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#include <qimage.h>
#include <private/qimage_p.h>
#include <private/qsimd_p.h>
#ifdef QT_COMPILER_SUPPORTS_SSSE3
QT_BEGIN_NAMESPACE
// Convert a scanline of RGB888 (src) to RGB32 (dst)
// src must be at least len * 3 bytes
// dst must be at least len * 4 bytes
Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len)
{
int i = 0;
// Prologue, align dst to 16 bytes.
ALIGNMENT_PROLOGUE_16BYTES(dst, i, len) {
dst[i] = qRgb(src[0], src[1], src[2]);
src += 3;
}
// Mask the 4 first colors of the RGB888 vector
const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2);
// Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6);
// Mask to have alpha = 0xff
const __m128i alphaMask = _mm_set1_epi32(0xff000000);
const __m128i *inVectorPtr = (const __m128i *)src;
__m128i *dstVectorPtr = (__m128i *)(dst + i);
for (; i < (len - 15); i += 16) { // one iteration in the loop converts 16 pixels
/*
RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is
to load vectors of RGB888 and use palignr to select a vector out of two vectors.
After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last
vector of RGB888, we can mask it directly to get a last store or RGB32. After that,
the first next byte is a R, and we can loop for the next 16 pixels.
The conversion itself is done with a byte permutation (pshufb).
*/
__m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr);
__m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask);
_mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
++inVectorPtr;
++dstVectorPtr;
// There are 4 unused bytes left in srcVector, we need to load the next 16 bytes
// and load the next input with palignr
__m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr);
__m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12);
outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
_mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
++inVectorPtr;
++dstVectorPtr;
firstSrcVector = secondSrcVector;
// We now have 8 unused bytes left in firstSrcVector
secondSrcVector = _mm_lddqu_si128(inVectorPtr);
srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8);
outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
_mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
++inVectorPtr;
++dstVectorPtr;
// There are now 12 unused bytes in firstSrcVector.
// We can mask them directly, almost there.
outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd);
_mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
++dstVectorPtr;
}
src = (const uchar *)inVectorPtr;
SIMD_EPILOGUE(i, len, 15) {
dst[i] = qRgb(src[0], src[1], src[2]);
src += 3;
}
}
void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags)
{
Q_ASSERT(src->format == QImage::Format_RGB888 || src->format == QImage::Format_BGR888);
if (src->format == QImage::Format_BGR888)
Q_ASSERT(dest->format == QImage::Format_RGBX8888 || dest->format == QImage::Format_RGBA8888 || dest->format == QImage::Format_RGBA8888_Premultiplied);
else
Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied);
Q_ASSERT(src->width == dest->width);
Q_ASSERT(src->height == dest->height);
const uchar *src_data = (uchar *) src->data;
quint32 *dest_data = (quint32 *) dest->data;
for (int i = 0; i < src->height; ++i) {
qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width);
src_data += src->bytes_per_line;
dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line);
}
}
QT_END_NAMESPACE
#endif // QT_COMPILER_SUPPORTS_SSSE3