#version 120 | |
uniform highp vec4 color_mdl; | |
uniform highp vec2 sliceFrameWidth; | |
varying highp vec3 pos; | |
void main() { | |
highp vec2 absPos = min(vec2(1.0, 1.0), abs(pos.xy)); | |
if (absPos.x > sliceFrameWidth.x || absPos.y > sliceFrameWidth.y) | |
gl_FragColor = color_mdl; | |
else | |
discard; | |
} | |