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#ifndef QPLATFORMBACKINGSTORE_H
#define QPLATFORMBACKINGSTORE_H
//
// W A R N I N G
// -------------
//
// This file is part of the QPA API and is not meant to be used
// in applications. Usage of this API may make your code
// source and binary incompatible with future versions of Qt.
//
#include <QtGui/qtguiglobal.h>
#include <QtCore/qloggingcategory.h>
#include <QtCore/qrect.h>
#include <QtCore/qobject.h>
#include <QtGui/qwindow.h>
#include <QtGui/qregion.h>
#include <QtGui/qopengl.h>
QT_BEGIN_NAMESPACE
Q_GUI_EXPORT Q_DECLARE_LOGGING_CATEGORY(lcQpaBackingStore)
class QRegion;
class QRect;
class QPoint;
class QImage;
class QPlatformBackingStorePrivate;
class QPlatformWindow;
class QPlatformTextureList;
class QPlatformTextureListPrivate;
class QOpenGLContext;
class QPlatformGraphicsBuffer;
#ifndef QT_NO_OPENGL
class Q_GUI_EXPORT QPlatformTextureList : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QPlatformTextureList)
public:
enum Flag {
StacksOnTop = 0x01,
TextureIsSrgb = 0x02,
NeedsPremultipliedAlphaBlending = 0x04
};
Q_DECLARE_FLAGS(Flags, Flag)
explicit QPlatformTextureList(QObject *parent = nullptr);
~QPlatformTextureList();
int count() const;
bool isEmpty() const { return count() == 0; }
GLuint textureId(int index) const;
QRect geometry(int index) const;
QRect clipRect(int index) const;
void *source(int index);
Flags flags(int index) const;
void lock(bool on);
bool isLocked() const;
void appendTexture(void *source, GLuint textureId, const QRect &geometry,
const QRect &clipRect = QRect(), Flags flags = nullptr);
void clear();
Q_SIGNALS:
void locked(bool);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QPlatformTextureList::Flags)
#endif
class Q_GUI_EXPORT QPlatformBackingStore
{
public:
explicit QPlatformBackingStore(QWindow *window);
virtual ~QPlatformBackingStore();
QWindow *window() const;
QBackingStore *backingStore() const;
virtual QPaintDevice *paintDevice() = 0;
virtual void flush(QWindow *window, const QRegion &region, const QPoint &offset) = 0;
#ifndef QT_NO_OPENGL
virtual void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
QPlatformTextureList *textures,
bool translucentBackground);
#endif
virtual QImage toImage() const;
#ifndef QT_NO_OPENGL
enum TextureFlag {
TextureSwizzle = 0x01,
TextureFlip = 0x02,
TexturePremultiplied = 0x04,
};
Q_DECLARE_FLAGS(TextureFlags, TextureFlag)
virtual GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const;
#endif
virtual QPlatformGraphicsBuffer *graphicsBuffer() const;
virtual void resize(const QSize &size, const QRegion &staticContents) = 0;
virtual bool scroll(const QRegion &area, int dx, int dy);
virtual void beginPaint(const QRegion &);
virtual void endPaint();
private:
QPlatformBackingStorePrivate *d_ptr;
void setBackingStore(QBackingStore *);
friend class QBackingStore;
};
#ifndef QT_NO_OPENGL
Q_DECLARE_OPERATORS_FOR_FLAGS(QPlatformBackingStore::TextureFlags)
#endif
QT_END_NAMESPACE
#endif // QPLATFORMBACKINGSTORE_H