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| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
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| ****************************************************************************/ |
| |
| #include "qtouch3dinputhandler_p.h" |
| #include <QtCore/QTimer> |
| #include <QtCore/qmath.h> |
| |
| QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| |
| static const float maxTapAndHoldJitter = 20.0f; |
| static const int maxPinchJitter = 10; |
| #if defined (Q_OS_ANDROID) || defined(Q_OS_IOS) |
| static const int maxSelectionJitter = 10; |
| #else |
| static const int maxSelectionJitter = 5; |
| #endif |
| static const int tapAndHoldTime = 250; |
| static const float rotationSpeed = 200.0f; |
| static const float touchZoomDrift = 0.02f; |
| |
| /*! |
| * \class QTouch3DInputHandler |
| * \inmodule QtDataVisualization |
| * \brief Basic touch display based input handler. |
| * \since QtDataVisualization 1.0 |
| * |
| * QTouch3DInputHandler is the basic input handler for touch screen devices. |
| * |
| * Default touch input handler has the following functionalty: |
| * \table |
| * \header |
| * \li Gesture |
| * \li Action |
| * \row |
| * \li Touch-And-Move |
| * \li Rotate graph within limits set for Q3DCamera |
| * \row |
| * \li Tap |
| * \li Select the item tapped or remove selection if none. |
| * May open the secondary view depending on the |
| * \l {QAbstract3DGraph::selectionMode}{selection mode}. |
| * \row |
| * \li Tap-And-Hold |
| * \li Same as tap. |
| * \row |
| * \li Pinch |
| * \li Zoom in/out within the allowable zoom range set for Q3DCamera. |
| * \row |
| * \li Tap on the primary view when the secondary view is visible |
| * \li Closes the secondary view. |
| * \note Secondary view is available only for Q3DBars and Q3DSurface graphs. |
| * \endtable |
| * |
| * Rotation, zoom, and selection can each be individually disabled using |
| * corresponding Q3DInputHandler properties. |
| */ |
| |
| /*! |
| * \qmltype TouchInputHandler3D |
| * \inqmlmodule QtDataVisualization |
| * \since QtDataVisualization 1.2 |
| * \ingroup datavisualization_qml |
| * \instantiates QTouch3DInputHandler |
| * \inherits InputHandler3D |
| * \brief Basic touch display based input handler. |
| * |
| * TouchInputHandler3D is the basic input handler for touch screen devices. |
| * |
| * See QTouch3DInputHandler documentation for more details. |
| */ |
| |
| /*! |
| * Constructs the basic touch display input handler. An optional \a parent parameter can be given |
| * and is then passed to QObject constructor. |
| */ |
| QTouch3DInputHandler::QTouch3DInputHandler(QObject *parent) |
| : Q3DInputHandler(parent), |
| d_ptr(new QTouch3DInputHandlerPrivate(this)) |
| { |
| } |
| |
| /*! |
| * Destroys the input handler. |
| */ |
| QTouch3DInputHandler::~QTouch3DInputHandler() |
| { |
| } |
| |
| /*! |
| * Override this to change handling of touch events. |
| * Touch event is given in the \a event. |
| */ |
| void QTouch3DInputHandler::touchEvent(QTouchEvent *event) |
| { |
| QList<QTouchEvent::TouchPoint> points; |
| points = event->touchPoints(); |
| |
| if (!scene()->isSlicingActive() && points.count() == 2) { |
| d_ptr->m_holdTimer->stop(); |
| QPointF distance = points.at(0).pos() - points.at(1).pos(); |
| QPoint midPoint = ((points.at(0).pos() + points.at(1).pos()) / 2.0).toPoint(); |
| d_ptr->handlePinchZoom(distance.manhattanLength(), midPoint); |
| } else if (points.count() == 1) { |
| QPointF pointerPos = points.at(0).pos(); |
| if (event->type() == QEvent::TouchBegin) { |
| // Flush input state |
| d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone; |
| if (scene()->isSlicingActive()) { |
| if (isSelectionEnabled()) { |
| if (scene()->isPointInPrimarySubView(pointerPos.toPoint())) |
| setInputView(InputViewOnPrimary); |
| else if (scene()->isPointInSecondarySubView(pointerPos.toPoint())) |
| setInputView(InputViewOnSecondary); |
| else |
| setInputView(InputViewNone); |
| } |
| } else { |
| // Handle possible tap-and-hold selection |
| if (isSelectionEnabled()) { |
| d_ptr->m_startHoldPos = pointerPos; |
| d_ptr->m_touchHoldPos = d_ptr->m_startHoldPos; |
| d_ptr->m_holdTimer->start(); |
| setInputView(InputViewOnPrimary); |
| } |
| // Start rotating |
| if (isRotationEnabled()) { |
| d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating; |
| setInputPosition(pointerPos.toPoint()); |
| setInputView(InputViewOnPrimary); |
| } |
| } |
| } else if (event->type() == QEvent::TouchEnd) { |
| setInputView(InputViewNone); |
| d_ptr->m_holdTimer->stop(); |
| // Handle possible selection |
| if (!scene()->isSlicingActive() |
| && QAbstract3DInputHandlerPrivate::InputStatePinching |
| != d_ptr->m_inputState) { |
| d_ptr->handleSelection(pointerPos); |
| } |
| } else if (event->type() == QEvent::TouchUpdate) { |
| if (!scene()->isSlicingActive()) { |
| d_ptr->m_touchHoldPos = pointerPos; |
| // Handle rotation |
| d_ptr->handleRotation(pointerPos); |
| } |
| } |
| } else { |
| d_ptr->m_holdTimer->stop(); |
| } |
| } |
| |
| QTouch3DInputHandlerPrivate::QTouch3DInputHandlerPrivate(QTouch3DInputHandler *q) |
| : Q3DInputHandlerPrivate(q), |
| q_ptr(q), |
| m_holdTimer(0), |
| m_inputState(QAbstract3DInputHandlerPrivate::InputStateNone) |
| { |
| m_holdTimer = new QTimer(); |
| m_holdTimer->setSingleShot(true); |
| m_holdTimer->setInterval(tapAndHoldTime); |
| connect(m_holdTimer, &QTimer::timeout, this, &QTouch3DInputHandlerPrivate::handleTapAndHold); |
| } |
| |
| QTouch3DInputHandlerPrivate::~QTouch3DInputHandlerPrivate() |
| { |
| m_holdTimer->stop(); |
| delete m_holdTimer; |
| } |
| |
| void QTouch3DInputHandlerPrivate::handlePinchZoom(float distance, const QPoint &pos) |
| { |
| if (q_ptr->isZoomEnabled()) { |
| int newDistance = distance; |
| int prevDist = q_ptr->prevDistance(); |
| if (prevDist > 0 && qAbs(prevDist - newDistance) < maxPinchJitter) |
| return; |
| m_inputState = QAbstract3DInputHandlerPrivate::InputStatePinching; |
| Q3DCamera *camera = q_ptr->scene()->activeCamera(); |
| int zoomLevel = int(camera->zoomLevel()); |
| const int minZoomLevel = int(camera->minZoomLevel()); |
| const int maxZoomLevel = int(camera->maxZoomLevel()); |
| float zoomRate = qSqrt(qSqrt(zoomLevel)); |
| if (newDistance > prevDist) |
| zoomLevel += zoomRate; |
| else |
| zoomLevel -= zoomRate; |
| zoomLevel = qBound(minZoomLevel, zoomLevel, maxZoomLevel); |
| |
| if (q_ptr->isZoomAtTargetEnabled()) { |
| q_ptr->scene()->setGraphPositionQuery(pos); |
| m_zoomAtTargetPending = true; |
| // If zoom at target is enabled, we don't want to zoom yet, as that causes |
| // jitter. Instead, we zoom next frame, when we apply the camera position. |
| m_requestedZoomLevel = zoomLevel; |
| m_driftMultiplier = touchZoomDrift; |
| } else { |
| camera->setZoomLevel(zoomLevel); |
| } |
| |
| q_ptr->setPrevDistance(newDistance); |
| } |
| } |
| |
| void QTouch3DInputHandlerPrivate::handleTapAndHold() |
| { |
| if (q_ptr->isSelectionEnabled()) { |
| QPointF distance = m_startHoldPos - m_touchHoldPos; |
| if (distance.manhattanLength() < maxTapAndHoldJitter) { |
| q_ptr->setInputPosition(m_touchHoldPos.toPoint()); |
| q_ptr->scene()->setSelectionQueryPosition(m_touchHoldPos.toPoint()); |
| m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting; |
| } |
| } |
| } |
| |
| void QTouch3DInputHandlerPrivate::handleSelection(const QPointF &position) |
| { |
| if (q_ptr->isSelectionEnabled()) { |
| QPointF distance = m_startHoldPos - position; |
| if (distance.manhattanLength() < maxSelectionJitter) { |
| m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting; |
| q_ptr->scene()->setSelectionQueryPosition(position.toPoint()); |
| } else { |
| m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone; |
| q_ptr->setInputView(QAbstract3DInputHandler::InputViewNone); |
| } |
| q_ptr->setPreviousInputPos(position.toPoint()); |
| } |
| } |
| |
| void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position) |
| { |
| if (q_ptr->isRotationEnabled() |
| && QAbstract3DInputHandlerPrivate::InputStateRotating == m_inputState) { |
| Q3DScene *scene = q_ptr->scene(); |
| Q3DCamera *camera = scene->activeCamera(); |
| float xRotation = camera->xRotation(); |
| float yRotation = camera->yRotation(); |
| QPointF inputPos = q_ptr->inputPosition(); |
| float mouseMoveX = float(inputPos.x() - position.x()) |
| / (scene->viewport().width() / rotationSpeed); |
| float mouseMoveY = float(inputPos.y() - position.y()) |
| / (scene->viewport().height() / rotationSpeed); |
| xRotation -= mouseMoveX; |
| yRotation -= mouseMoveY; |
| camera->setXRotation(xRotation); |
| camera->setYRotation(yRotation); |
| |
| q_ptr->setPreviousInputPos(inputPos.toPoint()); |
| q_ptr->setInputPosition(position.toPoint()); |
| } |
| } |
| |
| QT_END_NAMESPACE_DATAVISUALIZATION |