#version 440 | |
layout(location = 0) in vec2 uv; | |
layout(location = 0) out vec4 fragColor; | |
layout(std140, binding = 0) uniform buf { | |
mat4 matrix; | |
float opacity; | |
} ubuf; | |
layout(binding = 1) uniform sampler2D tex; | |
void main() | |
{ | |
vec4 c = texture(tex, uv); | |
c.a *= ubuf.opacity; | |
c.rgb *= c.a; | |
fragColor = c; | |
} |