blob: 490dc997498c3213d86dfe372a740f4aef9b96e4 [file] [log] [blame]
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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtGui module of the Qt Toolkit.
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#include "qopengltextureglyphcache_p.h"
#include "qopenglpaintengine_p.h"
#include "private/qopenglengineshadersource_p.h"
#include "qopenglextensions_p.h"
#include <qrgb.h>
#include <private/qdrawhelper_p.h>
QT_BEGIN_NAMESPACE
static int next_qopengltextureglyphcache_serial_number()
{
static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
return 1 + serial.fetchAndAddRelaxed(1);
}
QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color)
: QImageTextureGlyphCache(format, matrix, color)
, m_textureResource(0)
, pex(0)
, m_blitProgram(0)
, m_filterMode(Nearest)
, m_serialNumber(next_qopengltextureglyphcache_serial_number())
, m_buffer(QOpenGLBuffer::VertexBuffer)
{
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
#endif
m_vertexCoordinateArray[0] = -1.0f;
m_vertexCoordinateArray[1] = -1.0f;
m_vertexCoordinateArray[2] = 1.0f;
m_vertexCoordinateArray[3] = -1.0f;
m_vertexCoordinateArray[4] = 1.0f;
m_vertexCoordinateArray[5] = 1.0f;
m_vertexCoordinateArray[6] = -1.0f;
m_vertexCoordinateArray[7] = 1.0f;
m_textureCoordinateArray[0] = 0.0f;
m_textureCoordinateArray[1] = 0.0f;
m_textureCoordinateArray[2] = 1.0f;
m_textureCoordinateArray[3] = 0.0f;
m_textureCoordinateArray[4] = 1.0f;
m_textureCoordinateArray[5] = 1.0f;
m_textureCoordinateArray[6] = 0.0f;
m_textureCoordinateArray[7] = 1.0f;
}
QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache()
{
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this);
#endif
clear();
}
#if !defined(QT_OPENGL_ES_2)
static inline bool isCoreProfile()
{
return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile;
}
#endif
void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
{
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
if (ctx == 0) {
qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context");
return;
}
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
// so we don't call when this function is called from resize.
if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull())
QImageTextureGlyphCache::createTextureData(width, height);
// Make the lower glyph texture size 16 x 16.
if (width < 16)
width = 16;
if (height < 16)
height = 16;
if (m_textureResource && !m_textureResource->m_texture) {
delete m_textureResource;
m_textureResource = 0;
}
if (!m_textureResource)
m_textureResource = new QOpenGLGlyphTexture(ctx);
QOpenGLFunctions *funcs = ctx->functions();
funcs->glGenTextures(1, &m_textureResource->m_texture);
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
m_textureResource->m_width = width;
m_textureResource->m_height = height;
if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) {
QVarLengthArray<uchar> data(width * height * 4);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
} else {
QVarLengthArray<uchar> data(width * height);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
#if !defined(QT_OPENGL_ES_2)
const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
#else
const GLint internalFormat = GL_ALPHA;
const GLenum format = GL_ALPHA;
#endif
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
}
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
if (!m_buffer.isCreated()) {
m_buffer.create();
m_buffer.bind();
static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)];
memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray));
memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)),
m_textureCoordinateArray,
sizeof(m_textureCoordinateArray));
m_buffer.allocate(buf, sizeof(buf));
m_buffer.release();
}
if (!m_vao.isCreated())
m_vao.create();
}
void QOpenGLTextureGlyphCache::setupVertexAttribs()
{
m_buffer.bind();
m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2);
m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
m_buffer.release();
}
static void load_glyph_image_to_texture(QOpenGLContext *ctx,
QImage &img,
GLuint texture,
int tx, int ty)
{
QOpenGLFunctions *funcs = ctx->functions();
const int imgWidth = img.width();
const int imgHeight = img.height();
if (img.format() == QImage::Format_Mono) {
img = img.convertToFormat(QImage::Format_Grayscale8);
} else if (img.depth() == 32) {
if (img.format() == QImage::Format_RGB32
// We need to make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
#if Q_BYTE_ORDER == Q_BIG_ENDIAN
|| img.format() == QImage::Format_ARGB32_Premultiplied
#else
|| (img.format() == QImage::Format_ARGB32_Premultiplied
&& ctx->isOpenGLES())
#endif
) {
for (int y = 0; y < imgHeight; ++y) {
QRgb *src = (QRgb *) img.scanLine(y);
for (int x = 0; x < imgWidth; ++x) {
int r = qRed(src[x]);
int g = qGreen(src[x]);
int b = qBlue(src[x]);
int avg;
if (img.format() == QImage::Format_RGB32)
avg = (r + g + b + 1) / 3; // "+1" for rounding.
else // Format_ARGB_Premultiplied
avg = qAlpha(src[x]);
src[x] = qRgba(r, g, b, avg);
// swizzle the bits to accommodate for the GL_RGBA upload.
#if Q_BYTE_ORDER != Q_BIG_ENDIAN
if (ctx->isOpenGLES())
#endif
src[x] = ARGB2RGBA(src[x]);
}
}
}
}
funcs->glBindTexture(GL_TEXTURE_2D, texture);
if (img.depth() == 32) {
#ifdef QT_OPENGL_ES_2
GLenum fmt = GL_RGBA;
#else
GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
#endif // QT_OPENGL_ES_2
#if Q_BYTE_ORDER == Q_BIG_ENDIAN
fmt = GL_RGBA;
#endif
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits());
} else {
// The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This
// is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT.
#if !defined(QT_OPENGL_ES_2)
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
#else
const GLenum format = GL_ALPHA;
#endif
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits());
}
}
static void load_glyph_image_region_to_texture(QOpenGLContext *ctx,
const QImage &srcImg,
int x, int y,
int w, int h,
GLuint texture,
int tx, int ty)
{
Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height());
QImage img;
if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height())
img = srcImg.copy(x, y, w, h);
else
img = srcImg;
load_glyph_image_to_texture(ctx, img, texture, tx, ty);
}
void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx == 0) {
qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context");
return;
}
QOpenGLFunctions *funcs = ctx->functions();
GLint oldFbo;
funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
int oldWidth = m_textureResource->m_width;
int oldHeight = m_textureResource->m_height;
// Make the lower glyph texture size 16 x 16.
if (width < 16)
width = 16;
if (height < 16)
height = 16;
GLuint oldTexture = m_textureResource->m_texture;
createTextureData(width, height);
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height),
m_textureResource->m_texture, 0, 0);
return;
}
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
GLuint tmp_texture;
funcs->glGenTextures(1, &tmp_texture);
funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
funcs->glBindTexture(GL_TEXTURE_2D, 0);
funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tmp_texture, 0);
funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
if (pex != 0)
pex->transferMode(BrushDrawingMode);
funcs->glDisable(GL_STENCIL_TEST);
funcs->glDisable(GL_DEPTH_TEST);
funcs->glDisable(GL_SCISSOR_TEST);
funcs->glDisable(GL_BLEND);
funcs->glViewport(0, 0, oldWidth, oldHeight);
QOpenGLShaderProgram *blitProgram = 0;
if (pex == 0) {
if (m_blitProgram == 0) {
m_blitProgram = new QOpenGLShaderProgram;
const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile;
{
QString source;
#ifdef Q_OS_WASM
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
#else
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
#endif
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
QString source;
#ifdef Q_OS_WASM
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
#else
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
#endif
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
m_blitProgram->link();
if (m_vao.isCreated()) {
m_vao.bind();
setupVertexAttribs();
}
}
if (m_vao.isCreated())
m_vao.bind();
else
setupVertexAttribs();
m_blitProgram->bind();
blitProgram = m_blitProgram;
} else {
pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8);
pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8);
pex->shaderManager->useBlitProgram();
blitProgram = pex->shaderManager->blitProgram();
}
blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0);
funcs->glDeleteTextures(1, &tmp_texture);
funcs->glDeleteTextures(1, &oldTexture);
funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
if (pex != 0) {
funcs->glViewport(0, 0, pex->width, pex->height);
pex->updateClipScissorTest();
} else {
if (m_vao.isCreated()) {
m_vao.release();
} else {
m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
}
}
}
void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx == 0) {
qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context");
return;
}
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y);
return;
}
QImage mask = textureMapForGlyph(glyph, subPixelPosition);
load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y);
}
int QOpenGLTextureGlyphCache::glyphPadding() const
{
return 1;
}
int QOpenGLTextureGlyphCache::maxTextureWidth() const
{
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
if (ctx == 0)
return QImageTextureGlyphCache::maxTextureWidth();
else
return ctx->d_func()->maxTextureSize();
}
int QOpenGLTextureGlyphCache::maxTextureHeight() const
{
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
if (ctx == 0)
return QImageTextureGlyphCache::maxTextureHeight();
if (ctx->d_func()->workaround_brokenTexSubImage)
return qMin(1024, ctx->d_func()->maxTextureSize());
else
return ctx->d_func()->maxTextureSize();
}
void QOpenGLTextureGlyphCache::clear()
{
if (m_textureResource)
m_textureResource->free();
m_textureResource = 0;
delete m_blitProgram;
m_blitProgram = 0;
m_w = 0;
m_h = 0;
m_cx = 0;
m_cy = 0;
m_currentRowHeight = 0;
coords.clear();
}
QT_END_NAMESPACE