blob: cddb7251ed3e6277e45d8db4aec99de3703fcb34 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
**
** This file was generated by glgen version 0.1
** Command line was: glgen
**
** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
**
** This is an auto-generated file.
** Do not edit! All changes made to it will be lost.
**
****************************************************************************/
#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
#define QOPENGLVERSIONFUNCTIONS_1_0_H
#include <QtGui/qtguiglobal.h>
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
#include <QtGui/QOpenGLVersionFunctions>
#include <QtGui/qopenglcontext.h>
QT_BEGIN_NAMESPACE
class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
{
public:
QOpenGLFunctions_1_0();
~QOpenGLFunctions_1_0();
bool initializeOpenGLFunctions() override;
// OpenGL 1.0 core functions
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLboolean glIsEnabled(GLenum cap);
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
const GLubyte * glGetString(GLenum name);
void glGetIntegerv(GLenum pname, GLint *params);
void glGetFloatv(GLenum pname, GLfloat *params);
GLenum glGetError();
void glGetDoublev(GLenum pname, GLdouble *params);
void glGetBooleanv(GLenum pname, GLboolean *params);
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void glReadBuffer(GLenum mode);
void glPixelStorei(GLenum pname, GLint param);
void glPixelStoref(GLenum pname, GLfloat param);
void glDepthFunc(GLenum func);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glLogicOp(GLenum opcode);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glFlush();
void glFinish();
void glEnable(GLenum cap);
void glDisable(GLenum cap);
void glDepthMask(GLboolean flag);
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glStencilMask(GLuint mask);
void glClearDepth(GLdouble depth);
void glClearStencil(GLint s);
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClear(GLbitfield mask);
void glDrawBuffer(GLenum mode);
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glPolygonMode(GLenum face, GLenum mode);
void glPointSize(GLfloat size);
void glLineWidth(GLfloat width);
void glHint(GLenum target, GLenum mode);
void glFrontFace(GLenum mode);
void glCullFace(GLenum mode);
// OpenGL 1.0 deprecated functions
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glPushMatrix();
void glPopMatrix();
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glMultMatrixd(const GLdouble *m);
void glMultMatrixf(const GLfloat *m);
void glMatrixMode(GLenum mode);
void glLoadMatrixd(const GLdouble *m);
void glLoadMatrixf(const GLfloat *m);
void glLoadIdentity();
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLboolean glIsList(GLuint list);
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
void glGetPolygonStipple(GLubyte *mask);
void glGetPixelMapusv(GLenum map, GLushort *values);
void glGetPixelMapuiv(GLenum map, GLuint *values);
void glGetPixelMapfv(GLenum map, GLfloat *values);
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
void glGetMapiv(GLenum target, GLenum query, GLint *v);
void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
void glGetLightiv(GLenum light, GLenum pname, GLint *params);
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
void glGetClipPlane(GLenum plane, GLdouble *equation);
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glAlphaFunc(GLenum func, GLfloat ref);
void glEvalPoint2(GLint i, GLint j);
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(GLint i);
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalCoord2fv(const GLfloat *u);
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2dv(const GLdouble *u);
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord1fv(const GLfloat *u);
void glEvalCoord1f(GLfloat u);
void glEvalCoord1dv(const GLdouble *u);
void glEvalCoord1d(GLdouble u);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void glPushAttrib(GLbitfield mask);
void glPopAttrib();
void glAccum(GLenum op, GLfloat value);
void glIndexMask(GLuint mask);
void glClearIndex(GLfloat c);
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glPushName(GLuint name);
void glPopName();
void glPassThrough(GLfloat token);
void glLoadName(GLuint name);
void glInitNames();
GLint glRenderMode(GLenum mode);
void glSelectBuffer(GLsizei size, GLuint *buffer);
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
void glTexGeni(GLenum coord, GLenum pname, GLint param);
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glShadeModel(GLenum mode);
void glPolygonStipple(const GLubyte *mask);
void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
void glLineStipple(GLint factor, GLushort pattern);
void glLightModeliv(GLenum pname, const GLint *params);
void glLightModeli(GLenum pname, GLint param);
void glLightModelfv(GLenum pname, const GLfloat *params);
void glLightModelf(GLenum pname, GLfloat param);
void glLightiv(GLenum light, GLenum pname, const GLint *params);
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glFogiv(GLenum pname, const GLint *params);
void glFogi(GLenum pname, GLint param);
void glFogfv(GLenum pname, const GLfloat *params);
void glFogf(GLenum pname, GLfloat param);
void glColorMaterial(GLenum face, GLenum mode);
void glClipPlane(GLenum plane, const GLdouble *equation);
void glVertex4sv(const GLshort *v);
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4iv(const GLint *v);
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4fv(const GLfloat *v);
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4dv(const GLdouble *v);
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex3sv(const GLshort *v);
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3iv(const GLint *v);
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3fv(const GLfloat *v);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3dv(const GLdouble *v);
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex2sv(const GLshort *v);
void glVertex2s(GLshort x, GLshort y);
void glVertex2iv(const GLint *v);
void glVertex2i(GLint x, GLint y);
void glVertex2fv(const GLfloat *v);
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2dv(const GLdouble *v);
void glVertex2d(GLdouble x, GLdouble y);
void glTexCoord4sv(const GLshort *v);
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4iv(const GLint *v);
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4fv(const GLfloat *v);
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4dv(const GLdouble *v);
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord3sv(const GLshort *v);
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3iv(const GLint *v);
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3fv(const GLfloat *v);
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3dv(const GLdouble *v);
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord2sv(const GLshort *v);
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2iv(const GLint *v);
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2fv(const GLfloat *v);
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2dv(const GLdouble *v);
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord1sv(const GLshort *v);
void glTexCoord1s(GLshort s);
void glTexCoord1iv(const GLint *v);
void glTexCoord1i(GLint s);
void glTexCoord1fv(const GLfloat *v);
void glTexCoord1f(GLfloat s);
void glTexCoord1dv(const GLdouble *v);
void glTexCoord1d(GLdouble s);
void glRectsv(const GLshort *v1, const GLshort *v2);
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectiv(const GLint *v1, const GLint *v2);
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectfv(const GLfloat *v1, const GLfloat *v2);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectdv(const GLdouble *v1, const GLdouble *v2);
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRasterPos4sv(const GLshort *v);
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4iv(const GLint *v);
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4fv(const GLfloat *v);
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4dv(const GLdouble *v);
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos3sv(const GLshort *v);
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3iv(const GLint *v);
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3fv(const GLfloat *v);
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3dv(const GLdouble *v);
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos2sv(const GLshort *v);
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2iv(const GLint *v);
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2fv(const GLfloat *v);
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2dv(const GLdouble *v);
void glRasterPos2d(GLdouble x, GLdouble y);
void glNormal3sv(const GLshort *v);
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3iv(const GLint *v);
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3fv(const GLfloat *v);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3dv(const GLdouble *v);
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3bv(const GLbyte *v);
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glIndexsv(const GLshort *c);
void glIndexs(GLshort c);
void glIndexiv(const GLint *c);
void glIndexi(GLint c);
void glIndexfv(const GLfloat *c);
void glIndexf(GLfloat c);
void glIndexdv(const GLdouble *c);
void glIndexd(GLdouble c);
void glEnd();
void glEdgeFlagv(const GLboolean *flag);
void glEdgeFlag(GLboolean flag);
void glColor4usv(const GLushort *v);
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4uiv(const GLuint *v);
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4ubv(const GLubyte *v);
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4sv(const GLshort *v);
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4iv(const GLint *v);
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4fv(const GLfloat *v);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4dv(const GLdouble *v);
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4bv(const GLbyte *v);
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor3usv(const GLushort *v);
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3uiv(const GLuint *v);
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3ubv(const GLubyte *v);
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3sv(const GLshort *v);
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3iv(const GLint *v);
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3fv(const GLfloat *v);
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3dv(const GLdouble *v);
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3bv(const GLbyte *v);
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void glBegin(GLenum mode);
void glListBase(GLuint base);
GLuint glGenLists(GLsizei range);
void glDeleteLists(GLuint list, GLsizei range);
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
void glCallList(GLuint list);
void glEndList();
void glNewList(GLuint list, GLenum mode);
private:
friend class QOpenGLContext;
static bool isContextCompatible(QOpenGLContext *context);
static QOpenGLVersionProfile versionProfile();
QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
};
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
{
return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
{
return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
{
d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
{
d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_0::glGetError()
{
return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
{
d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
{
d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
{
d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
{
d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
{
d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
{
d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
{
d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_0::glFlush()
{
d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_0::glFinish()
{
d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
{
d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
{
d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
{
d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
{
d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
{
d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
{
d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
{
d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
{
d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
{
d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
{
d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
{
d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
{
d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
{
d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
{
d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_0::glPushMatrix()
{
d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_0::glPopMatrix()
{
d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
{
d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
{
d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
{
d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
{
d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
{
d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_0::glLoadIdentity()
{
d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
{
return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
{
d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
{
d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
{
d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
{
d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
{
d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
{
d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
{
d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
{
d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
{
d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
{
d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
{
d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
{
d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
{
d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
{
d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
{
d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
{
d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
{
d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
{
d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_0::glPopAttrib()
{
d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
{
d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
{
d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
{
d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
{
d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_0::glPopName()
{
d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
{
d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
{
d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_0::glInitNames()
{
d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
{
return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
{
d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
{
d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
{
d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
{
d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
{
d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
{
d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
{
d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
{
d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
{
d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
{
d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
{
d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
{
d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
{
d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
{
d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
{
d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
{
d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
{
d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
{
d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
{
d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
{
d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
{
d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
{
d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
{
d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
{
d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
{
d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
{
d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
{
d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
{
d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
{
d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
{
d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
{
d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
{
d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
{
d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
{
d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
{
d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
{
d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
{
d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
{
d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
{
d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
{
d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
{
d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
{
d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
{
d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
{
d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
{
d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
{
d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
{
d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
{
d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
{
d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
{
d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
{
d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
{
d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
{
d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
{
d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
{
d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
{
d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
{
d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
{
d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
{
d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
{
d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
{
d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
{
d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
{
d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
{
d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
{
d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
{
d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
{
d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
{
d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
{
d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
{
d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
{
d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
{
d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
{
d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
{
d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
{
d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
{
d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
{
d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
{
d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
{
d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
{
d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
{
d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_0::glEnd()
{
d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
{
d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
{
d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
{
d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
{
d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
{
d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
{
d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
{
d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
{
d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
{
d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
{
d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
{
d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
{
d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
{
d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
{
d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
{
d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
{
d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
{
d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
{
d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
{
d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
{
d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
{
d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
{
return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
{
d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
{
d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_0::glEndList()
{
d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
{
d_1_0_Deprecated->f.NewList(list, mode);
}
QT_END_NAMESPACE
#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
#endif