| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H |
| #define QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H |
| |
| #include <QtGui/qtguiglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| // MemoryBarrier is a macro on some architectures on Windows |
| #ifdef Q_OS_WIN |
| #pragma push_macro("MemoryBarrier") |
| #undef MemoryBarrier |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_4_2_Compatibility : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_4_2_Compatibility(); |
| ~QOpenGLFunctions_4_2_Compatibility(); |
| |
| bool initializeOpenGLFunctions() override; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.1 core functions |
| void glIndexubv(const GLubyte *c); |
| void glIndexub(GLubyte c); |
| GLboolean glIsTexture(GLuint texture); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // OpenGL 1.2 core functions |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| void glBlendEquation(GLenum mode); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| // OpenGL 1.3 core functions |
| void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glSampleCoverage(GLfloat value, GLboolean invert); |
| void glActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 core functions |
| void glPointParameteriv(GLenum pname, const GLint *params); |
| void glPointParameteri(GLenum pname, GLint param); |
| void glPointParameterfv(GLenum pname, const GLfloat *params); |
| void glPointParameterf(GLenum pname, GLfloat param); |
| void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| |
| // OpenGL 1.5 core functions |
| void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| GLboolean glUnmapBuffer(GLenum target); |
| GLvoid* glMapBuffer(GLenum target, GLenum access); |
| void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| GLboolean glIsBuffer(GLuint buffer); |
| void glGenBuffers(GLsizei n, GLuint *buffers); |
| void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| void glEndQuery(GLenum target); |
| void glBeginQuery(GLenum target, GLuint id); |
| GLboolean glIsQuery(GLuint id); |
| void glDeleteQueries(GLsizei n, const GLuint *ids); |
| void glGenQueries(GLsizei n, GLuint *ids); |
| |
| // OpenGL 2.0 core functions |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| void glValidateProgram(GLuint program); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| void glUniform2i(GLint location, GLint v0, GLint v1); |
| void glUniform1i(GLint location, GLint v0); |
| void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| void glUniform1f(GLint location, GLfloat v0); |
| void glUseProgram(GLuint program); |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| void glLinkProgram(GLuint program); |
| GLboolean glIsShader(GLuint shader); |
| GLboolean glIsProgram(GLuint program); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glEnableVertexAttribArray(GLuint index); |
| void glDisableVertexAttribArray(GLuint index); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDeleteShader(GLuint shader); |
| void glDeleteProgram(GLuint program); |
| GLuint glCreateShader(GLenum type); |
| GLuint glCreateProgram(); |
| void glCompileShader(GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| |
| // OpenGL 2.1 core functions |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| |
| // OpenGL 3.0 core functions |
| GLboolean glIsVertexArray(GLuint array); |
| void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| void glBindVertexArray(GLuint array); |
| void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void glGenerateMipmap(GLenum target); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| const GLubyte * glGetStringi(GLenum name, GLuint index); |
| void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| void glUniform1ui(GLint location, GLuint v0); |
| GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEndConditionalRender(); |
| void glBeginConditionalRender(GLuint id, GLenum mode); |
| void glClampColor(GLenum target, GLenum clamp); |
| void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| void glEndTransformFeedback(); |
| void glBeginTransformFeedback(GLenum primitiveMode); |
| GLboolean glIsEnabledi(GLenum target, GLuint index); |
| void glDisablei(GLenum target, GLuint index); |
| void glEnablei(GLenum target, GLuint index); |
| void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| |
| // OpenGL 3.1 core functions |
| void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
| void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
| void glPrimitiveRestartIndex(GLuint index); |
| void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
| void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| |
| // OpenGL 3.2 core functions |
| void glSampleMaski(GLuint index, GLbitfield mask); |
| void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| void glGetInteger64v(GLenum pname, GLint64 *params); |
| void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| void glDeleteSync(GLsync sync); |
| GLboolean glIsSync(GLsync sync); |
| GLsync glFenceSync(GLenum condition, GLbitfield flags); |
| void glProvokingVertex(GLenum mode); |
| void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
| void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
| void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
| void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
| void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| |
| // OpenGL 3.3 core functions |
| void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
| void glSecondaryColorP3ui(GLenum type, GLuint color); |
| void glColorP4uiv(GLenum type, const GLuint *color); |
| void glColorP4ui(GLenum type, GLuint color); |
| void glColorP3uiv(GLenum type, const GLuint *color); |
| void glColorP3ui(GLenum type, GLuint color); |
| void glNormalP3uiv(GLenum type, const GLuint *coords); |
| void glNormalP3ui(GLenum type, GLuint coords); |
| void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
| void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP4ui(GLenum type, GLuint coords); |
| void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP3ui(GLenum type, GLuint coords); |
| void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP2ui(GLenum type, GLuint coords); |
| void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP1ui(GLenum type, GLuint coords); |
| void glVertexP4uiv(GLenum type, const GLuint *value); |
| void glVertexP4ui(GLenum type, GLuint value); |
| void glVertexP3uiv(GLenum type, const GLuint *value); |
| void glVertexP3ui(GLenum type, GLuint value); |
| void glVertexP2uiv(GLenum type, const GLuint *value); |
| void glVertexP2ui(GLenum type, GLuint value); |
| void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
| void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
| void glQueryCounter(GLuint id, GLenum target); |
| void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
| void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
| void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
| void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
| void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
| void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
| void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
| void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| void glBindSampler(GLuint unit, GLuint sampler); |
| GLboolean glIsSampler(GLuint sampler); |
| void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
| void glGenSamplers(GLsizei count, GLuint *samplers); |
| GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
| void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
| void glVertexAttribDivisor(GLuint index, GLuint divisor); |
| |
| // OpenGL 4.0 core functions |
| void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
| void glEndQueryIndexed(GLenum target, GLuint index); |
| void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
| void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
| void glDrawTransformFeedback(GLenum mode, GLuint id); |
| void glResumeTransformFeedback(); |
| void glPauseTransformFeedback(); |
| GLboolean glIsTransformFeedback(GLuint id); |
| void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
| void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
| void glBindTransformFeedback(GLenum target, GLuint id); |
| void glPatchParameterfv(GLenum pname, const GLfloat *values); |
| void glPatchParameteri(GLenum pname, GLint value); |
| void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
| void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
| void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
| void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
| GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
| GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
| void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
| void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
| void glUniform2d(GLint location, GLdouble x, GLdouble y); |
| void glUniform1d(GLint location, GLdouble x); |
| void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
| void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
| void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
| void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| void glBlendEquationi(GLuint buf, GLenum mode); |
| void glMinSampleShading(GLfloat value); |
| |
| // OpenGL 4.1 core functions |
| void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
| void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
| void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
| void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
| void glScissorIndexedv(GLuint index, const GLint *v); |
| void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
| void glViewportIndexedfv(GLuint index, const GLfloat *v); |
| void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
| void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
| void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
| void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
| void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
| void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
| void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
| void glVertexAttribL1d(GLuint index, GLdouble x); |
| void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glValidateProgramPipeline(GLuint pipeline); |
| void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
| void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
| void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
| void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
| void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
| void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
| void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
| void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
| GLboolean glIsProgramPipeline(GLuint pipeline); |
| void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
| void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
| void glBindProgramPipeline(GLuint pipeline); |
| GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
| void glActiveShaderProgram(GLuint pipeline, GLuint program); |
| void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
| void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
| void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
| void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
| void glClearDepthf(GLfloat dd); |
| void glDepthRangef(GLfloat n, GLfloat f); |
| void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
| void glReleaseShaderCompiler(); |
| |
| // OpenGL 4.2 core functions |
| void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); |
| void glMemoryBarrier(GLbitfield barriers); |
| void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); |
| void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
| void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); |
| void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); |
| void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
| void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); |
| void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
| |
| // OpenGL 1.0 deprecated functions |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScaled(GLdouble x, GLdouble y, GLdouble z); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| void glPushMatrix(); |
| void glPopMatrix(); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glMultMatrixd(const GLdouble *m); |
| void glMultMatrixf(const GLfloat *m); |
| void glMatrixMode(GLenum mode); |
| void glLoadMatrixd(const GLdouble *m); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLoadIdentity(); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLboolean glIsList(GLuint list); |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
| void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetPolygonStipple(GLubyte *mask); |
| void glGetPixelMapusv(GLenum map, GLushort *values); |
| void glGetPixelMapuiv(GLenum map, GLuint *values); |
| void glGetPixelMapfv(GLenum map, GLfloat *values); |
| void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetMapiv(GLenum target, GLenum query, GLint *v); |
| void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
| void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
| void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
| void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
| void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
| void glPixelTransferi(GLenum pname, GLint param); |
| void glPixelTransferf(GLenum pname, GLfloat param); |
| void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
| void glAlphaFunc(GLenum func, GLfloat ref); |
| void glEvalPoint2(GLint i, GLint j); |
| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| void glEvalPoint1(GLint i); |
| void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
| void glEvalCoord2fv(const GLfloat *u); |
| void glEvalCoord2f(GLfloat u, GLfloat v); |
| void glEvalCoord2dv(const GLdouble *u); |
| void glEvalCoord2d(GLdouble u, GLdouble v); |
| void glEvalCoord1fv(const GLfloat *u); |
| void glEvalCoord1f(GLfloat u); |
| void glEvalCoord1dv(const GLdouble *u); |
| void glEvalCoord1d(GLdouble u); |
| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| void glPushAttrib(GLbitfield mask); |
| void glPopAttrib(); |
| void glAccum(GLenum op, GLfloat value); |
| void glIndexMask(GLuint mask); |
| void glClearIndex(GLfloat c); |
| void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glPushName(GLuint name); |
| void glPopName(); |
| void glPassThrough(GLfloat token); |
| void glLoadName(GLuint name); |
| void glInitNames(); |
| GLint glRenderMode(GLenum mode); |
| void glSelectBuffer(GLsizei size, GLuint *buffer); |
| void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
| void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
| void glTexGeni(GLenum coord, GLenum pname, GLint param); |
| void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
| void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
| void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glShadeModel(GLenum mode); |
| void glPolygonStipple(const GLubyte *mask); |
| void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
| void glMateriali(GLenum face, GLenum pname, GLint param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glLineStipple(GLint factor, GLushort pattern); |
| void glLightModeliv(GLenum pname, const GLint *params); |
| void glLightModeli(GLenum pname, GLint param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightiv(GLenum light, GLenum pname, const GLint *params); |
| void glLighti(GLenum light, GLenum pname, GLint param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glFogiv(GLenum pname, const GLint *params); |
| void glFogi(GLenum pname, GLint param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFogf(GLenum pname, GLfloat param); |
| void glColorMaterial(GLenum face, GLenum mode); |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glVertex4sv(const GLshort *v); |
| void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertex4iv(const GLint *v); |
| void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
| void glVertex4fv(const GLfloat *v); |
| void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertex4dv(const GLdouble *v); |
| void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertex3sv(const GLshort *v); |
| void glVertex3s(GLshort x, GLshort y, GLshort z); |
| void glVertex3iv(const GLint *v); |
| void glVertex3i(GLint x, GLint y, GLint z); |
| void glVertex3fv(const GLfloat *v); |
| void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
| void glVertex3dv(const GLdouble *v); |
| void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
| void glVertex2sv(const GLshort *v); |
| void glVertex2s(GLshort x, GLshort y); |
| void glVertex2iv(const GLint *v); |
| void glVertex2i(GLint x, GLint y); |
| void glVertex2fv(const GLfloat *v); |
| void glVertex2f(GLfloat x, GLfloat y); |
| void glVertex2dv(const GLdouble *v); |
| void glVertex2d(GLdouble x, GLdouble y); |
| void glTexCoord4sv(const GLshort *v); |
| void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
| void glTexCoord4iv(const GLint *v); |
| void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
| void glTexCoord4fv(const GLfloat *v); |
| void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glTexCoord4dv(const GLdouble *v); |
| void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glTexCoord3sv(const GLshort *v); |
| void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
| void glTexCoord3iv(const GLint *v); |
| void glTexCoord3i(GLint s, GLint t, GLint r); |
| void glTexCoord3fv(const GLfloat *v); |
| void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
| void glTexCoord3dv(const GLdouble *v); |
| void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
| void glTexCoord2sv(const GLshort *v); |
| void glTexCoord2s(GLshort s, GLshort t); |
| void glTexCoord2iv(const GLint *v); |
| void glTexCoord2i(GLint s, GLint t); |
| void glTexCoord2fv(const GLfloat *v); |
| void glTexCoord2f(GLfloat s, GLfloat t); |
| void glTexCoord2dv(const GLdouble *v); |
| void glTexCoord2d(GLdouble s, GLdouble t); |
| void glTexCoord1sv(const GLshort *v); |
| void glTexCoord1s(GLshort s); |
| void glTexCoord1iv(const GLint *v); |
| void glTexCoord1i(GLint s); |
| void glTexCoord1fv(const GLfloat *v); |
| void glTexCoord1f(GLfloat s); |
| void glTexCoord1dv(const GLdouble *v); |
| void glTexCoord1d(GLdouble s); |
| void glRectsv(const GLshort *v1, const GLshort *v2); |
| void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| void glRectiv(const GLint *v1, const GLint *v2); |
| void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
| void glRectfv(const GLfloat *v1, const GLfloat *v2); |
| void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| void glRectdv(const GLdouble *v1, const GLdouble *v2); |
| void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| void glRasterPos4sv(const GLshort *v); |
| void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glRasterPos4iv(const GLint *v); |
| void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
| void glRasterPos4fv(const GLfloat *v); |
| void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glRasterPos4dv(const GLdouble *v); |
| void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glRasterPos3sv(const GLshort *v); |
| void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
| void glRasterPos3iv(const GLint *v); |
| void glRasterPos3i(GLint x, GLint y, GLint z); |
| void glRasterPos3fv(const GLfloat *v); |
| void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glRasterPos3dv(const GLdouble *v); |
| void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glRasterPos2sv(const GLshort *v); |
| void glRasterPos2s(GLshort x, GLshort y); |
| void glRasterPos2iv(const GLint *v); |
| void glRasterPos2i(GLint x, GLint y); |
| void glRasterPos2fv(const GLfloat *v); |
| void glRasterPos2f(GLfloat x, GLfloat y); |
| void glRasterPos2dv(const GLdouble *v); |
| void glRasterPos2d(GLdouble x, GLdouble y); |
| void glNormal3sv(const GLshort *v); |
| void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
| void glNormal3iv(const GLint *v); |
| void glNormal3i(GLint nx, GLint ny, GLint nz); |
| void glNormal3fv(const GLfloat *v); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3dv(const GLdouble *v); |
| void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
| void glNormal3bv(const GLbyte *v); |
| void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
| void glIndexsv(const GLshort *c); |
| void glIndexs(GLshort c); |
| void glIndexiv(const GLint *c); |
| void glIndexi(GLint c); |
| void glIndexfv(const GLfloat *c); |
| void glIndexf(GLfloat c); |
| void glIndexdv(const GLdouble *c); |
| void glIndexd(GLdouble c); |
| void glEnd(); |
| void glEdgeFlagv(const GLboolean *flag); |
| void glEdgeFlag(GLboolean flag); |
| void glColor4usv(const GLushort *v); |
| void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| void glColor4uiv(const GLuint *v); |
| void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| void glColor4ubv(const GLubyte *v); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4sv(const GLshort *v); |
| void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| void glColor4iv(const GLint *v); |
| void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
| void glColor4fv(const GLfloat *v); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4dv(const GLdouble *v); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glColor4bv(const GLbyte *v); |
| void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| void glColor3usv(const GLushort *v); |
| void glColor3us(GLushort red, GLushort green, GLushort blue); |
| void glColor3uiv(const GLuint *v); |
| void glColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glColor3ubv(const GLubyte *v); |
| void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glColor3sv(const GLshort *v); |
| void glColor3s(GLshort red, GLshort green, GLshort blue); |
| void glColor3iv(const GLint *v); |
| void glColor3i(GLint red, GLint green, GLint blue); |
| void glColor3fv(const GLfloat *v); |
| void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glColor3dv(const GLdouble *v); |
| void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glColor3bv(const GLbyte *v); |
| void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| void glBegin(GLenum mode); |
| void glListBase(GLuint base); |
| GLuint glGenLists(GLsizei range); |
| void glDeleteLists(GLuint list, GLsizei range); |
| void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
| void glCallList(GLuint list); |
| void glEndList(); |
| void glNewList(GLuint list, GLenum mode); |
| |
| // OpenGL 1.1 deprecated functions |
| void glPushClientAttrib(GLbitfield mask); |
| void glPopClientAttrib(); |
| void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
| GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
| void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
| void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEnableClientState(GLenum array); |
| void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
| void glDisableClientState(GLenum array); |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glArrayElement(GLint i); |
| |
| // OpenGL 1.2 deprecated functions |
| void glResetMinmax(GLenum target); |
| void glResetHistogram(GLenum target); |
| void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
| void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
| void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
| void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
| void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
| void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
| void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
| void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
| void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
| void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
| void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
| void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
| void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| |
| // OpenGL 1.3 deprecated functions |
| void glMultTransposeMatrixd(const GLdouble *m); |
| void glMultTransposeMatrixf(const GLfloat *m); |
| void glLoadTransposeMatrixd(const GLdouble *m); |
| void glLoadTransposeMatrixf(const GLfloat *m); |
| void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
| void glMultiTexCoord4iv(GLenum target, const GLint *v); |
| void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
| void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
| void glMultiTexCoord3iv(GLenum target, const GLint *v); |
| void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
| void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
| void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
| void glMultiTexCoord2iv(GLenum target, const GLint *v); |
| void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
| void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
| void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
| void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord1s(GLenum target, GLshort s); |
| void glMultiTexCoord1iv(GLenum target, const GLint *v); |
| void glMultiTexCoord1i(GLenum target, GLint s); |
| void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord1f(GLenum target, GLfloat s); |
| void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord1d(GLenum target, GLdouble s); |
| void glClientActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 deprecated functions |
| void glWindowPos3sv(const GLshort *v); |
| void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
| void glWindowPos3iv(const GLint *v); |
| void glWindowPos3i(GLint x, GLint y, GLint z); |
| void glWindowPos3fv(const GLfloat *v); |
| void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glWindowPos3dv(const GLdouble *v); |
| void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glWindowPos2sv(const GLshort *v); |
| void glWindowPos2s(GLshort x, GLshort y); |
| void glWindowPos2iv(const GLint *v); |
| void glWindowPos2i(GLint x, GLint y); |
| void glWindowPos2fv(const GLfloat *v); |
| void glWindowPos2f(GLfloat x, GLfloat y); |
| void glWindowPos2dv(const GLdouble *v); |
| void glWindowPos2d(GLdouble x, GLdouble y); |
| void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glSecondaryColor3usv(const GLushort *v); |
| void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
| void glSecondaryColor3uiv(const GLuint *v); |
| void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glSecondaryColor3ubv(const GLubyte *v); |
| void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glSecondaryColor3sv(const GLshort *v); |
| void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
| void glSecondaryColor3iv(const GLint *v); |
| void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
| void glSecondaryColor3fv(const GLfloat *v); |
| void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glSecondaryColor3dv(const GLdouble *v); |
| void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glSecondaryColor3bv(const GLbyte *v); |
| void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glFogCoorddv(const GLdouble *coord); |
| void glFogCoordd(GLdouble coord); |
| void glFogCoordfv(const GLfloat *coord); |
| void glFogCoordf(GLfloat coord); |
| |
| // OpenGL 1.5 deprecated functions |
| |
| // OpenGL 2.0 deprecated functions |
| void glVertexAttrib4usv(GLuint index, const GLushort *v); |
| void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
| void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
| void glVertexAttrib4sv(GLuint index, const GLshort *v); |
| void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertexAttrib4iv(GLuint index, const GLint *v); |
| void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
| void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
| void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
| void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
| void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
| void glVertexAttrib4Niv(GLuint index, const GLint *v); |
| void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
| void glVertexAttrib3sv(GLuint index, const GLshort *v); |
| void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
| void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| void glVertexAttrib2sv(GLuint index, const GLshort *v); |
| void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
| void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
| void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
| void glVertexAttrib1sv(GLuint index, const GLshort *v); |
| void glVertexAttrib1s(GLuint index, GLshort x); |
| void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib1f(GLuint index, GLfloat x); |
| void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib1d(GLuint index, GLdouble x); |
| |
| // OpenGL 2.1 deprecated functions |
| |
| // OpenGL 3.0 deprecated functions |
| void glVertexAttribI4usv(GLuint index, const GLushort *v); |
| void glVertexAttribI4ubv(GLuint index, const GLubyte *v); |
| void glVertexAttribI4sv(GLuint index, const GLshort *v); |
| void glVertexAttribI4bv(GLuint index, const GLbyte *v); |
| void glVertexAttribI4uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI3uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI2uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI1uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI4iv(GLuint index, const GLint *v); |
| void glVertexAttribI3iv(GLuint index, const GLint *v); |
| void glVertexAttribI2iv(GLuint index, const GLint *v); |
| void glVertexAttribI1iv(GLuint index, const GLint *v); |
| void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); |
| void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); |
| void glVertexAttribI1ui(GLuint index, GLuint x); |
| void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); |
| void glVertexAttribI2i(GLuint index, GLint x, GLint y); |
| void glVertexAttribI1i(GLuint index, GLint x); |
| |
| // OpenGL 3.1 deprecated functions |
| |
| // OpenGL 3.2 deprecated functions |
| |
| // OpenGL 3.3 deprecated functions |
| |
| // OpenGL 4.0 deprecated functions |
| |
| // OpenGL 4.1 deprecated functions |
| |
| // OpenGL 4.2 deprecated functions |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
| QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
| QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
| QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
| QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; |
| QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core; |
| QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
| QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
| QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
| QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
| QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
| void *m_reserved_2_0_Deprecated; // To maintain BC |
| QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated; |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->f.DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->f.IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetString(GLenum name) |
| { |
| return d_1_0_Core->f.GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_2_Compatibility::glGetError() |
| { |
| return d_1_0_Core->f.GetError(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->f.GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->f.GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->f.DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->f.StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->f.LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFlush() |
| { |
| d_1_0_Core->f.Flush(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFinish() |
| { |
| d_1_0_Core->f.Finish(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEnable(GLenum cap) |
| { |
| d_1_0_Core->f.Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDisable(GLenum cap) |
| { |
| d_1_0_Core->f.Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->f.DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->f.StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->f.ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearStencil(GLint s) |
| { |
| d_1_0_Core->f.ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->f.Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->f.TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->f.TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->f.PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->f.PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->f.LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->f.Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->f.FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->f.CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.1 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c) |
| { |
| d_1_1_Deprecated->f.Indexubv(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c) |
| { |
| d_1_1_Deprecated->f.Indexub(c); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture) |
| { |
| return d_1_1_Core->f.IsTexture(texture); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures) |
| { |
| d_1_1_Core->f.GenTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| d_1_1_Core->f.DeleteTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindTexture(GLenum target, GLuint texture) |
| { |
| d_1_1_Core->f.BindTexture(target, texture); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| d_1_1_Core->f.PolygonOffset(factor, units); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| d_1_1_Deprecated->f.GetPointerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| d_1_1_Core->f.DrawArrays(mode, first, count); |
| } |
| |
| |
| // OpenGL 1.2 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquation(GLenum mode) |
| { |
| d_1_2_Core->f.BlendEquation(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| } |
| |
| |
| // OpenGL 1.3 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| { |
| d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| d_1_3_Core->f.SampleCoverage(value, invert); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glActiveTexture(GLenum texture) |
| { |
| d_1_3_Core->f.ActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) |
| { |
| d_1_4_Core->f.PointParameteriv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteri(GLenum pname, GLint param) |
| { |
| d_1_4_Core->f.PointParameteri(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_4_Core->f.PointParameterfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param) |
| { |
| d_1_4_Core->f.PointParameterf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| |
| // OpenGL 1.5 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| { |
| d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glUnmapBuffer(GLenum target) |
| { |
| return d_1_5_Core->f.UnmapBuffer(target); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBuffer(GLenum target, GLenum access) |
| { |
| return d_1_5_Core->f.MapBuffer(target, access); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| { |
| d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| { |
| d_1_5_Core->f.BufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| { |
| d_1_5_Core->f.BufferData(target, size, data, usage); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsBuffer(GLuint buffer) |
| { |
| return d_1_5_Core->f.IsBuffer(buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| d_1_5_Core->f.GenBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| d_1_5_Core->f.DeleteBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer) |
| { |
| d_1_5_Core->f.BindBuffer(target, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEndQuery(GLenum target) |
| { |
| d_1_5_Core->f.EndQuery(target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBeginQuery(GLenum target, GLuint id) |
| { |
| d_1_5_Core->f.BeginQuery(target, id); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsQuery(GLuint id) |
| { |
| return d_1_5_Core->f.IsQuery(id); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| d_1_5_Core->f.DeleteQueries(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids) |
| { |
| d_1_5_Core->f.GenQueries(n, ids); |
| } |
| |
| |
| // OpenGL 2.0 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| { |
| d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgram(GLuint program) |
| { |
| d_2_0_Core->f.ValidateProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform4iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform3iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform2iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform1iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform4fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform3fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform2fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform1fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| d_2_0_Core->f.Uniform2i(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1i(GLint location, GLint v0) |
| { |
| d_2_0_Core->f.Uniform1i(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| d_2_0_Core->f.Uniform2f(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1f(GLint location, GLfloat v0) |
| { |
| d_2_0_Core->f.Uniform1f(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUseProgram(GLuint program) |
| { |
| d_2_0_Core->f.UseProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| { |
| d_2_0_Core->f.ShaderSource(shader, count, string, length); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLinkProgram(GLuint program) |
| { |
| d_2_0_Core->f.LinkProgram(program); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsShader(GLuint shader) |
| { |
| return d_2_0_Core->f.IsShader(shader); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgram(GLuint program) |
| { |
| return d_2_0_Core->f.IsProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| { |
| d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| d_2_0_Core->f.GetUniformiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| d_2_0_Core->f.GetUniformfv(program, location, params); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetUniformLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetShaderiv(shader, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetProgramiv(program, pname, params); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetAttribLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| { |
| d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEnableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.EnableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDisableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.DisableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDetachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.DetachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteShader(GLuint shader) |
| { |
| d_2_0_Core->f.DeleteShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgram(GLuint program) |
| { |
| d_2_0_Core->f.DeleteProgram(program); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShader(GLenum type) |
| { |
| return d_2_0_Core->f.CreateShader(type); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateProgram() |
| { |
| return d_2_0_Core->f.CreateProgram(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCompileShader(GLuint shader) |
| { |
| d_2_0_Core->f.CompileShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| d_2_0_Core->f.BindAttribLocation(program, index, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glAttachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.AttachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| d_2_0_Core->f.StencilMaskSeparate(face, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| d_2_0_Core->f.DrawBuffers(n, bufs); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| // OpenGL 2.1 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| |
| // OpenGL 3.0 core functions |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsVertexArray(GLuint array) |
| { |
| return d_3_0_Core->f.IsVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| d_3_0_Core->f.GenVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindVertexArray(GLuint array) |
| { |
| d_3_0_Core->f.BindVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenerateMipmap(GLenum target) |
| { |
| d_3_0_Core->f.GenerateMipmap(target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_2_Compatibility::glCheckFramebufferStatus(GLenum target) |
| { |
| return d_3_0_Core->f.CheckFramebufferStatus(target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsFramebuffer(GLuint framebuffer) |
| { |
| return d_3_0_Core->f.IsFramebuffer(framebuffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetStringi(GLenum name, GLuint index) |
| { |
| return d_3_0_Core->f.GetStringi(name, index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| { |
| d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_3_0_Core->f.TexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform4uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform3uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform2uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform1uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| d_3_0_Core->f.Uniform2ui(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1ui(GLint location, GLuint v0) |
| { |
| d_3_0_Core->f.Uniform1ui(location, v0); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return d_3_0_Core->f.GetFragDataLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| d_3_0_Core->f.BindFragDataLocation(program, color, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| d_3_0_Core->f.GetUniformuiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEndConditionalRender() |
| { |
| d_3_0_Core->f.EndConditionalRender(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) |
| { |
| d_3_0_Core->f.BeginConditionalRender(id, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClampColor(GLenum target, GLenum clamp) |
| { |
| d_3_0_Core->f.ClampColor(target, clamp); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| { |
| d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| { |
| d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| d_3_0_Core->f.BindBufferBase(target, index, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEndTransformFeedback() |
| { |
| d_3_0_Core->f.EndTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabledi(GLenum target, GLuint index) |
| { |
| return d_3_0_Core->f.IsEnabledi(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDisablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Disablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEnablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Enablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| d_3_0_Core->f.GetIntegeri_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| d_3_0_Core->f.GetBooleani_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
| } |
| |
| |
| // OpenGL 3.1 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| { |
| d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
| { |
| d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
| { |
| d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPrimitiveRestartIndex(GLuint index) |
| { |
| d_3_1_Core->f.PrimitiveRestartIndex(index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| { |
| d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
| { |
| d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| { |
| d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
| } |
| |
| |
| // OpenGL 3.2 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) |
| { |
| d_3_2_Core->f.SampleMaski(index, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->f.GetInteger64v(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| d_3_2_Core->f.WaitSync(sync, flags, timeout); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSync(GLsync sync) |
| { |
| d_3_2_Core->f.DeleteSync(sync); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSync(GLsync sync) |
| { |
| return d_3_2_Core->f.IsSync(sync); |
| } |
| |
| inline GLsync QOpenGLFunctions_4_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| return d_3_2_Core->f.FenceSync(condition, flags); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProvokingVertex(GLenum mode) |
| { |
| d_3_2_Core->f.ProvokingVertex(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
| { |
| d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
| { |
| d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| d_3_2_Core->f.GetInteger64i_v(target, index, data); |
| } |
| |
| |
| // OpenGL 3.3 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
| { |
| d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) |
| { |
| d_3_3_Deprecated->f.SecondaryColorP3ui(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) |
| { |
| d_3_3_Deprecated->f.ColorP4uiv(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color) |
| { |
| d_3_3_Deprecated->f.ColorP4ui(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) |
| { |
| d_3_3_Deprecated->f.ColorP3uiv(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color) |
| { |
| d_3_3_Deprecated->f.ColorP3ui(type, color); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.NormalP3uiv(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.NormalP3ui(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP4uiv(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP4ui(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP3uiv(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP3ui(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP2uiv(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP2ui(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP1uiv(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) |
| { |
| d_3_3_Deprecated->f.TexCoordP1ui(type, coords); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) |
| { |
| d_3_3_Deprecated->f.VertexP4uiv(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value) |
| { |
| d_3_3_Deprecated->f.VertexP4ui(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) |
| { |
| d_3_3_Deprecated->f.VertexP3uiv(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value) |
| { |
| d_3_3_Deprecated->f.VertexP3ui(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) |
| { |
| d_3_3_Deprecated->f.VertexP2uiv(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value) |
| { |
| d_3_3_Deprecated->f.VertexP2ui(type, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
| { |
| d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
| { |
| d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glQueryCounter(GLuint id, GLenum target) |
| { |
| d_3_3_Core->f.QueryCounter(id, target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
| { |
| d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
| { |
| d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindSampler(GLuint unit, GLuint sampler) |
| { |
| d_3_3_Core->f.BindSampler(unit, sampler); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSampler(GLuint sampler) |
| { |
| return d_3_3_Core->f.IsSampler(sampler); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| d_3_3_Core->f.DeleteSamplers(count, samplers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) |
| { |
| d_3_3_Core->f.GenSamplers(count, samplers); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) |
| { |
| return d_3_3_Core->f.GetFragDataIndex(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
| { |
| d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
| } |
| |
| |
| // OpenGL 4.0 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
| { |
| d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEndQueryIndexed(GLenum target, GLuint index) |
| { |
| d_4_0_Core->f.EndQueryIndexed(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
| { |
| d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
| { |
| d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id) |
| { |
| d_4_0_Core->f.DrawTransformFeedback(mode, id); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glResumeTransformFeedback() |
| { |
| d_4_0_Core->f.ResumeTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPauseTransformFeedback() |
| { |
| d_4_0_Core->f.PauseTransformFeedback(); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTransformFeedback(GLuint id) |
| { |
| return d_4_0_Core->f.IsTransformFeedback(id); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| d_4_0_Core->f.BindTransformFeedback(target, id); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values) |
| { |
| d_4_0_Core->f.PatchParameterfv(pname, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameteri(GLenum pname, GLint value) |
| { |
| d_4_0_Core->f.PatchParameteri(pname, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
| { |
| d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
| { |
| d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
| { |
| d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| { |
| d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| { |
| d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
| { |
| d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
| { |
| return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
| { |
| return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
| { |
| d_4_0_Core->f.GetUniformdv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->f.Uniform4dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->f.Uniform3dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->f.Uniform2dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->f.Uniform1dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_4_0_Core->f.Uniform3d(location, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y) |
| { |
| d_4_0_Core->f.Uniform2d(location, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUniform1d(GLint location, GLdouble x) |
| { |
| d_4_0_Core->f.Uniform1d(location, x); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
| { |
| d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
| { |
| d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
| { |
| d_4_0_Core->f.BlendFunci(buf, src, dst); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationi(GLuint buf, GLenum mode) |
| { |
| d_4_0_Core->f.BlendEquationi(buf, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMinSampleShading(GLfloat value) |
| { |
| d_4_0_Core->f.MinSampleShading(value); |
| } |
| |
| |
| // OpenGL 4.1 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
| { |
| d_4_1_Core->f.GetDoublei_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
| { |
| d_4_1_Core->f.GetFloati_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
| { |
| d_4_1_Core->f.DepthRangeIndexed(index, n, f); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
| { |
| d_4_1_Core->f.DepthRangeArrayv(first, count, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexedv(GLuint index, const GLint *v) |
| { |
| d_4_1_Core->f.ScissorIndexedv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
| { |
| d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
| { |
| d_4_1_Core->f.ScissorArrayv(first, count, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v) |
| { |
| d_4_1_Core->f.ViewportIndexedfv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
| { |
| d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
| { |
| d_4_1_Core->f.ViewportArrayv(first, count, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v) |
| { |
| d_4_1_Core->f.VertexAttribL4dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v) |
| { |
| d_4_1_Core->f.VertexAttribL3dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v) |
| { |
| d_4_1_Core->f.VertexAttribL2dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v) |
| { |
| d_4_1_Core->f.VertexAttribL1dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_4_1_Core->f.VertexAttribL3d(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| d_4_1_Core->f.VertexAttribL2d(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x) |
| { |
| d_4_1_Core->f.VertexAttribL1d(index, x); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgramPipeline(GLuint pipeline) |
| { |
| d_4_1_Core->f.ValidateProgramPipeline(pipeline); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| { |
| d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
| { |
| d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| { |
| d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| { |
| d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
| { |
| d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| { |
| d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| { |
| d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| { |
| d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
| { |
| d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| { |
| d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| { |
| d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| { |
| d_4_1_Core->f.ProgramUniform1ui(program, location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
| { |
| d_4_1_Core->f.ProgramUniform1d(program, location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| { |
| d_4_1_Core->f.ProgramUniform1f(program, location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| { |
| d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0) |
| { |
| d_4_1_Core->f.ProgramUniform1i(program, location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
| { |
| d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgramPipeline(GLuint pipeline) |
| { |
| return d_4_1_Core->f.IsProgramPipeline(pipeline); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| d_4_1_Core->f.GenProgramPipelines(n, pipelines); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
| { |
| d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindProgramPipeline(GLuint pipeline) |
| { |
| d_4_1_Core->f.BindProgramPipeline(pipeline); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) |
| { |
| return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program) |
| { |
| d_4_1_Core->f.ActiveShaderProgram(pipeline, program); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
| { |
| d_4_1_Core->f.UseProgramStages(pipeline, stages, program); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| d_4_1_Core->f.ProgramParameteri(program, pname, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
| { |
| d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
| { |
| d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearDepthf(GLfloat dd) |
| { |
| d_4_1_Core->f.ClearDepthf(dd); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangef(GLfloat n, GLfloat f) |
| { |
| d_4_1_Core->f.DepthRangef(n, f); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| { |
| d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
| { |
| d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glReleaseShaderCompiler() |
| { |
| d_4_1_Core->f.ReleaseShaderCompiler(); |
| } |
| |
| |
| // OpenGL 4.2 core functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| { |
| d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMemoryBarrier(GLbitfield barriers) |
| { |
| d_4_2_Core->f.MemoryBarrier(barriers); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
| { |
| d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
| { |
| d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| { |
| d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
| { |
| d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
| { |
| d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
| { |
| d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
| { |
| d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
| { |
| d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); |
| } |
| |
| |
| // OpenGL 1.0 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Translatef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Translated(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Scalef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Scaled(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPushMatrix() |
| { |
| d_1_0_Deprecated->f.PushMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPopMatrix() |
| { |
| d_1_0_Deprecated->f.PopMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMatrixMode(GLenum mode) |
| { |
| d_1_0_Deprecated->f.MatrixMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadIdentity() |
| { |
| d_1_0_Deprecated->f.LoadIdentity(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsList(GLuint list) |
| { |
| return d_1_0_Deprecated->f.IsList(list); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetPolygonStipple(GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.GetPolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| d_1_0_Deprecated->f.GetMapiv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| d_1_0_Deprecated->f.GetMapfv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| d_1_0_Deprecated->f.GetMapdv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
| { |
| d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
| { |
| d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
| { |
| d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.PixelTransferi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.PixelTransferf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| d_1_0_Deprecated->f.AlphaFunc(func, ref); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint2(GLint i, GLint j) |
| { |
| d_1_0_Deprecated->f.EvalPoint2(i, j); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint1(GLint i) |
| { |
| d_1_0_Deprecated->f.EvalPoint1(i); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2fv(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2f(u, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2dv(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2d(u, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1fv(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1f(GLfloat u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1f(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1dv(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1d(GLdouble u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1d(u); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPushAttrib(GLbitfield mask) |
| { |
| d_1_0_Deprecated->f.PushAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPopAttrib() |
| { |
| d_1_0_Deprecated->f.PopAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glAccum(GLenum op, GLfloat value) |
| { |
| d_1_0_Deprecated->f.Accum(op, value); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexMask(GLuint mask) |
| { |
| d_1_0_Deprecated->f.IndexMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearIndex(GLfloat c) |
| { |
| d_1_0_Deprecated->f.ClearIndex(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPushName(GLuint name) |
| { |
| d_1_0_Deprecated->f.PushName(name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPopName() |
| { |
| d_1_0_Deprecated->f.PopName(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPassThrough(GLfloat token) |
| { |
| d_1_0_Deprecated->f.PassThrough(token); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadName(GLuint name) |
| { |
| d_1_0_Deprecated->f.LoadName(name); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glInitNames() |
| { |
| d_1_0_Deprecated->f.InitNames(); |
| } |
| |
| inline GLint QOpenGLFunctions_4_2_Compatibility::glRenderMode(GLenum mode) |
| { |
| return d_1_0_Deprecated->f.RenderMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| d_1_0_Deprecated->f.TexGend(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glShadeModel(GLenum mode) |
| { |
| d_1_0_Deprecated->f.ShadeModel(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPolygonStipple(const GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.PolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Materialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Materiali(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Materialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Materialf(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLineStipple(GLint factor, GLushort pattern) |
| { |
| d_1_0_Deprecated->f.LineStipple(factor, pattern); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.LightModeliv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightModeli(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.LightModeli(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.LightModelfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightModelf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.LightModelf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Lightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Lighti(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Lightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Lightf(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogiv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Fogiv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Fogi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Fogfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Fogf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorMaterial(GLenum face, GLenum mode) |
| { |
| d_1_0_Deprecated->f.ColorMaterial(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.ClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.Vertex3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.Vertex3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Vertex3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Vertex3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.Vertex2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.Vertex2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.Vertex2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertex2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.Vertex2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2s(GLshort s, GLshort t) |
| { |
| d_1_0_Deprecated->f.TexCoord2s(s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2i(GLint s, GLint t) |
| { |
| d_1_0_Deprecated->f.TexCoord2i(s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| d_1_0_Deprecated->f.TexCoord2f(s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| d_1_0_Deprecated->f.TexCoord2d(s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1s(GLshort s) |
| { |
| d_1_0_Deprecated->f.TexCoord1s(s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1i(GLint s) |
| { |
| d_1_0_Deprecated->f.TexCoord1i(s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1f(GLfloat s) |
| { |
| d_1_0_Deprecated->f.TexCoord1f(s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1d(GLdouble s) |
| { |
| d_1_0_Deprecated->f.TexCoord1d(s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| d_1_0_Deprecated->f.Rectsv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2) |
| { |
| d_1_0_Deprecated->f.Rectiv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| d_1_0_Deprecated->f.Rectfv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| d_1_0_Deprecated->f.Rectdv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.RasterPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.RasterPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.RasterPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.RasterPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Normal3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Normal3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Normal3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Normal3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Normal3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexsv(const GLshort *c) |
| { |
| d_1_0_Deprecated->f.Indexsv(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexs(GLshort c) |
| { |
| d_1_0_Deprecated->f.Indexs(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexiv(const GLint *c) |
| { |
| d_1_0_Deprecated->f.Indexiv(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexi(GLint c) |
| { |
| d_1_0_Deprecated->f.Indexi(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexfv(const GLfloat *c) |
| { |
| d_1_0_Deprecated->f.Indexfv(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexf(GLfloat c) |
| { |
| d_1_0_Deprecated->f.Indexf(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexdv(const GLdouble *c) |
| { |
| d_1_0_Deprecated->f.Indexdv(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexd(GLdouble c) |
| { |
| d_1_0_Deprecated->f.Indexd(c); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEnd() |
| { |
| d_1_0_Deprecated->f.End(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagv(const GLboolean *flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlagv(flag); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlag(GLboolean flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlag(flag); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color4usv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color4uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color4ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color4bv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_0_Deprecated->f.Color3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_0_Deprecated->f.Color3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_0_Deprecated->f.Color3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_0_Deprecated->f.Color3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_0_Deprecated->f.Color3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_0_Deprecated->f.Color3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_0_Deprecated->f.Color3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_0_Deprecated->f.Color3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| { |
| d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glBegin(GLenum mode) |
| { |
| d_1_0_Deprecated->f.Begin(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glListBase(GLuint base) |
| { |
| d_1_0_Deprecated->f.ListBase(base); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_2_Compatibility::glGenLists(GLsizei range) |
| { |
| return d_1_0_Deprecated->f.GenLists(range); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDeleteLists(GLuint list, GLsizei range) |
| { |
| d_1_0_Deprecated->f.DeleteLists(list, range); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| { |
| d_1_0_Deprecated->f.CallLists(n, type, lists); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCallList(GLuint list) |
| { |
| d_1_0_Deprecated->f.CallList(list); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEndList() |
| { |
| d_1_0_Deprecated->f.EndList(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNewList(GLuint list, GLenum mode) |
| { |
| d_1_0_Deprecated->f.NewList(list, mode); |
| } |
| |
| |
| // OpenGL 1.1 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glPushClientAttrib(GLbitfield mask) |
| { |
| d_1_1_Deprecated->f.PushClientAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPopClientAttrib() |
| { |
| d_1_1_Deprecated->f.PopClientAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEnableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.EnableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glDisableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.DisableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glArrayElement(GLint i) |
| { |
| d_1_1_Deprecated->f.ArrayElement(i); |
| } |
| |
| |
| // OpenGL 1.2 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glResetMinmax(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetMinmax(target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glResetHistogram(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetHistogram(target); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
| { |
| d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
| { |
| d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
| { |
| d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
| { |
| d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
| { |
| d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
| { |
| d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
| } |
| |
| |
| // OpenGL 1.3 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m) |
| { |
| d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m) |
| { |
| d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) |
| { |
| d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) |
| { |
| d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glClientActiveTexture(GLenum texture) |
| { |
| d_1_3_Deprecated->f.ClientActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2s(GLshort x, GLshort y) |
| { |
| d_1_4_Deprecated->f.WindowPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2i(GLint x, GLint y) |
| { |
| d_1_4_Deprecated->f.WindowPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_4_Deprecated->f.WindowPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_4_Deprecated->f.WindowPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3usv(const GLushort *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3uiv(const GLuint *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3bv(const GLbyte *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogCoorddv(const GLdouble *coord) |
| { |
| d_1_4_Deprecated->f.FogCoorddv(coord); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordd(GLdouble coord) |
| { |
| d_1_4_Deprecated->f.FogCoordd(coord); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordfv(const GLfloat *coord) |
| { |
| d_1_4_Deprecated->f.FogCoordfv(coord); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord) |
| { |
| d_1_4_Deprecated->f.FogCoordf(coord); |
| } |
| |
| |
| // OpenGL 1.5 deprecated functions |
| |
| // OpenGL 2.0 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4usv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4ubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib4fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib4dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4bv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Niv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib3sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib3fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib3dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib2sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| d_2_0_Core->f.VertexAttrib2s(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib2fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| d_2_0_Core->f.VertexAttrib2f(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib2dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| d_2_0_Core->f.VertexAttrib2d(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib1sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) |
| { |
| d_2_0_Core->f.VertexAttrib1s(index, x); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib1fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| d_2_0_Core->f.VertexAttrib1f(index, x); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib1dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) |
| { |
| d_2_0_Core->f.VertexAttrib1d(index, x); |
| } |
| |
| |
| // OpenGL 2.1 deprecated functions |
| |
| // OpenGL 3.0 deprecated functions |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| d_3_0_Core->f.VertexAttribI4usv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| d_3_0_Core->f.VertexAttribI4ubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| d_3_0_Core->f.VertexAttribI4sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| d_3_0_Core->f.VertexAttribI4bv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI4uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI3uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI2uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI1uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI4iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI3iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI2iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI1iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
| { |
| d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
| { |
| d_3_0_Core->f.VertexAttribI2ui(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) |
| { |
| d_3_0_Core->f.VertexAttribI1ui(index, x); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
| { |
| d_3_0_Core->f.VertexAttribI3i(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) |
| { |
| d_3_0_Core->f.VertexAttribI2i(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x) |
| { |
| d_3_0_Core->f.VertexAttribI1i(index, x); |
| } |
| |
| |
| // OpenGL 3.1 deprecated functions |
| |
| // OpenGL 3.2 deprecated functions |
| |
| // OpenGL 3.3 deprecated functions |
| |
| // OpenGL 4.0 deprecated functions |
| |
| // OpenGL 4.1 deprecated functions |
| |
| // OpenGL 4.2 deprecated functions |
| |
| |
| QT_END_NAMESPACE |
| |
| #ifdef Q_OS_WIN |
| #pragma pop_macro("MemoryBarrier") |
| #endif |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |