submarine, "pos"); |
| connect(movementAnimation, &QPropertyAnimation::valueChanged, |
| this, &MovementState::onAnimationMovementValueChanged); |
| setAnimation(movementAnimation); |
| AnimationManager::self()->registerAnimation(movementAnimation); |
| this->submarine = submarine; |
| } |
| |
| protected slots: |
| void onAnimationMovementValueChanged(const QVariant &) |
| { |
| if (QRandomGenerator::global()->bounded(200) + 1 == 3) |
| submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) + 1); |
| } |
| |
| protected: |
| void onEntry(QEvent *e) override |
| { |
| if (submarine->currentDirection() == SubMarine::Left) { |
| movementAnimation->setEndValue(QPointF(0,submarine->y())); |
| movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12); |
| } |
| else /*if (submarine->currentDirection() == SubMarine::Right)*/ { |
| movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y())); |
| movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12); |
| } |
| QAnimationState::onEntry(e); |
| } |
| |
| private: |
| SubMarine *submarine; |
| QPropertyAnimation *movementAnimation; |
| }; |
| |
| //This state is describing when the boat is moving right |
| class ReturnState : public QAnimationState |
| { |
| public: |
| explicit ReturnState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) |
| { |
| returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle"); |
| returnAnimation->setDuration(500); |
| AnimationManager::self()->registerAnimation(returnAnimation); |
| setAnimation(returnAnimation); |
| this->submarine = submarine; |
| } |
| |
| protected: |
| void onEntry(QEvent *e) override |
| { |
| returnAnimation->stop(); |
| returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); |
| QAnimationState::onEntry(e); |
| } |
| |
| void onExit(QEvent *e) override |
| { |
| submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right); |
| QAnimationState::onExit(e); |
| } |
| |
| private: |
| SubMarine *submarine; |
| QPropertyAnimation *returnAnimation; |
| }; |
| |
| #endif // SUBMARINE_P_H |