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#ifndef QWINDOWSGLCONTEXT_H
#define QWINDOWSGLCONTEXT_H
#include <QtCore/qt_windows.h>
#include "qwindowsopenglcontext.h"
#include <QtGui/qopenglcontext.h>
#include <vector>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_OPENGL
class QDebug;
enum QWindowsGLFormatFlags
{
QWindowsGLDirectRendering = 0x1,
QWindowsGLOverlay = 0x2,
QWindowsGLRenderToPixmap = 0x4,
QWindowsGLAccumBuffer = 0x8
};
// Additional format information for Windows.
struct QWindowsOpenGLAdditionalFormat
{
QWindowsOpenGLAdditionalFormat(unsigned formatFlagsIn = 0, unsigned pixmapDepthIn = 0) :
formatFlags(formatFlagsIn), pixmapDepth(pixmapDepthIn) { }
unsigned formatFlags; // QWindowsGLFormatFlags.
unsigned pixmapDepth; // for QWindowsGLRenderToPixmap
};
// Per-window data for active OpenGL contexts.
struct QOpenGLContextData
{
QOpenGLContextData(HGLRC r, HWND h, HDC d) : renderingContext(r), hwnd(h), hdc(d) {}
QOpenGLContextData() {}
HGLRC renderingContext = nullptr;
HWND hwnd = nullptr;
HDC hdc = nullptr;
};
class QOpenGLStaticContext;
struct QWindowsOpenGLContextFormat
{
static QWindowsOpenGLContextFormat current();
void apply(QSurfaceFormat *format) const;
QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile;
int version = 0; //! majorVersion<<8 + minorVersion
QSurfaceFormat::FormatOptions options = nullptr;
};
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug d, const PIXELFORMATDESCRIPTOR &);
QDebug operator<<(QDebug d, const QWindowsOpenGLContextFormat &);
QDebug operator<<(QDebug d, const QOpenGLStaticContext &s);
#endif
struct QWindowsOpengl32DLL
{
bool init(bool softwareRendering);
void *moduleHandle() const { return m_lib; }
bool moduleIsNotOpengl32() const { return m_nonOpengl32; }
// Wrappers. Always use these instead of SwapBuffers/wglSwapBuffers/etc.
BOOL swapBuffers(HDC dc);
BOOL setPixelFormat(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
// WGL
HGLRC (WINAPI * wglCreateContext)(HDC dc);
BOOL (WINAPI * wglDeleteContext)(HGLRC context);
HGLRC (WINAPI * wglGetCurrentContext)();
HDC (WINAPI * wglGetCurrentDC)();
PROC (WINAPI * wglGetProcAddress)(LPCSTR name);
BOOL (WINAPI * wglMakeCurrent)(HDC dc, HGLRC context);
BOOL (WINAPI * wglShareLists)(HGLRC context1, HGLRC context2);
// GL1+GLES2 common
GLenum (APIENTRY * glGetError)();
void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
const GLubyte * (APIENTRY * glGetString)(GLenum name);
QFunctionPointer resolve(const char *name);
private:
HMODULE m_lib;
bool m_nonOpengl32;
// For Mesa llvmpipe shipped with a name other than opengl32.dll
BOOL (WINAPI * wglSwapBuffers)(HDC dc);
BOOL (WINAPI * wglSetPixelFormat)(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
};
class QOpenGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY_MOVE(QOpenGLStaticContext)
QOpenGLStaticContext();
public:
enum Extensions
{
SampleBuffers = 0x1,
sRGBCapableFramebuffer = 0x2,
Robustness = 0x4,
};
typedef bool
(APIENTRY *WglGetPixelFormatAttribIVARB)
(HDC hdc, int iPixelFormat, int iLayerPlane,
uint nAttributes, const int *piAttributes, int *piValues);
typedef bool
(APIENTRY *WglChoosePixelFormatARB)(HDC hdc, const int *piAttribList,
const float *pfAttribFList, uint nMaxFormats, int *piFormats,
UINT *nNumFormats);
typedef HGLRC
(APIENTRY *WglCreateContextAttribsARB)(HDC, HGLRC, const int *);
typedef BOOL
(APIENTRY *WglSwapInternalExt)(int interval);
typedef int
(APIENTRY *WglGetSwapInternalExt)(void);
typedef const char *
(APIENTRY *WglGetExtensionsStringARB)(HDC);
bool hasExtensions() const
{ return wglGetPixelFormatAttribIVARB && wglChoosePixelFormatARB && wglCreateContextAttribsARB; }
static QOpenGLStaticContext *create(bool softwareRendering = false);
static QByteArray getGlString(unsigned int which);
QWindowsOpenGLContext *createContext(QOpenGLContext *context) override;
void *moduleHandle() const override { return opengl32.moduleHandle(); }
QOpenGLContext::OpenGLModuleType moduleType() const override
{ return QOpenGLContext::LibGL; }
// For a regular opengl32.dll report the ThreadedOpenGL capability.
// For others, which are likely to be software-only, don't.
bool supportsThreadedOpenGL() const override
{ return !opengl32.moduleIsNotOpengl32(); }
const QByteArray vendor;
const QByteArray renderer;
const QByteArray extensionNames;
unsigned extensions;
const QWindowsOpenGLContextFormat defaultFormat;
WglGetPixelFormatAttribIVARB wglGetPixelFormatAttribIVARB;
WglChoosePixelFormatARB wglChoosePixelFormatARB;
WglCreateContextAttribsARB wglCreateContextAttribsARB;
WglSwapInternalExt wglSwapInternalExt;
WglGetSwapInternalExt wglGetSwapInternalExt;
WglGetExtensionsStringARB wglGetExtensionsStringARB;
static QWindowsOpengl32DLL opengl32;
};
class QWindowsGLContext : public QWindowsOpenGLContext
{
public:
explicit QWindowsGLContext(QOpenGLStaticContext *staticContext, QOpenGLContext *context);
~QWindowsGLContext() override;
bool isSharing() const override { return m_context->shareHandle(); }
bool isValid() const override { return m_renderingContext && !m_lost; }
QSurfaceFormat format() const override { return m_obtainedFormat; }
void swapBuffers(QPlatformSurface *surface) override;
bool makeCurrent(QPlatformSurface *surface) override;
void doneCurrent() override;
typedef void (*GL_Proc) ();
QFunctionPointer getProcAddress(const char *procName) override;
HGLRC renderingContext() const { return m_renderingContext; }
void *nativeContext() const override { return m_renderingContext; }
private:
typedef GLenum (APIENTRY *GlGetGraphicsResetStatusArbType)();
inline void releaseDCs();
bool updateObtainedParams(HDC hdc, int *obtainedSwapInterval = nullptr);
QOpenGLStaticContext *m_staticContext;
QOpenGLContext *m_context;
QSurfaceFormat m_obtainedFormat;
HGLRC m_renderingContext;
std::vector<QOpenGLContextData> m_windowContexts;
PIXELFORMATDESCRIPTOR m_obtainedPixelFormatDescriptor;
int m_pixelFormat;
bool m_extensionsUsed;
int m_swapInterval;
bool m_ownsContext;
GlGetGraphicsResetStatusArbType m_getGraphicsResetStatus;
bool m_lost;
};
#endif
QT_END_NAMESPACE
#endif // QWINDOWSGLCONTEXT_H