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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at http://www.qt.io/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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****************************************************************************/
#ifndef CS_TDR_P_H
#define CS_TDR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qglobal.h>
#ifdef Q_OS_WIN
#include <qt_windows.h>
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer ConstantBuffer
// {
//
// uint zero; // Offset: 0 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// uav UAV uint buf u0 1
// ConstantBuffer cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_uav_typed_buffer (uint,uint,uint,uint) u0
dcl_input vThreadID.x
dcl_thread_group 256, 1, 1
loop
breakc_nz cb0[0].x
store_uav_typed u0.xyzw, vThreadID.xxxx, cb0[0].xxxx
endloop
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_killDeviceByTimingOut[] =
{
68, 88, 66, 67, 217, 62,
220, 38, 136, 51, 86, 245,
161, 96, 18, 35, 141, 17,
26, 13, 1, 0, 0, 0,
164, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
100, 1, 0, 0, 116, 1,
0, 0, 132, 1, 0, 0,
8, 2, 0, 0, 82, 68,
69, 70, 40, 1, 0, 0,
1, 0, 0, 0, 144, 0,
0, 0, 2, 0, 0, 0,
60, 0, 0, 0, 0, 5,
83, 67, 0, 1, 0, 0,
0, 1, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
124, 0, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 128, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 117, 97,
118, 0, 67, 111, 110, 115,
116, 97, 110, 116, 66, 117,
102, 102, 101, 114, 0, 171,
128, 0, 0, 0, 1, 0,
0, 0, 168, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
208, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 220, 0,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 122, 101,
114, 111, 0, 100, 119, 111,
114, 100, 0, 171, 0, 0,
19, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
213, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
8, 0, 0, 0, 0, 0,
0, 0, 8, 0, 0, 0,
79, 83, 71, 78, 8, 0,
0, 0, 0, 0, 0, 0,
8, 0, 0, 0, 83, 72,
69, 88, 124, 0, 0, 0,
80, 0, 5, 0, 31, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 156, 8,
0, 4, 0, 224, 17, 0,
0, 0, 0, 0, 68, 68,
0, 0, 95, 0, 0, 2,
18, 0, 2, 0, 155, 0,
0, 4, 0, 1, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 48, 0, 0, 1,
3, 0, 4, 4, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 164, 0,
0, 7, 242, 224, 17, 0,
0, 0, 0, 0, 6, 0,
2, 0, 6, 128, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 22, 0, 0, 1,
62, 0, 0, 1, 83, 84,
65, 84, 148, 0, 0, 0,
5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0
};
#endif // Q_OS_WIN
#endif // CS_TDR_P_H