blob: 8d299c2683439600e51157d3c98442e9caa25bdf [file] [log] [blame]
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#include "qopenwfdnativeinterface.h"
#include "qopenwfdscreen.h"
#include "qopenwfdwindow.h"
#include "qopenwfdglcontext.h"
#include <private/qguiapplication_p.h>
#include <QtCore/QMap>
#include <QtCore/QDebug>
#include <QtGui/qguiglcontext_qpa.h>
class QOpenWFDResourceMap : public QMap<QByteArray, QOpenWFDNativeInterface::ResourceType>
{
public:
QOpenWFDResourceMap()
:QMap<QByteArray, QOpenWFDNativeInterface::ResourceType>()
{
insert("wfddevice",QOpenWFDNativeInterface::WFDDevice);
insert("egldisplay",QOpenWFDNativeInterface::EglDisplay);
insert("eglcontext",QOpenWFDNativeInterface::EglContext);
insert("wfdport",QOpenWFDNativeInterface::WFDPort);
insert("wfdpipeline",QOpenWFDNativeInterface::WFDPipeline);
}
};
Q_GLOBAL_STATIC(QOpenWFDResourceMap, qOpenWFDResourceMap)
void *QOpenWFDNativeInterface::nativeResourceForContext(const QByteArray &resourceString, QOpenGLContext *context)
{
QByteArray lowerCaseResource = resourceString.toLower();
ResourceType resource = qOpenWFDResourceMap()->value(lowerCaseResource);
void *result = 0;
switch (resource) {
case EglContext:
result = eglContextForContext(context);
break;
default:
result = 0;
}
return result;
}
void *QOpenWFDNativeInterface::nativeResourceForWindow(const QByteArray &resourceString, QWindow *window)
{
QByteArray lowerCaseResource = resourceString.toLower();
ResourceType resource = qOpenWFDResourceMap()->value(lowerCaseResource);
void *result = 0;
switch (resource) {
//What should we do for int wfd handles? This is clearly not the solution
case WFDDevice:
result = (void *)wfdDeviceForWindow(window);
break;
case WFDPort:
result = (void *)wfdPortForWindow(window);
break;
case WFDPipeline:
result = (void *)wfdPipelineForWindow(window);
break;
case EglDisplay:
result = eglDisplayForWindow(window);
break;
default:
result = 0;
}
return result;
}
WFDHandle QOpenWFDNativeInterface::wfdDeviceForWindow(QWindow *window)
{
QOpenWFDWindow *openWFDwindow = static_cast<QOpenWFDWindow *>(window->handle());
return openWFDwindow->port()->device()->handle();
}
WFDHandle QOpenWFDNativeInterface::wfdPortForWindow(QWindow *window)
{
QOpenWFDWindow *openWFDwindow = static_cast<QOpenWFDWindow *>(window->handle());
return openWFDwindow->port()->handle();
}
WFDHandle QOpenWFDNativeInterface::wfdPipelineForWindow(QWindow *window)
{
QOpenWFDWindow *openWFDwindow = static_cast<QOpenWFDWindow *>(window->handle());
return openWFDwindow->port()->pipeline();
}
void *QOpenWFDNativeInterface::eglDisplayForWindow(QWindow *window)
{
QOpenWFDWindow *openWFDwindow = static_cast<QOpenWFDWindow *>(window->handle());
return openWFDwindow->port()->device()->eglDisplay();
}
void * QOpenWFDNativeInterface::eglContextForContext(QOpenGLContext *context)
{
QOpenWFDGLContext *openWFDContext = static_cast<QOpenWFDGLContext *>(context->handle());
return openWFDContext->eglContext();
}