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#include "qiosbackingstore.h"
#include "qioswindow.h"
#include <QtGui/QOpenGLContext>
#include <QtGui/private/qwindow_p.h>
#include <QtDebug>
QT_BEGIN_NAMESPACE
/*!
\class QIOSBackingStore
QBackingStore enables the use of QPainter to paint on a QWindow, as opposed
to rendering to a QWindow through the use of OpenGL with QOpenGLContext.
*/
QIOSBackingStore::QIOSBackingStore(QWindow *window)
: QRasterBackingStore(window)
{
// We use the surface both for raster operations and for GL drawing (when
// we blit the raster image), so the type needs to cover both use cases.
if (window->surfaceType() == QSurface::RasterSurface)
window->setSurfaceType(QSurface::RasterGLSurface);
Q_ASSERT_X(window->surfaceType() != QSurface::OpenGLSurface, "QIOSBackingStore",
"QBackingStore on iOS can only be used with raster-enabled surfaces.");
}
QIOSBackingStore::~QIOSBackingStore()
{
}
void QIOSBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
Q_ASSERT(!qt_window_private(window)->compositing);
Q_UNUSED(region);
Q_UNUSED(offset);
if (window != this->window()) {
// We skip flushing raster-based child windows, to avoid the extra cost of copying from the
// parent FBO into the child FBO. Since the child is already drawn inside the parent FBO, it
// will become visible when flushing the parent. The only case we end up not supporting is if
// the child window overlaps a sibling window that's draws using a separate QOpenGLContext.
return;
}
static QPlatformTextureList emptyTextureList;
composeAndFlush(window, region, offset, &emptyTextureList, false);
}
QT_END_NAMESPACE