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| |
| #include "qcustom3dvolume_p.h" |
| #include "utils_p.h" |
| |
| QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| |
| /*! |
| * \class QCustom3DVolume |
| * \inmodule QtDataVisualization |
| * \brief The QCustom3DVolume class adds a volume rendered object to a graph. |
| * \since QtDataVisualization 1.2 |
| * |
| * A volume rendered |
| * object is a box with a 3D texture. Three slice planes are supported for the volume, one along |
| * each main axis of the volume. |
| * |
| * Rendering volume objects is very performance intensive, especially when the volume is largely |
| * transparent, as the contents of the volume are ray-traced. The performance scales nearly linearly |
| * with the amount of pixels that the volume occupies on the screen, so showing the volume in a |
| * smaller view or limiting the zoom level of the graph are easy ways to improve performance. |
| * Similarly, the volume texture dimensions have a large impact on performance. |
| * If the frame rate is more important than pixel-perfect rendering of the volume contents, consider |
| * turning the high definition shader off by setting the useHighDefShader property to \c{false}. |
| * |
| * \note Volumetric objects are only supported with orthographic projection. |
| * |
| * \note Volumetric objects utilize 3D textures, which are not supported in OpenGL ES2 environments. |
| * |
| * \sa QAbstract3DGraph::addCustomItem(), QAbstract3DGraph::orthoProjection, useHighDefShader |
| */ |
| |
| /*! |
| * \qmltype Custom3DVolume |
| * \inqmlmodule QtDataVisualization |
| * \since QtDataVisualization 1.2 |
| * \ingroup datavisualization_qml |
| * \instantiates QCustom3DVolume |
| * \inherits Custom3DItem |
| * \brief Adds a volume rendered object to a graph. |
| * |
| * A volume rendered |
| * object is a box with a 3D texture. Three slice planes are supported for the volume, one along |
| * each main axis of the volume. |
| * |
| * Rendering volume objects is very performance intensive, especially when the volume is largely |
| * transparent, as the contents of the volume are ray-traced. The performance scales nearly linearly |
| * with the amount of pixels that the volume occupies on the screen, so showing the volume in a |
| * smaller view or limiting the zoom level of the graph are easy ways to improve performance. |
| * Similarly, the volume texture dimensions have a large impact on performance. |
| * If the frame rate is more important than pixel-perfect rendering of the volume contents, consider |
| * turning the high definition shader off by setting the useHighDefShader property to \c{false}. |
| * |
| * \note Filling in the volume data would not typically be efficient or practical from pure QML, |
| * so properties directly related to that are not fully supported from QML. |
| * Create a hybrid QML/C++ application if you want to use volume objects with a Qt Quick UI. |
| * |
| * \note Volumetric objects are only supported with orthographic projection. |
| * |
| * \note Volumetric objects utilize 3D textures, which are not supported in OpenGL ES2 environments. |
| * |
| * \sa AbstractGraph3D::orthoProjection, useHighDefShader |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::textureWidth |
| * |
| * The width of the 3D texture defining the volume content in pixels. Defaults to \c{0}. |
| * |
| * \note Changing this property from QML is not supported, as the texture data cannot be resized |
| * accordingly. |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::textureHeight |
| * |
| * The height of the 3D texture defining the volume content in pixels. Defaults to \c{0}. |
| * |
| * \note Changing this property from QML is not supported, as the texture data cannot be resized |
| * accordingly. |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::textureDepth |
| * |
| * The depth of the 3D texture defining the volume content in pixels. Defaults to \c{0}. |
| * |
| * \note Changing this property from QML is not supported, as the texture data cannot be resized |
| * accordingly. |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::sliceIndexX |
| * |
| * The x-dimension index into the texture data indicating which vertical slice to show. |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * Defaults to \c{-1}. |
| * |
| * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::sliceIndexY |
| * |
| * The y-dimension index into the texture data indicating which horizontal slice to show. |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * Defaults to \c{-1}. |
| * |
| * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| */ |
| |
| /*! \qmlproperty int Custom3DVolume::sliceIndexZ |
| * |
| * The z-dimension index into the texture data indicating which vertical slice to show. |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * Defaults to \c{-1}. |
| * |
| * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| */ |
| |
| /*! |
| * \qmlproperty real Custom3DVolume::alphaMultiplier |
| * |
| * The alpha value of every texel of the volume texture is multiplied with this value at |
| * the render time. This can be used to introduce uniform transparency to the volume. |
| * If preserveOpacity is \c{true}, only texels with at least some transparency to begin with are |
| * affected, and fully opaque texels are not affected. |
| * The value must not be negative. |
| * Defaults to \c{1.0}. |
| * |
| * \sa preserveOpacity |
| */ |
| |
| /*! |
| * \qmlproperty bool Custom3DVolume::preserveOpacity |
| * |
| * If this property value is \c{true}, alphaMultiplier is only applied to texels that already have |
| * some transparency. If it is \c{false}, the multiplier is applied to the alpha value of all |
| * texels. |
| * Defaults to \c{true}. |
| * |
| * \sa alphaMultiplier |
| */ |
| |
| /*! |
| * \qmlproperty bool Custom3DVolume::useHighDefShader |
| * |
| * If this property value is \c{true}, a high definition shader is used to render the volume. |
| * If it is \c{false}, a low definition shader is used. |
| * |
| * The high definition shader guarantees that every visible texel of the volume texture is sampled |
| * when the volume is rendered. |
| * The low definition shader renders only a rough approximation of the volume contents, |
| * but at a much higher frame rate. The low definition shader does not guarantee every texel of the |
| * volume texture is sampled, so there may be flickering if the volume contains distinct thin |
| * features. |
| * |
| * \note This value does not affect the level of detail when rendering the |
| * slices of the volume. |
| * |
| * Defaults to \c{true}. |
| */ |
| |
| /*! |
| * \qmlproperty bool Custom3DVolume::drawSlices |
| * |
| * If this property value is \c{true}, the slices indicated by slice index properties |
| * will be drawn instead of the full volume. |
| * If it is \c{false}, the full volume will always be drawn. |
| * Defaults to \c{false}. |
| * |
| * \note The slices are always drawn along the item axes, so if the item is rotated, the slices are |
| * rotated as well. |
| * |
| * \sa sliceIndexX, sliceIndexY, sliceIndexZ |
| */ |
| |
| /*! |
| * \qmlproperty bool Custom3DVolume::drawSliceFrames |
| * |
| * If this property value is \c{true}, the frames of slices indicated by slice index properties |
| * will be drawn around the volume. |
| * If it is \c{false}, no slice frames will be drawn. |
| * Drawing slice frames is independent of drawing slices, so you can show the full volume and |
| * still draw the slice frames around it. |
| * Defaults to \c{false}. |
| * |
| * \sa sliceIndexX, sliceIndexY, sliceIndexZ, drawSlices |
| */ |
| |
| /*! |
| * \qmlproperty color Custom3DVolume::sliceFrameColor |
| * |
| * The color of the slice frame. Transparent slice frame color is not supported. |
| * |
| * Defaults to black. |
| * |
| * \sa drawSliceFrames |
| */ |
| |
| /*! |
| * \qmlproperty vector3d Custom3DVolume::sliceFrameWidths |
| * |
| * The widths of the slice frame. The width can be different on different dimensions, |
| * so you can for example omit drawing the frames on certain sides of the volume by setting the |
| * value for that dimension to zero. The values are fractions of the volume thickness in the same |
| * dimension. The values cannot be negative. |
| * |
| * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| |
| /*! |
| * \qmlproperty vector3d Custom3DVolume::sliceFrameGaps |
| * |
| * The size of the air gap left between the volume itself and the frame in each dimension. |
| * The gap can be different on different dimensions. The values are fractions of the volume |
| * thickness in the same dimension. The values cannot be negative. |
| * |
| * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| |
| /*! |
| * \qmlproperty vector3d Custom3DVolume::sliceFrameThicknesses |
| * |
| * The thickness of the slice frames for each dimension. The values are fractions of |
| * the volume thickness in the same dimension. The values cannot be negative. |
| * |
| * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| |
| /*! |
| * Constructs a custom 3D volume with the given \a parent. |
| */ |
| QCustom3DVolume::QCustom3DVolume(QObject *parent) : |
| QCustom3DItem(new QCustom3DVolumePrivate(this), parent) |
| { |
| } |
| |
| /*! |
| * Constructs a custom 3D volume with the given \a position, \a scaling, \a rotation, |
| * \a textureWidth, \a textureHeight, \a textureDepth, \a textureData, \a textureFormat, |
| * \a colorTable, and optional \a parent. |
| * |
| * \sa textureData, setTextureFormat(), colorTable |
| */ |
| QCustom3DVolume::QCustom3DVolume(const QVector3D &position, const QVector3D &scaling, |
| const QQuaternion &rotation, int textureWidth, |
| int textureHeight, int textureDepth, |
| QVector<uchar> *textureData, QImage::Format textureFormat, |
| const QVector<QRgb> &colorTable, QObject *parent) : |
| QCustom3DItem(new QCustom3DVolumePrivate(this, position, scaling, rotation, textureWidth, |
| textureHeight, textureDepth, |
| textureData, textureFormat, colorTable), parent) |
| { |
| } |
| |
| |
| /*! |
| * Deletes the custom 3D volume. |
| */ |
| QCustom3DVolume::~QCustom3DVolume() |
| { |
| } |
| |
| /*! \property QCustom3DVolume::textureWidth |
| * |
| * \brief The width of the 3D texture defining the volume content in pixels. |
| * |
| * Defaults to \c{0}. |
| * |
| * \note The textureData value may need to be resized or recreated if this value |
| * is changed. |
| * Defaults to \c{0}. |
| * |
| * \sa textureData, textureHeight, textureDepth, setTextureFormat(), textureDataWidth() |
| */ |
| void QCustom3DVolume::setTextureWidth(int value) |
| { |
| if (value >= 0) { |
| if (dptr()->m_textureWidth != value) { |
| dptr()->m_textureWidth = value; |
| dptr()->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| emit textureWidthChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Cannot set negative value."; |
| } |
| } |
| |
| int QCustom3DVolume::textureWidth() const |
| { |
| return dptrc()->m_textureWidth; |
| } |
| |
| /*! \property QCustom3DVolume::textureHeight |
| * |
| * \brief The height of the 3D texture defining the volume content in pixels. |
| * |
| * Defaults to \c{0}. |
| * |
| * \note The textureData value may need to be resized or recreated if this value |
| * is changed. |
| * Defaults to \c{0}. |
| * |
| * \sa textureData, textureWidth, textureDepth, setTextureFormat() |
| */ |
| void QCustom3DVolume::setTextureHeight(int value) |
| { |
| if (value >= 0) { |
| if (dptr()->m_textureHeight != value) { |
| dptr()->m_textureHeight = value; |
| dptr()->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| emit textureHeightChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Cannot set negative value."; |
| } |
| |
| } |
| |
| int QCustom3DVolume::textureHeight() const |
| { |
| return dptrc()->m_textureHeight; |
| } |
| |
| /*! \property QCustom3DVolume::textureDepth |
| * |
| * \brief The depth of the 3D texture defining the volume content in pixels. |
| * |
| * Defaults to \c{0}. |
| * |
| * \note The textureData value may need to be resized or recreated if this value |
| * is changed. |
| * Defaults to \c{0}. |
| * |
| * \sa textureData, textureWidth, textureHeight, setTextureFormat() |
| */ |
| void QCustom3DVolume::setTextureDepth(int value) |
| { |
| if (value >= 0) { |
| if (dptr()->m_textureDepth != value) { |
| dptr()->m_textureDepth = value; |
| dptr()->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| emit textureDepthChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Cannot set negative value."; |
| } |
| } |
| |
| int QCustom3DVolume::textureDepth() const |
| { |
| return dptrc()->m_textureDepth; |
| } |
| |
| /*! |
| * A convenience function for setting all three texture dimensions |
| * (\a width, \a height, and \a depth) at once. |
| * |
| * \sa textureData |
| */ |
| void QCustom3DVolume::setTextureDimensions(int width, int height, int depth) |
| { |
| setTextureWidth(width); |
| setTextureHeight(height); |
| setTextureDepth(depth); |
| } |
| |
| /*! |
| * Returns the actual texture data width. When the texture format is QImage::Format_Indexed8, |
| * this value equals textureWidth aligned to a 32-bit boundary. Otherwise, this |
| * value equals four times textureWidth. |
| */ |
| int QCustom3DVolume::textureDataWidth() const |
| { |
| int dataWidth = dptrc()->m_textureWidth; |
| |
| if (dptrc()->m_textureFormat == QImage::Format_Indexed8) |
| dataWidth += dataWidth % 4; |
| else |
| dataWidth *= 4; |
| |
| return dataWidth; |
| } |
| |
| /*! \property QCustom3DVolume::sliceIndexX |
| * |
| * \brief The x-dimension index into the texture data indicating which vertical |
| * slice to show. |
| * |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * |
| * Defaults to \c{-1}. |
| * |
| * \sa textureData, drawSlices, drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceIndexX(int value) |
| { |
| if (dptr()->m_sliceIndexX != value) { |
| dptr()->m_sliceIndexX = value; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceIndexXChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| int QCustom3DVolume::sliceIndexX() const |
| { |
| return dptrc()->m_sliceIndexX; |
| } |
| |
| /*! \property QCustom3DVolume::sliceIndexY |
| * |
| * \brief The y-dimension index into the texture data indicating which |
| * horizontal slice to show. |
| * |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * |
| * Defaults to \c{-1}. |
| * |
| * \sa textureData, drawSlices, drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceIndexY(int value) |
| { |
| if (dptr()->m_sliceIndexY != value) { |
| dptr()->m_sliceIndexY = value; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceIndexYChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| int QCustom3DVolume::sliceIndexY() const |
| { |
| return dptrc()->m_sliceIndexY; |
| } |
| |
| /*! \property QCustom3DVolume::sliceIndexZ |
| * |
| * \brief The z-dimension index into the texture data indicating which vertical |
| * slice to show. |
| * |
| * Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. |
| * If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn |
| * normally. |
| * |
| * Defaults to \c{-1}. |
| * |
| * \sa textureData, drawSlices, drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceIndexZ(int value) |
| { |
| if (dptr()->m_sliceIndexZ != value) { |
| dptr()->m_sliceIndexZ = value; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceIndexZChanged(value); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| int QCustom3DVolume::sliceIndexZ() const |
| { |
| return dptrc()->m_sliceIndexZ; |
| } |
| |
| /*! |
| * A convenience function for setting all three slice indices (\a x, \a y, and \a z) at once. |
| * |
| * \sa textureData |
| */ |
| void QCustom3DVolume::setSliceIndices(int x, int y, int z) |
| { |
| setSliceIndexX(x); |
| setSliceIndexY(y); |
| setSliceIndexZ(z); |
| } |
| |
| /*! \property QCustom3DVolume::colorTable |
| * |
| * \brief The array containing the colors for indexed texture formats. |
| * |
| * If the texture format is not indexed, this array is not used and can be empty. |
| * |
| * Defaults to \c{0}. |
| * |
| * \sa textureData, setTextureFormat(), QImage::colorTable() |
| */ |
| void QCustom3DVolume::setColorTable(const QVector<QRgb> &colors) |
| { |
| if (dptr()->m_colorTable != colors) { |
| dptr()->m_colorTable = colors; |
| dptr()->m_dirtyBitsVolume.colorTableDirty = true; |
| emit colorTableChanged(); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| QVector<QRgb> QCustom3DVolume::colorTable() const |
| { |
| return dptrc()->m_colorTable; |
| } |
| |
| /*! \property QCustom3DVolume::textureData |
| * |
| * \brief The array containing the texture data in the format specified by textureFormat. |
| * |
| * The size of this array must be at least |
| * (\c{textureDataWidth * textureHeight * textureDepth * texture format color depth in bytes}). |
| * |
| * A 3D texture is defined by a stack of 2D subtextures. Each subtexture must be of identical size |
| * (\c{textureDataWidth * textureHeight}), and the depth of the stack is defined |
| * by the textureDepth property. The data in each 2D texture is identical to a |
| * QImage data with the same format, so |
| * QImage::bits() can be used to supply the data for each subtexture. |
| * |
| * Ownership of the new array transfers to the QCustom3DVolume instance. |
| * If another array is set, the previous array is deleted. |
| * If the same array is set again, it is assumed that the array contents have been changed and the |
| * graph rendering is triggered. |
| * |
| * \note Each x-dimension line of the data needs to be 32-bit aligned. |
| * If textureFormat is QImage::Format_Indexed8 and the textureWidth value is not |
| * divisible by four, padding bytes might need to be added to each x-dimension |
| * line of the \a data. The textureDataWidth() function returns the padded byte |
| * count. The padding bytes should indicate a fully transparent color to avoid |
| * rendering artifacts. |
| * |
| * Defaults to \c{0}. |
| * |
| * \sa colorTable, setTextureFormat(), setSubTextureData(), textureDataWidth() |
| */ |
| void QCustom3DVolume::setTextureData(QVector<uchar> *data) |
| { |
| if (dptr()->m_textureData != data) |
| delete dptr()->m_textureData; |
| |
| // Even if the pointer is same as previously, consider this property changed, as the values |
| // can be changed unbeknownst to us via the array pointer. |
| dptr()->m_textureData = data; |
| dptr()->m_dirtyBitsVolume.textureDataDirty = true; |
| emit textureDataChanged(data); |
| emit dptr()->needUpdate(); |
| } |
| |
| /*! |
| * Creates a new texture data array from an array of \a images and sets it as |
| * textureData for this volume object. The texture dimensions are also set according to image |
| * and array dimensions. All of the images in the array must be the same size. If the images are not |
| * all in the QImage::Format_Indexed8 format, all texture data will be converted into the |
| * QImage::Format_ARGB32 format. If the images are in the |
| * QImage::Format_Indexed8 format, the colorTable value |
| * for the entire volume will be taken from the first image. |
| * |
| * Returns a pointer to the newly created array. |
| * |
| * \sa textureData, textureWidth, textureHeight, textureDepth, setTextureFormat() |
| */ |
| QVector<uchar> *QCustom3DVolume::createTextureData(const QVector<QImage *> &images) |
| { |
| int imageCount = images.size(); |
| if (imageCount) { |
| QImage *currentImage = images.at(0); |
| int imageWidth = currentImage->width(); |
| int imageHeight = currentImage->height(); |
| QImage::Format imageFormat = currentImage->format(); |
| bool convert = false; |
| if (imageFormat != QImage::Format_Indexed8 && imageFormat != QImage::Format_ARGB32) { |
| convert = true; |
| imageFormat = QImage::Format_ARGB32; |
| } else { |
| for (int i = 0; i < imageCount; i++) { |
| currentImage = images.at(i); |
| if (imageWidth != currentImage->width() || imageHeight != currentImage->height()) { |
| qWarning() << __FUNCTION__ << "Not all images were of the same size."; |
| setTextureData(0); |
| setTextureWidth(0); |
| setTextureHeight(0); |
| setTextureDepth(0); |
| return 0; |
| |
| } |
| if (currentImage->format() != imageFormat) { |
| convert = true; |
| imageFormat = QImage::Format_ARGB32; |
| break; |
| } |
| } |
| } |
| int colorBytes = (imageFormat == QImage::Format_Indexed8) ? 1 : 4; |
| int imageByteWidth = (imageFormat == QImage::Format_Indexed8) |
| ? currentImage->bytesPerLine() : imageWidth; |
| int frameSize = imageByteWidth * imageHeight * colorBytes; |
| QVector<uchar> *newTextureData = new QVector<uchar>; |
| newTextureData->resize(frameSize * imageCount); |
| uchar *texturePtr = newTextureData->data(); |
| QImage convertedImage; |
| |
| for (int i = 0; i < imageCount; i++) { |
| currentImage = images.at(i); |
| if (convert) { |
| convertedImage = currentImage->convertToFormat(imageFormat); |
| currentImage = &convertedImage; |
| } |
| memcpy(texturePtr, static_cast<void *>(currentImage->bits()), frameSize); |
| texturePtr += frameSize; |
| } |
| |
| if (imageFormat == QImage::Format_Indexed8) |
| setColorTable(images.at(0)->colorTable()); |
| setTextureData(newTextureData); |
| setTextureFormat(imageFormat); |
| setTextureWidth(imageWidth); |
| setTextureHeight(imageHeight); |
| setTextureDepth(imageCount); |
| } else { |
| setTextureData(0); |
| setTextureWidth(0); |
| setTextureHeight(0); |
| setTextureDepth(0); |
| } |
| return dptr()->m_textureData; |
| } |
| |
| QVector<uchar> *QCustom3DVolume::textureData() const |
| { |
| return dptrc()->m_textureData; |
| } |
| |
| /*! |
| * Sets a single 2D subtexture of the 3D texture along the specified |
| * \a axis of the volume. |
| * The \a index parameter specifies the subtexture to set. |
| * The texture \a data must be in the format specified by the textureFormat |
| * property and have the size of |
| * the cross-section of the volume texture along the specified axis multiplied by |
| * the texture format color depth in bytes. |
| * The \a data is expected to be ordered similarly to the data in images |
| * produced by the renderSlice() method along the same axis. |
| * |
| * \note Each x-dimension line of the data needs to be 32-bit aligned when |
| * targeting the y-axis or z-axis. If textureFormat is QImage::Format_Indexed8 |
| * and the textureWidth value is not divisible by four, padding bytes might need |
| * to be added to each x-dimension line of the \a data to properly align it. The |
| * padding bytes should indicate a fully transparent color to avoid rendering |
| * artifacts. |
| * |
| * \sa textureData, renderSlice() |
| */ |
| void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const uchar *data) |
| { |
| if (data) { |
| int lineSize = textureDataWidth(); |
| int frameSize = lineSize * dptr()->m_textureHeight; |
| int dataSize = dptr()->m_textureData->size(); |
| int pixelWidth = (dptr()->m_textureFormat == QImage::Format_Indexed8) ? 1 : 4; |
| int targetIndex; |
| uchar *dataPtr = dptr()->m_textureData->data(); |
| bool invalid = (index < 0); |
| if (axis == Qt::XAxis) { |
| targetIndex = index * pixelWidth; |
| if (index >= dptr()->m_textureWidth |
| || (frameSize * (dptr()->m_textureDepth - 1) + targetIndex) > dataSize) { |
| invalid = true; |
| } |
| } else if (axis == Qt::YAxis) { |
| targetIndex = (index * lineSize) + (frameSize * (dptr()->m_textureDepth - 1)); |
| if (index >= dptr()->m_textureHeight || (targetIndex + lineSize > dataSize)) |
| invalid = true; |
| } else { |
| targetIndex = index * frameSize; |
| if (index >= dptr()->m_textureDepth || ((targetIndex + frameSize) > dataSize)) |
| invalid = true; |
| } |
| |
| if (invalid) { |
| qWarning() << __FUNCTION__ << "Attempted to set invalid subtexture."; |
| } else { |
| const uchar *sourcePtr = data; |
| uchar *targetPtr = dataPtr + targetIndex; |
| if (axis == Qt::XAxis) { |
| int targetWidth = dptr()->m_textureDepth; |
| int targetHeight = dptr()->m_textureHeight; |
| for (int i = 0; i < targetHeight; i++) { |
| targetPtr = dataPtr + targetIndex + (lineSize * i); |
| for (int j = 0; j < targetWidth; j++) { |
| for (int k = 0; k < pixelWidth; k++) |
| *targetPtr++ = *sourcePtr++; |
| targetPtr += (frameSize - pixelWidth); |
| } |
| } |
| } else if (axis == Qt::YAxis) { |
| int targetHeight = dptr()->m_textureDepth; |
| for (int i = 0; i < targetHeight; i++){ |
| for (int j = 0; j < lineSize; j++) |
| *targetPtr++ = *sourcePtr++; |
| targetPtr -= (frameSize + lineSize); |
| } |
| } else { |
| void *subTexPtr = dataPtr + targetIndex; |
| memcpy(subTexPtr, static_cast<const void *>(data), frameSize); |
| } |
| dptr()->m_dirtyBitsVolume.textureDataDirty = true; |
| emit textureDataChanged(dptr()->m_textureData); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Tried to set null data."; |
| } |
| } |
| |
| /*! |
| * Sets a single 2D subtexture of the 3D texture along the specified |
| * \a axis of the volume. |
| * The \a index parameter specifies the subtexture to set. |
| * The source \a image must be in the format specified by the textureFormat property if |
| * textureFormat is indexed. If textureFormat is QImage::Format_ARGB32, the image is converted |
| * to that format. The image must have the size of the cross-section of the volume texture along |
| * the specified axis. The orientation of the image should correspond to the orientation of |
| * the slice image produced by renderSlice() method along the same axis. |
| * |
| * \note Each x-dimension line of the data needs to be 32-bit aligned when |
| * targeting the y-axis or z-axis. If textureFormat is QImage::Format_Indexed8 |
| * and the textureWidth value is not divisible by four, padding bytes might need |
| * to be added to each x-dimension line of the image to properly align it. The |
| * padding bytes should indicate a fully transparent color to avoid rendering |
| * artifacts. It is not guaranteed that QImage will do this automatically. |
| * |
| * \sa textureData, renderSlice() |
| */ |
| void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const QImage &image) |
| { |
| int sourceWidth = image.width(); |
| int sourceHeight = image.height(); |
| int targetWidth; |
| int targetHeight; |
| if (axis == Qt::XAxis) { |
| targetWidth = dptr()->m_textureDepth; |
| targetHeight = dptr()->m_textureHeight; |
| } else if (axis == Qt::YAxis) { |
| targetWidth = dptr()->m_textureWidth; |
| targetHeight = dptr()->m_textureDepth; |
| } else { |
| targetWidth = dptr()->m_textureWidth; |
| targetHeight = dptr()->m_textureHeight; |
| } |
| |
| if (sourceWidth == targetWidth |
| && sourceHeight == targetHeight |
| && (image.format() == dptr()->m_textureFormat |
| || dptr()->m_textureFormat == QImage::Format_ARGB32)) { |
| QImage convertedImage; |
| if (dptr()->m_textureFormat == QImage::Format_ARGB32 |
| && image.format() != QImage::Format_ARGB32) { |
| convertedImage = image.convertToFormat(QImage::Format_ARGB32); |
| } else { |
| convertedImage = image; |
| } |
| setSubTextureData(axis, index, convertedImage.bits()); |
| } else { |
| qWarning() << __FUNCTION__ << "Invalid image size or format."; |
| } |
| } |
| |
| // Note: textureFormat is not a Q_PROPERTY to work around an issue in meta object system that |
| // doesn't allow QImage::format to be a property type. Qt 5.2.1 at least has this problem. |
| |
| /*! |
| * Sets the format of the textureData property to \a format. Only two formats |
| * are supported currently: |
| * QImage::Format_Indexed8 and QImage::Format_ARGB32. If an indexed format is specified, colorTable |
| * must also be set. |
| * Defaults to QImage::Format_ARGB32. |
| * |
| * \sa colorTable, textureData |
| */ |
| void QCustom3DVolume::setTextureFormat(QImage::Format format) |
| { |
| if (format == QImage::Format_ARGB32 || format == QImage::Format_Indexed8) { |
| if (dptr()->m_textureFormat != format) { |
| dptr()->m_textureFormat = format; |
| dptr()->m_dirtyBitsVolume.textureFormatDirty = true; |
| emit textureFormatChanged(format); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Attempted to set invalid texture format."; |
| } |
| } |
| |
| /*! |
| * Returns the format of the textureData property value. |
| * |
| * \sa setTextureFormat() |
| */ |
| QImage::Format QCustom3DVolume::textureFormat() const |
| { |
| return dptrc()->m_textureFormat; |
| } |
| |
| /*! |
| * \fn void QCustom3DVolume::textureFormatChanged(QImage::Format format) |
| * |
| * This signal is emitted when the \a format of the textureData value changes. |
| * |
| * \sa setTextureFormat() |
| */ |
| |
| /*! |
| * \property QCustom3DVolume::alphaMultiplier |
| * |
| * \brief The value that the alpha value of every texel of the volume texture is multiplied with at |
| * the render time. |
| * |
| * This property can be used to introduce uniform transparency to the volume. |
| * If preserveOpacity is \c{true}, only texels with at least some transparency to begin with are |
| * affected, and fully opaque texels are not affected. |
| * The value must not be negative. |
| * Defaults to \c{1.0f}. |
| * |
| * \sa preserveOpacity, textureData |
| */ |
| void QCustom3DVolume::setAlphaMultiplier(float mult) |
| { |
| if (mult >= 0.0f) { |
| if (dptr()->m_alphaMultiplier != mult) { |
| dptr()->m_alphaMultiplier = mult; |
| dptr()->m_dirtyBitsVolume.alphaDirty = true; |
| emit alphaMultiplierChanged(mult); |
| emit dptr()->needUpdate(); |
| } |
| } else { |
| qWarning() << __FUNCTION__ << "Attempted to set negative multiplier."; |
| } |
| } |
| |
| float QCustom3DVolume::alphaMultiplier() const |
| { |
| return dptrc()->m_alphaMultiplier; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::preserveOpacity |
| * |
| * \brief Whether the alpha multiplier is applied to all texels. |
| * |
| * If this property value is \c{true}, alphaMultiplier is only applied to texels that already have |
| * some transparency. If it is \c{false}, the multiplier is applied to the alpha value of all |
| * texels. |
| * Defaults to \c{true}. |
| * |
| * \sa alphaMultiplier |
| */ |
| void QCustom3DVolume::setPreserveOpacity(bool enable) |
| { |
| if (dptr()->m_preserveOpacity != enable) { |
| dptr()->m_preserveOpacity = enable; |
| dptr()->m_dirtyBitsVolume.alphaDirty = true; |
| emit preserveOpacityChanged(enable); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| bool QCustom3DVolume::preserveOpacity() const |
| { |
| return dptrc()->m_preserveOpacity; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::useHighDefShader |
| * |
| * \brief Whether a high or low definition shader is used to render the volume. |
| * |
| * If this property value is \c{true}, a high definition shader is used. |
| * If it is \c{false}, a low definition shader is used. |
| * |
| * The high definition shader guarantees that every visible texel of the volume texture is sampled |
| * when the volume is rendered. |
| * The low definition shader renders only a rough approximation of the volume contents, |
| * but at a much higher frame rate. The low definition shader does not guarantee |
| * that every texel of the |
| * volume texture is sampled, so there may be flickering if the volume contains distinct thin |
| * features. |
| * |
| * \note This value does not affect the level of detail when rendering the |
| * slices of the volume. |
| * |
| * Defaults to \c{true}. |
| * |
| * \sa renderSlice() |
| */ |
| void QCustom3DVolume::setUseHighDefShader(bool enable) |
| { |
| if (dptr()->m_useHighDefShader != enable) { |
| dptr()->m_useHighDefShader = enable; |
| dptr()->m_dirtyBitsVolume.shaderDirty = true; |
| emit useHighDefShaderChanged(enable); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| bool QCustom3DVolume::useHighDefShader() const |
| { |
| return dptrc()->m_useHighDefShader; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::drawSlices |
| * |
| * \brief Whether the specified slices are drawn instead of the full volume. |
| * |
| * If this property value is \c{true}, the slices indicated by slice index properties |
| * will be drawn instead of the full volume. |
| * If it is \c{false}, the full volume will always be drawn. |
| * Defaults to \c{false}. |
| * |
| * \note The slices are always drawn along the item axes, so if the item is rotated, the slices are |
| * rotated as well. |
| * |
| * \sa sliceIndexX, sliceIndexY, sliceIndexZ |
| */ |
| void QCustom3DVolume::setDrawSlices(bool enable) |
| { |
| if (dptr()->m_drawSlices != enable) { |
| dptr()->m_drawSlices = enable; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit drawSlicesChanged(enable); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| bool QCustom3DVolume::drawSlices() const |
| { |
| return dptrc()->m_drawSlices; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::drawSliceFrames |
| * |
| * \brief Whether slice frames are drawn around the volume. |
| * |
| * If this property value is \c{true}, the frames of slices indicated by slice index properties |
| * will be drawn around the volume. |
| * If it is \c{false}, no slice frames will be drawn. |
| * |
| * Drawing slice frames is independent of drawing slices, so you can show the full volume and |
| * still draw the slice frames around it. This is useful when using renderSlice() to display the |
| * slices outside the graph itself. |
| * |
| * Defaults to \c{false}. |
| * |
| * \sa sliceIndexX, sliceIndexY, sliceIndexZ, drawSlices, renderSlice() |
| */ |
| void QCustom3DVolume::setDrawSliceFrames(bool enable) |
| { |
| if (dptr()->m_drawSliceFrames != enable) { |
| dptr()->m_drawSliceFrames = enable; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit drawSliceFramesChanged(enable); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| bool QCustom3DVolume::drawSliceFrames() const |
| { |
| return dptrc()->m_drawSliceFrames; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::sliceFrameColor |
| * |
| * \brief The color of the slice frame. |
| * |
| * Transparent slice frame color is not supported. |
| * |
| * Defaults to black. |
| * |
| * \sa drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceFrameColor(const QColor &color) |
| { |
| if (dptr()->m_sliceFrameColor != color) { |
| dptr()->m_sliceFrameColor = color; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceFrameColorChanged(color); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| QColor QCustom3DVolume::sliceFrameColor() const |
| { |
| return dptrc()->m_sliceFrameColor; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::sliceFrameWidths |
| * |
| * \brief The width of the slice frame. |
| * |
| * The width can be different on different dimensions, |
| * so you can for example omit drawing the frames on certain sides of the volume by setting the |
| * value for that dimension to zero. The values are fractions of the volume thickness in the same |
| * dimension. The values cannot be negative. |
| * |
| * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceFrameWidths(const QVector3D &values) |
| { |
| if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| qWarning() << __FUNCTION__ << "Attempted to set negative values."; |
| } else if (dptr()->m_sliceFrameWidths != values) { |
| dptr()->m_sliceFrameWidths = values; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceFrameWidthsChanged(values); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| QVector3D QCustom3DVolume::sliceFrameWidths() const |
| { |
| return dptrc()->m_sliceFrameWidths; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::sliceFrameGaps |
| * |
| * \brief The size of the air gap left between the volume itself and the frame |
| * in each dimension. |
| * |
| * The gap can be different on different dimensions. The values are fractions of the volume |
| * thickness in the same dimension. The values cannot be negative. |
| * |
| * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceFrameGaps(const QVector3D &values) |
| { |
| if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| qWarning() << __FUNCTION__ << "Attempted to set negative values."; |
| } else if (dptr()->m_sliceFrameGaps != values) { |
| dptr()->m_sliceFrameGaps = values; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceFrameGapsChanged(values); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| QVector3D QCustom3DVolume::sliceFrameGaps() const |
| { |
| return dptrc()->m_sliceFrameGaps; |
| } |
| |
| /*! |
| * \property QCustom3DVolume::sliceFrameThicknesses |
| * |
| * \brief The thickness of the slice frames for each dimension. |
| * |
| * The values are fractions of |
| * the volume thickness in the same dimension. The values cannot be negative. |
| * |
| * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| * |
| * \sa drawSliceFrames |
| */ |
| void QCustom3DVolume::setSliceFrameThicknesses(const QVector3D &values) |
| { |
| if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| qWarning() << __FUNCTION__ << "Attempted to set negative values."; |
| } else if (dptr()->m_sliceFrameThicknesses != values) { |
| dptr()->m_sliceFrameThicknesses = values; |
| dptr()->m_dirtyBitsVolume.slicesDirty = true; |
| emit sliceFrameThicknessesChanged(values); |
| emit dptr()->needUpdate(); |
| } |
| } |
| |
| QVector3D QCustom3DVolume::sliceFrameThicknesses() const |
| { |
| return dptrc()->m_sliceFrameThicknesses; |
| } |
| |
| /*! |
| * Renders the slice specified by \a index along the axis specified by \a axis |
| * into an image. |
| * The texture format of this object is used. |
| * |
| * Returns the rendered image of the slice, or a null image if an invalid index is |
| * specified. |
| * |
| * \sa setTextureFormat() |
| */ |
| QImage QCustom3DVolume::renderSlice(Qt::Axis axis, int index) |
| { |
| return dptr()->renderSlice(axis, index); |
| } |
| |
| /*! |
| * \internal |
| */ |
| QCustom3DVolumePrivate *QCustom3DVolume::dptr() |
| { |
| return static_cast<QCustom3DVolumePrivate *>(d_ptr.data()); |
| } |
| |
| /*! |
| * \internal |
| */ |
| const QCustom3DVolumePrivate *QCustom3DVolume::dptrc() const |
| { |
| return static_cast<const QCustom3DVolumePrivate *>(d_ptr.data()); |
| } |
| |
| QCustom3DVolumePrivate::QCustom3DVolumePrivate(QCustom3DVolume *q) : |
| QCustom3DItemPrivate(q), |
| m_textureWidth(0), |
| m_textureHeight(0), |
| m_textureDepth(0), |
| m_sliceIndexX(-1), |
| m_sliceIndexY(-1), |
| m_sliceIndexZ(-1), |
| m_textureFormat(QImage::Format_ARGB32), |
| m_textureData(0), |
| m_alphaMultiplier(1.0f), |
| m_preserveOpacity(true), |
| m_useHighDefShader(true), |
| m_drawSlices(false), |
| m_drawSliceFrames(false), |
| m_sliceFrameColor(Qt::black), |
| m_sliceFrameWidths(QVector3D(0.01f, 0.01f, 0.01f)), |
| m_sliceFrameGaps(QVector3D(0.01f, 0.01f, 0.01f)), |
| m_sliceFrameThicknesses(QVector3D(0.01f, 0.01f, 0.01f)) |
| { |
| m_isVolumeItem = true; |
| m_meshFile = QStringLiteral(":/defaultMeshes/barFull"); |
| } |
| |
| QCustom3DVolumePrivate::QCustom3DVolumePrivate(QCustom3DVolume *q, const QVector3D &position, |
| const QVector3D &scaling, |
| const QQuaternion &rotation, |
| int textureWidth, int textureHeight, |
| int textureDepth, QVector<uchar> *textureData, |
| QImage::Format textureFormat, |
| const QVector<QRgb> &colorTable) : |
| QCustom3DItemPrivate(q, QStringLiteral(":/defaultMeshes/barFull"), position, scaling, rotation), |
| m_textureWidth(textureWidth), |
| m_textureHeight(textureHeight), |
| m_textureDepth(textureDepth), |
| m_sliceIndexX(-1), |
| m_sliceIndexY(-1), |
| m_sliceIndexZ(-1), |
| m_textureFormat(textureFormat), |
| m_colorTable(colorTable), |
| m_textureData(textureData), |
| m_alphaMultiplier(1.0f), |
| m_preserveOpacity(true), |
| m_useHighDefShader(true), |
| m_drawSlices(false), |
| m_drawSliceFrames(false), |
| m_sliceFrameColor(Qt::black), |
| m_sliceFrameWidths(QVector3D(0.01f, 0.01f, 0.01f)), |
| m_sliceFrameGaps(QVector3D(0.01f, 0.01f, 0.01f)), |
| m_sliceFrameThicknesses(QVector3D(0.01f, 0.01f, 0.01f)) |
| { |
| m_isVolumeItem = true; |
| m_shadowCasting = false; |
| |
| if (m_textureWidth < 0) |
| m_textureWidth = 0; |
| if (m_textureHeight < 0) |
| m_textureHeight = 0; |
| if (m_textureDepth < 0) |
| m_textureDepth = 0; |
| |
| if (m_textureFormat != QImage::Format_Indexed8) |
| m_textureFormat = QImage::Format_ARGB32; |
| |
| } |
| |
| QCustom3DVolumePrivate::~QCustom3DVolumePrivate() |
| { |
| delete m_textureData; |
| } |
| |
| void QCustom3DVolumePrivate::resetDirtyBits() |
| { |
| QCustom3DItemPrivate::resetDirtyBits(); |
| |
| m_dirtyBitsVolume.textureDimensionsDirty = false; |
| m_dirtyBitsVolume.slicesDirty = false; |
| m_dirtyBitsVolume.colorTableDirty = false; |
| m_dirtyBitsVolume.textureDataDirty = false; |
| m_dirtyBitsVolume.textureFormatDirty = false; |
| m_dirtyBitsVolume.alphaDirty = false; |
| m_dirtyBitsVolume.shaderDirty = false; |
| } |
| |
| QImage QCustom3DVolumePrivate::renderSlice(Qt::Axis axis, int index) |
| { |
| if (index < 0) |
| return QImage(); |
| |
| int x; |
| int y; |
| if (axis == Qt::XAxis) { |
| if (index >= m_textureWidth) |
| return QImage(); |
| x = m_textureDepth; |
| y = m_textureHeight; |
| } else if (axis == Qt::YAxis) { |
| if (index >= m_textureHeight) |
| return QImage(); |
| x = m_textureWidth; |
| y = m_textureDepth; |
| } else { |
| if (index >= m_textureDepth) |
| return QImage(); |
| x = m_textureWidth; |
| y = m_textureHeight; |
| } |
| |
| int padding = 0; |
| int pixelWidth = 4; |
| int dataWidth = qptr()->textureDataWidth(); |
| if (m_textureFormat == QImage::Format_Indexed8) { |
| padding = x % 4; |
| pixelWidth = 1; |
| } |
| QVector<uchar> data((x + padding) * y * pixelWidth); |
| int frameSize = qptr()->textureDataWidth() * m_textureHeight; |
| |
| int dataIndex = 0; |
| if (axis == Qt::XAxis) { |
| for (int i = 0; i < y; i++) { |
| const uchar *p = m_textureData->constData() |
| + (index * pixelWidth) + (dataWidth * i); |
| for (int j = 0; j < x; j++) { |
| for (int k = 0; k < pixelWidth; k++) |
| data[dataIndex++] = *(p + k); |
| p += frameSize; |
| } |
| } |
| } else if (axis == Qt::YAxis) { |
| for (int i = y - 1; i >= 0; i--) { |
| const uchar *p = m_textureData->constData() + (index * dataWidth) |
| + (frameSize * i); |
| for (int j = 0; j < (x * pixelWidth); j++) { |
| data[dataIndex++] = *p; |
| p++; |
| } |
| } |
| } else { |
| for (int i = 0; i < y; i++) { |
| const uchar *p = m_textureData->constData() + (index * frameSize) + (dataWidth * i); |
| for (int j = 0; j < (x * pixelWidth); j++) { |
| data[dataIndex++] = *p; |
| p++; |
| } |
| } |
| } |
| |
| if (m_textureFormat != QImage::Format_Indexed8 && m_alphaMultiplier != 1.0f) { |
| for (int i = pixelWidth - 1; i < data.size(); i += pixelWidth) |
| data[i] = static_cast<uchar>(multipliedAlphaValue(data.at(i))); |
| } |
| |
| QImage image(data.constData(), x, y, x * pixelWidth, m_textureFormat); |
| image.bits(); // Call bits() to detach the new image from local data |
| if (m_textureFormat == QImage::Format_Indexed8) { |
| QVector<QRgb> colorTable = m_colorTable; |
| if (m_alphaMultiplier != 1.0f) { |
| for (int i = 0; i < colorTable.size(); i++) { |
| QRgb curCol = colorTable.at(i); |
| int alpha = multipliedAlphaValue(qAlpha(curCol)); |
| if (alpha != qAlpha(curCol)) |
| colorTable[i] = qRgba(qRed(curCol), qGreen(curCol), qBlue(curCol), alpha); |
| } |
| } |
| image.setColorTable(colorTable); |
| } |
| |
| return image; |
| } |
| |
| int QCustom3DVolumePrivate::multipliedAlphaValue(int alpha) |
| { |
| int modifiedAlpha = alpha; |
| if (!m_preserveOpacity || alpha != 255) { |
| modifiedAlpha = int(m_alphaMultiplier * float(alpha)); |
| modifiedAlpha = qMin(modifiedAlpha, 255); |
| } |
| return modifiedAlpha; |
| } |
| |
| QCustom3DVolume *QCustom3DVolumePrivate::qptr() |
| { |
| return static_cast<QCustom3DVolume *>(q_ptr); |
| } |
| |
| QT_END_NAMESPACE_DATAVISUALIZATION |