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| |
| #include "qiosbackingstore.h" |
| #include "qioswindow.h" |
| |
| #include <QtGui/QOpenGLContext> |
| #include <QtGui/private/qwindow_p.h> |
| |
| #include <QtDebug> |
| |
| QT_BEGIN_NAMESPACE |
| |
| /*! |
| \class QIOSBackingStore |
| |
| QBackingStore enables the use of QPainter to paint on a QWindow, as opposed |
| to rendering to a QWindow through the use of OpenGL with QOpenGLContext. |
| */ |
| QIOSBackingStore::QIOSBackingStore(QWindow *window) |
| : QRasterBackingStore(window) |
| { |
| // We use the surface both for raster operations and for GL drawing (when |
| // we blit the raster image), so the type needs to cover both use cases. |
| if (window->surfaceType() == QSurface::RasterSurface) |
| window->setSurfaceType(QSurface::RasterGLSurface); |
| |
| Q_ASSERT_X(window->surfaceType() != QSurface::OpenGLSurface, "QIOSBackingStore", |
| "QBackingStore on iOS can only be used with raster-enabled surfaces."); |
| } |
| |
| QIOSBackingStore::~QIOSBackingStore() |
| { |
| } |
| |
| void QIOSBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) |
| { |
| Q_ASSERT(!qt_window_private(window)->compositing); |
| |
| Q_UNUSED(region); |
| Q_UNUSED(offset); |
| |
| if (window != this->window()) { |
| // We skip flushing raster-based child windows, to avoid the extra cost of copying from the |
| // parent FBO into the child FBO. Since the child is already drawn inside the parent FBO, it |
| // will become visible when flushing the parent. The only case we end up not supporting is if |
| // the child window overlaps a sibling window that's draws using a separate QOpenGLContext. |
| return; |
| } |
| |
| static QPlatformTextureList emptyTextureList; |
| composeAndFlush(window, region, offset, &emptyTextureList, false); |
| } |
| |
| QT_END_NAMESPACE |