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| |
| #ifndef TRIANGLEONCUBERENDERER_H |
| #define TRIANGLEONCUBERENDERER_H |
| |
| #include "trianglerenderer.h" |
| |
| class TriangleOnCubeRenderer |
| { |
| public: |
| void setRhi(QRhi *r) { m_r = r; } |
| void setSampleCount(int samples) { m_sampleCount = samples; } |
| void setTranslation(const QVector3D &v) { m_translation = v; } |
| void initResources(QRhiRenderPassDescriptor *rp); |
| void releaseResources(); |
| void resize(const QSize &pixelSize); |
| void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates); |
| void queueOffscreenPass(QRhiCommandBuffer *cb); |
| void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels); |
| |
| private: |
| QRhi *m_r; |
| |
| QRhiBuffer *m_vbuf = nullptr; |
| bool m_vbufReady = false; |
| QRhiBuffer *m_ubuf = nullptr; |
| QRhiTexture *m_tex = nullptr; |
| QRhiRenderBuffer *m_ds = nullptr; |
| QRhiTexture *m_tex2 = nullptr; |
| QRhiTexture *m_depthTex = nullptr; |
| QRhiSampler *m_sampler = nullptr; |
| QRhiTextureRenderTarget *m_rt = nullptr; |
| QRhiRenderPassDescriptor *m_rp = nullptr; |
| QRhiShaderResourceBindings *m_srb = nullptr; |
| QRhiGraphicsPipeline *m_ps = nullptr; |
| |
| QVector3D m_translation; |
| QMatrix4x4 m_proj; |
| float m_rotation = 0; |
| int m_sampleCount = 1; // no MSAA by default |
| |
| TriangleRenderer m_offscreenTriangle; |
| |
| QImage m_image; |
| }; |
| |
| #endif |