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orbit
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301094089f7066c20f6885ee60d316d3f550a3c2
/
.
/
qt-everywhere-src-5.14.1
/
qtdatavis3d
/
src
/
datavisualization
/
engine
/
shaders
/
point_ES2_UV.vert
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uniform highp mat4 MVP
;
attribute highp vec3 vertexPosition_mdl
;
attribute highp vec2 vertexUV
;
varying highp vec2 UV
;
void
main
()
{
gl_PointSize
=
5.0
;
gl_Position
=
MVP
*
vec4
(
vertexPosition_mdl
,
1.0
);
UV
=
vertexUV
;
}