| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
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| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
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| ****************************************************************************/ |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the QtDataVisualization API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| |
| #ifndef CUSTOMRENDERITEM_P_H |
| #define CUSTOMRENDERITEM_P_H |
| |
| #include "abstractrenderitem_p.h" |
| #include "objecthelper_p.h" |
| #include <QtGui/QRgb> |
| #include <QtGui/QImage> |
| #include <QtGui/QColor> |
| |
| QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| |
| class QCustom3DItem; |
| class Abstract3DRenderer; |
| |
| class CustomRenderItem : public AbstractRenderItem |
| { |
| public: |
| CustomRenderItem(); |
| virtual ~CustomRenderItem(); |
| |
| inline void setTexture(GLuint texture) { m_texture = texture; } |
| inline GLuint texture() const { return m_texture; } |
| void setMesh(const QString &meshFile); |
| inline ObjectHelper *mesh() const { return m_object; } |
| inline void setScaling(const QVector3D &scaling) { m_scaling = scaling; } |
| inline const QVector3D &scaling() const { return m_scaling; } |
| inline void setOrigScaling(const QVector3D &scaling) { m_origScaling = scaling; } |
| inline const QVector3D &origScaling() const { return m_origScaling; } |
| inline void setPosition(const QVector3D &position) { m_position = position; } |
| inline const QVector3D &position() const { return m_position; } |
| inline void setOrigPosition(const QVector3D &position) { m_origPosition = position; } |
| inline const QVector3D &origPosition() const { return m_origPosition; } |
| inline void setPositionAbsolute(bool absolute) { m_positionAbsolute = absolute; } |
| inline bool isPositionAbsolute() const { return m_positionAbsolute; } |
| inline void setScalingAbsolute(bool absolute) { m_scalingAbsolute = absolute; } |
| inline bool isScalingAbsolute() const { return m_scalingAbsolute; } |
| inline void setBlendNeeded(bool blend) { m_needBlend = blend; } |
| inline bool isBlendNeeded() const { return m_needBlend; } |
| inline void setVisible(bool visible) { m_visible = visible; } |
| inline bool isVisible() const { return m_visible; } |
| inline void setItemPointer(QCustom3DItem *item) { m_item = item; } |
| inline QCustom3DItem *itemPointer() const { return m_item; } |
| inline void setValid(bool valid) { m_valid = valid; } |
| inline bool isValid() const { return m_valid; } |
| inline void setIndex(int index) { m_index = index; } |
| inline int index() const { return m_index; } |
| inline void setShadowCasting(bool shadowCasting) { m_shadowCasting = shadowCasting; } |
| inline bool isShadowCasting() const { return m_shadowCasting; } |
| inline void setFacingCamera(bool facing) { m_isFacingCamera = facing; } |
| inline bool isFacingCamera() const { return m_isFacingCamera; } |
| inline void setRenderer(Abstract3DRenderer *renderer) { m_renderer = renderer; } |
| inline void setLabelItem(bool isLabel) { m_labelItem = isLabel; } |
| inline bool isLabel() const { return m_labelItem; } |
| |
| // Volume specific |
| inline void setTextureWidth(int width) { m_textureWidth = width; setSliceIndexX(m_sliceIndexX); } |
| inline int textureWidth() const { return m_textureWidth; } |
| inline void setTextureHeight(int height) { m_textureHeight = height; setSliceIndexY(m_sliceIndexY); } |
| inline int textureHeight() const { return m_textureHeight; } |
| inline void setTextureDepth(int depth) { m_textureDepth = depth; setSliceIndexZ(m_sliceIndexZ); } |
| inline int textureDepth() const { return m_textureDepth; } |
| inline int textureSize() const { return m_textureWidth * m_textureHeight * m_textureDepth; } |
| inline void setColorTable(const QVector<QVector4D> &colors) { m_colorTable = colors; } |
| void setColorTable(const QVector<QRgb> &colors); |
| inline const QVector<QVector4D> &colorTable() const { return m_colorTable; } |
| inline void setVolume(bool volume) { m_isVolume = volume; } |
| inline bool isVolume() const { return m_isVolume; } |
| inline void setTextureFormat(QImage::Format format) { m_textureFormat = format; } |
| inline QImage::Format textureFormat() const { return m_textureFormat; } |
| inline void setSliceIndexX(int index) |
| { |
| m_sliceIndexX = index; |
| m_sliceFractions.setX((float(index) + 0.5f) / float(m_textureWidth) * 2.0 - 1.0); |
| } |
| inline void setSliceIndexY(int index) |
| { |
| m_sliceIndexY = index; |
| m_sliceFractions.setY((float(index) + 0.5f) / float(m_textureHeight) * 2.0 - 1.0); |
| } |
| inline void setSliceIndexZ(int index) |
| { |
| m_sliceIndexZ = index; |
| m_sliceFractions.setZ((float(index) + 0.5f) / float(m_textureDepth) * 2.0 - 1.0); |
| } |
| inline const QVector3D &sliceFractions() const { return m_sliceFractions; } |
| inline int sliceIndexX() const { return m_sliceIndexX; } |
| inline int sliceIndexY() const { return m_sliceIndexY; } |
| inline int sliceIndexZ() const { return m_sliceIndexZ; } |
| inline void setAlphaMultiplier(float mult) { m_alphaMultiplier = mult; } |
| inline float alphaMultiplier() const { return m_alphaMultiplier; } |
| inline void setPreserveOpacity(bool enable) { m_preserveOpacity = enable; } |
| inline bool preserveOpacity() const { return m_preserveOpacity; } |
| inline void setUseHighDefShader(bool enable) { m_useHighDefShader = enable; } |
| inline bool useHighDefShader() const {return m_useHighDefShader; } |
| void setMinBounds(const QVector3D &bounds); |
| inline const QVector3D &minBounds() const { return m_minBounds; } |
| void setMaxBounds(const QVector3D &bounds); |
| inline const QVector3D &maxBounds() const { return m_maxBounds; } |
| inline const QVector3D &minBoundsNormal() const { return m_minBoundsNormal; } |
| inline const QVector3D &maxBoundsNormal() const { return m_maxBoundsNormal; } |
| inline void setDrawSlices(bool enable) { m_drawSlices = enable; } |
| inline bool drawSlices() const {return m_drawSlices; } |
| inline void setDrawSliceFrames(bool enable) { m_drawSliceFrames = enable; } |
| inline bool drawSliceFrames() const {return m_drawSliceFrames; } |
| void setSliceFrameColor(const QColor &color); |
| inline const QVector4D &sliceFrameColor() const { return m_sliceFrameColor; } |
| inline void setSliceFrameWidths(const QVector3D &widths) { m_sliceFrameWidths = widths * 2.0f; } |
| inline const QVector3D &sliceFrameWidths() const { return m_sliceFrameWidths; } |
| inline void setSliceFrameGaps(const QVector3D &gaps) { m_sliceFrameGaps = gaps * 2.0f; } |
| inline const QVector3D &sliceFrameGaps() const { return m_sliceFrameGaps; } |
| inline void setSliceFrameThicknesses(const QVector3D &thicknesses) { m_sliceFrameThicknesses = thicknesses; } |
| inline const QVector3D &sliceFrameThicknesses() const { return m_sliceFrameThicknesses; } |
| |
| private: |
| Q_DISABLE_COPY(CustomRenderItem) |
| |
| GLuint m_texture; |
| QVector3D m_scaling; |
| QVector3D m_origScaling; |
| QVector3D m_position; |
| QVector3D m_origPosition; |
| bool m_positionAbsolute; |
| bool m_scalingAbsolute; |
| ObjectHelper *m_object; // shared reference |
| bool m_needBlend; |
| bool m_visible; |
| bool m_valid; |
| int m_index; |
| bool m_shadowCasting; |
| bool m_isFacingCamera; |
| QCustom3DItem *m_item; |
| Abstract3DRenderer *m_renderer; |
| bool m_labelItem; |
| |
| // Volume specific |
| int m_textureWidth; |
| int m_textureHeight; |
| int m_textureDepth; |
| QVector<QVector4D> m_colorTable; |
| bool m_isVolume; |
| QImage::Format m_textureFormat; |
| int m_sliceIndexX; |
| int m_sliceIndexY; |
| int m_sliceIndexZ; |
| QVector3D m_sliceFractions; |
| float m_alphaMultiplier; |
| bool m_preserveOpacity; |
| bool m_useHighDefShader; |
| QVector3D m_minBounds; |
| QVector3D m_maxBounds; |
| QVector3D m_minBoundsNormal; |
| QVector3D m_maxBoundsNormal; |
| bool m_drawSlices; |
| bool m_drawSliceFrames; |
| QVector4D m_sliceFrameColor; |
| QVector3D m_sliceFrameWidths; |
| QVector3D m_sliceFrameGaps; |
| QVector3D m_sliceFrameThicknesses; |
| }; |
| typedef QHash<QCustom3DItem *, CustomRenderItem *> CustomRenderItemArray; |
| |
| QT_END_NAMESPACE_DATAVISUALIZATION |
| |
| #endif |