| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_1_2_H |
| #define QOPENGLVERSIONFUNCTIONS_1_2_H |
| |
| #include <QtGui/qtguiglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_1_2(); |
| ~QOpenGLFunctions_1_2(); |
| |
| bool initializeOpenGLFunctions() override; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.1 core functions |
| void glIndexubv(const GLubyte *c); |
| void glIndexub(GLubyte c); |
| GLboolean glIsTexture(GLuint texture); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // OpenGL 1.2 core functions |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| void glBlendEquation(GLenum mode); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| // OpenGL 1.0 deprecated functions |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScaled(GLdouble x, GLdouble y, GLdouble z); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| void glPushMatrix(); |
| void glPopMatrix(); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glMultMatrixd(const GLdouble *m); |
| void glMultMatrixf(const GLfloat *m); |
| void glMatrixMode(GLenum mode); |
| void glLoadMatrixd(const GLdouble *m); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLoadIdentity(); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLboolean glIsList(GLuint list); |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
| void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetPolygonStipple(GLubyte *mask); |
| void glGetPixelMapusv(GLenum map, GLushort *values); |
| void glGetPixelMapuiv(GLenum map, GLuint *values); |
| void glGetPixelMapfv(GLenum map, GLfloat *values); |
| void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetMapiv(GLenum target, GLenum query, GLint *v); |
| void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
| void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
| void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
| void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
| void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
| void glPixelTransferi(GLenum pname, GLint param); |
| void glPixelTransferf(GLenum pname, GLfloat param); |
| void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
| void glAlphaFunc(GLenum func, GLfloat ref); |
| void glEvalPoint2(GLint i, GLint j); |
| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| void glEvalPoint1(GLint i); |
| void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
| void glEvalCoord2fv(const GLfloat *u); |
| void glEvalCoord2f(GLfloat u, GLfloat v); |
| void glEvalCoord2dv(const GLdouble *u); |
| void glEvalCoord2d(GLdouble u, GLdouble v); |
| void glEvalCoord1fv(const GLfloat *u); |
| void glEvalCoord1f(GLfloat u); |
| void glEvalCoord1dv(const GLdouble *u); |
| void glEvalCoord1d(GLdouble u); |
| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| void glPushAttrib(GLbitfield mask); |
| void glPopAttrib(); |
| void glAccum(GLenum op, GLfloat value); |
| void glIndexMask(GLuint mask); |
| void glClearIndex(GLfloat c); |
| void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glPushName(GLuint name); |
| void glPopName(); |
| void glPassThrough(GLfloat token); |
| void glLoadName(GLuint name); |
| void glInitNames(); |
| GLint glRenderMode(GLenum mode); |
| void glSelectBuffer(GLsizei size, GLuint *buffer); |
| void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
| void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
| void glTexGeni(GLenum coord, GLenum pname, GLint param); |
| void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
| void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
| void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glShadeModel(GLenum mode); |
| void glPolygonStipple(const GLubyte *mask); |
| void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
| void glMateriali(GLenum face, GLenum pname, GLint param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glLineStipple(GLint factor, GLushort pattern); |
| void glLightModeliv(GLenum pname, const GLint *params); |
| void glLightModeli(GLenum pname, GLint param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightiv(GLenum light, GLenum pname, const GLint *params); |
| void glLighti(GLenum light, GLenum pname, GLint param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glFogiv(GLenum pname, const GLint *params); |
| void glFogi(GLenum pname, GLint param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFogf(GLenum pname, GLfloat param); |
| void glColorMaterial(GLenum face, GLenum mode); |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glVertex4sv(const GLshort *v); |
| void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertex4iv(const GLint *v); |
| void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
| void glVertex4fv(const GLfloat *v); |
| void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertex4dv(const GLdouble *v); |
| void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertex3sv(const GLshort *v); |
| void glVertex3s(GLshort x, GLshort y, GLshort z); |
| void glVertex3iv(const GLint *v); |
| void glVertex3i(GLint x, GLint y, GLint z); |
| void glVertex3fv(const GLfloat *v); |
| void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
| void glVertex3dv(const GLdouble *v); |
| void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
| void glVertex2sv(const GLshort *v); |
| void glVertex2s(GLshort x, GLshort y); |
| void glVertex2iv(const GLint *v); |
| void glVertex2i(GLint x, GLint y); |
| void glVertex2fv(const GLfloat *v); |
| void glVertex2f(GLfloat x, GLfloat y); |
| void glVertex2dv(const GLdouble *v); |
| void glVertex2d(GLdouble x, GLdouble y); |
| void glTexCoord4sv(const GLshort *v); |
| void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
| void glTexCoord4iv(const GLint *v); |
| void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
| void glTexCoord4fv(const GLfloat *v); |
| void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glTexCoord4dv(const GLdouble *v); |
| void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glTexCoord3sv(const GLshort *v); |
| void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
| void glTexCoord3iv(const GLint *v); |
| void glTexCoord3i(GLint s, GLint t, GLint r); |
| void glTexCoord3fv(const GLfloat *v); |
| void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
| void glTexCoord3dv(const GLdouble *v); |
| void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
| void glTexCoord2sv(const GLshort *v); |
| void glTexCoord2s(GLshort s, GLshort t); |
| void glTexCoord2iv(const GLint *v); |
| void glTexCoord2i(GLint s, GLint t); |
| void glTexCoord2fv(const GLfloat *v); |
| void glTexCoord2f(GLfloat s, GLfloat t); |
| void glTexCoord2dv(const GLdouble *v); |
| void glTexCoord2d(GLdouble s, GLdouble t); |
| void glTexCoord1sv(const GLshort *v); |
| void glTexCoord1s(GLshort s); |
| void glTexCoord1iv(const GLint *v); |
| void glTexCoord1i(GLint s); |
| void glTexCoord1fv(const GLfloat *v); |
| void glTexCoord1f(GLfloat s); |
| void glTexCoord1dv(const GLdouble *v); |
| void glTexCoord1d(GLdouble s); |
| void glRectsv(const GLshort *v1, const GLshort *v2); |
| void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| void glRectiv(const GLint *v1, const GLint *v2); |
| void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
| void glRectfv(const GLfloat *v1, const GLfloat *v2); |
| void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| void glRectdv(const GLdouble *v1, const GLdouble *v2); |
| void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| void glRasterPos4sv(const GLshort *v); |
| void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glRasterPos4iv(const GLint *v); |
| void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
| void glRasterPos4fv(const GLfloat *v); |
| void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glRasterPos4dv(const GLdouble *v); |
| void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glRasterPos3sv(const GLshort *v); |
| void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
| void glRasterPos3iv(const GLint *v); |
| void glRasterPos3i(GLint x, GLint y, GLint z); |
| void glRasterPos3fv(const GLfloat *v); |
| void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glRasterPos3dv(const GLdouble *v); |
| void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glRasterPos2sv(const GLshort *v); |
| void glRasterPos2s(GLshort x, GLshort y); |
| void glRasterPos2iv(const GLint *v); |
| void glRasterPos2i(GLint x, GLint y); |
| void glRasterPos2fv(const GLfloat *v); |
| void glRasterPos2f(GLfloat x, GLfloat y); |
| void glRasterPos2dv(const GLdouble *v); |
| void glRasterPos2d(GLdouble x, GLdouble y); |
| void glNormal3sv(const GLshort *v); |
| void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
| void glNormal3iv(const GLint *v); |
| void glNormal3i(GLint nx, GLint ny, GLint nz); |
| void glNormal3fv(const GLfloat *v); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3dv(const GLdouble *v); |
| void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
| void glNormal3bv(const GLbyte *v); |
| void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
| void glIndexsv(const GLshort *c); |
| void glIndexs(GLshort c); |
| void glIndexiv(const GLint *c); |
| void glIndexi(GLint c); |
| void glIndexfv(const GLfloat *c); |
| void glIndexf(GLfloat c); |
| void glIndexdv(const GLdouble *c); |
| void glIndexd(GLdouble c); |
| void glEnd(); |
| void glEdgeFlagv(const GLboolean *flag); |
| void glEdgeFlag(GLboolean flag); |
| void glColor4usv(const GLushort *v); |
| void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| void glColor4uiv(const GLuint *v); |
| void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| void glColor4ubv(const GLubyte *v); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4sv(const GLshort *v); |
| void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| void glColor4iv(const GLint *v); |
| void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
| void glColor4fv(const GLfloat *v); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4dv(const GLdouble *v); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glColor4bv(const GLbyte *v); |
| void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| void glColor3usv(const GLushort *v); |
| void glColor3us(GLushort red, GLushort green, GLushort blue); |
| void glColor3uiv(const GLuint *v); |
| void glColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glColor3ubv(const GLubyte *v); |
| void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glColor3sv(const GLshort *v); |
| void glColor3s(GLshort red, GLshort green, GLshort blue); |
| void glColor3iv(const GLint *v); |
| void glColor3i(GLint red, GLint green, GLint blue); |
| void glColor3fv(const GLfloat *v); |
| void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glColor3dv(const GLdouble *v); |
| void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glColor3bv(const GLbyte *v); |
| void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| void glBegin(GLenum mode); |
| void glListBase(GLuint base); |
| GLuint glGenLists(GLsizei range); |
| void glDeleteLists(GLuint list, GLsizei range); |
| void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
| void glCallList(GLuint list); |
| void glEndList(); |
| void glNewList(GLuint list, GLenum mode); |
| |
| // OpenGL 1.1 deprecated functions |
| void glPushClientAttrib(GLbitfield mask); |
| void glPopClientAttrib(); |
| void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
| GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
| void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
| void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEnableClientState(GLenum array); |
| void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
| void glDisableClientState(GLenum array); |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glArrayElement(GLint i); |
| |
| // OpenGL 1.2 deprecated functions |
| void glResetMinmax(GLenum target); |
| void glResetHistogram(GLenum target); |
| void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
| void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
| void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
| void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
| void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
| void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
| void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
| void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
| void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
| void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
| void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
| void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
| void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
| QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
| QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->f.DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->f.IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name) |
| { |
| return d_1_0_Core->f.GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_1_2::glGetError() |
| { |
| return d_1_0_Core->f.GetError(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->f.GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->f.GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->f.DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->f.StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->f.LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFlush() |
| { |
| d_1_0_Core->f.Flush(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFinish() |
| { |
| d_1_0_Core->f.Finish(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEnable(GLenum cap) |
| { |
| d_1_0_Core->f.Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDisable(GLenum cap) |
| { |
| d_1_0_Core->f.Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->f.DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->f.StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->f.ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClearStencil(GLint s) |
| { |
| d_1_0_Core->f.ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->f.Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->f.TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->f.TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->f.PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->f.PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->f.LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->f.Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->f.FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->f.CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.1 core functions |
| inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c) |
| { |
| d_1_1_Deprecated->f.Indexubv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c) |
| { |
| d_1_1_Deprecated->f.Indexub(c); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture) |
| { |
| return d_1_1_Core->f.IsTexture(texture); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures) |
| { |
| d_1_1_Core->f.GenTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| d_1_1_Core->f.DeleteTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture) |
| { |
| d_1_1_Core->f.BindTexture(target, texture); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| d_1_1_Core->f.PolygonOffset(factor, units); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| d_1_1_Deprecated->f.GetPointerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| d_1_1_Core->f.DrawArrays(mode, first, count); |
| } |
| |
| |
| // OpenGL 1.2 core functions |
| inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode) |
| { |
| d_1_2_Core->f.BlendEquation(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| } |
| |
| |
| // OpenGL 1.0 deprecated functions |
| inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Translatef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Translated(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Scalef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Scaled(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPushMatrix() |
| { |
| d_1_0_Deprecated->f.PushMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPopMatrix() |
| { |
| d_1_0_Deprecated->f.PopMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode) |
| { |
| d_1_0_Deprecated->f.MatrixMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLoadIdentity() |
| { |
| d_1_0_Deprecated->f.LoadIdentity(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list) |
| { |
| return d_1_0_Deprecated->f.IsList(list); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.GetPolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| d_1_0_Deprecated->f.GetMapiv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| d_1_0_Deprecated->f.GetMapfv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| d_1_0_Deprecated->f.GetMapdv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
| { |
| d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
| { |
| d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
| { |
| d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.PixelTransferi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.PixelTransferf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| d_1_0_Deprecated->f.AlphaFunc(func, ref); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j) |
| { |
| d_1_0_Deprecated->f.EvalPoint2(i, j); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i) |
| { |
| d_1_0_Deprecated->f.EvalPoint1(i); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2fv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2f(u, v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2dv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2d(u, v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1fv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1f(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1dv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1d(u); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask) |
| { |
| d_1_0_Deprecated->f.PushAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPopAttrib() |
| { |
| d_1_0_Deprecated->f.PopAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value) |
| { |
| d_1_0_Deprecated->f.Accum(op, value); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask) |
| { |
| d_1_0_Deprecated->f.IndexMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c) |
| { |
| d_1_0_Deprecated->f.ClearIndex(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPushName(GLuint name) |
| { |
| d_1_0_Deprecated->f.PushName(name); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPopName() |
| { |
| d_1_0_Deprecated->f.PopName(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token) |
| { |
| d_1_0_Deprecated->f.PassThrough(token); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLoadName(GLuint name) |
| { |
| d_1_0_Deprecated->f.LoadName(name); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glInitNames() |
| { |
| d_1_0_Deprecated->f.InitNames(); |
| } |
| |
| inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode) |
| { |
| return d_1_0_Deprecated->f.RenderMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| d_1_0_Deprecated->f.TexGend(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode) |
| { |
| d_1_0_Deprecated->f.ShadeModel(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.PolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Materialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Materiali(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Materialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Materialf(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern) |
| { |
| d_1_0_Deprecated->f.LineStipple(factor, pattern); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.LightModeliv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.LightModeli(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.LightModelfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.LightModelf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Lightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Lighti(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Lightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Lightf(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Fogiv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Fogi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Fogfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Fogf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode) |
| { |
| d_1_0_Deprecated->f.ColorMaterial(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.ClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.Vertex3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.Vertex3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Vertex3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Vertex3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.Vertex2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.Vertex2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.Vertex2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.Vertex2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t) |
| { |
| d_1_0_Deprecated->f.TexCoord2s(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t) |
| { |
| d_1_0_Deprecated->f.TexCoord2i(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| d_1_0_Deprecated->f.TexCoord2f(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| d_1_0_Deprecated->f.TexCoord2d(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s) |
| { |
| d_1_0_Deprecated->f.TexCoord1s(s); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s) |
| { |
| d_1_0_Deprecated->f.TexCoord1i(s); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s) |
| { |
| d_1_0_Deprecated->f.TexCoord1f(s); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s) |
| { |
| d_1_0_Deprecated->f.TexCoord1d(s); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| d_1_0_Deprecated->f.Rectsv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2) |
| { |
| d_1_0_Deprecated->f.Rectiv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| d_1_0_Deprecated->f.Rectfv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| d_1_0_Deprecated->f.Rectdv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.RasterPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.RasterPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.RasterPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.RasterPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Normal3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Normal3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Normal3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Normal3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Normal3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c) |
| { |
| d_1_0_Deprecated->f.Indexsv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexs(GLshort c) |
| { |
| d_1_0_Deprecated->f.Indexs(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c) |
| { |
| d_1_0_Deprecated->f.Indexiv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexi(GLint c) |
| { |
| d_1_0_Deprecated->f.Indexi(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c) |
| { |
| d_1_0_Deprecated->f.Indexfv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c) |
| { |
| d_1_0_Deprecated->f.Indexf(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c) |
| { |
| d_1_0_Deprecated->f.Indexdv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c) |
| { |
| d_1_0_Deprecated->f.Indexd(c); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEnd() |
| { |
| d_1_0_Deprecated->f.End(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlagv(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlag(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color4usv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color4uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color4ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color4bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_0_Deprecated->f.Color3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_0_Deprecated->f.Color3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_0_Deprecated->f.Color3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_0_Deprecated->f.Color3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_0_Deprecated->f.Color3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_0_Deprecated->f.Color3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_0_Deprecated->f.Color3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_0_Deprecated->f.Color3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| { |
| d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glBegin(GLenum mode) |
| { |
| d_1_0_Deprecated->f.Begin(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glListBase(GLuint base) |
| { |
| d_1_0_Deprecated->f.ListBase(base); |
| } |
| |
| inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range) |
| { |
| return d_1_0_Deprecated->f.GenLists(range); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range) |
| { |
| d_1_0_Deprecated->f.DeleteLists(list, range); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| { |
| d_1_0_Deprecated->f.CallLists(n, type, lists); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCallList(GLuint list) |
| { |
| d_1_0_Deprecated->f.CallList(list); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEndList() |
| { |
| d_1_0_Deprecated->f.EndList(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode) |
| { |
| d_1_0_Deprecated->f.NewList(list, mode); |
| } |
| |
| |
| // OpenGL 1.1 deprecated functions |
| inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask) |
| { |
| d_1_1_Deprecated->f.PushClientAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPopClientAttrib() |
| { |
| d_1_1_Deprecated->f.PopClientAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.EnableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.DisableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glArrayElement(GLint i) |
| { |
| d_1_1_Deprecated->f.ArrayElement(i); |
| } |
| |
| |
| // OpenGL 1.2 deprecated functions |
| inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetMinmax(target); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetHistogram(target); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
| { |
| d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
| { |
| d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
| { |
| d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
| { |
| d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
| { |
| d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
| { |
| d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |