blob: f181db4f45e1f6db4f29120196f7dc4283f88df8 [file] [log] [blame]
uniform highp mat4 MVP;
attribute highp vec3 vertexPosition_mdl;
attribute highp vec2 vertexUV;
varying highp vec2 UV;
void main() {
gl_PointSize = 5.0;
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
UV = vertexUV;
}