blob: fd28e3e681d2d71bf53e83caf439e5804e7d586f [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef CAMERAHELPER_P_H
#define CAMERAHELPER_P_H
#include "datavisualizationglobal_p.h"
#include "q3dcamera.h"
QT_BEGIN_NAMESPACE
class QMatrix4x4;
class QPoint;
QT_END_NAMESPACE
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class CameraHelper : public QObject
{
Q_OBJECT
private:
QVector3D m_position;
QVector3D m_target;
QVector3D m_up;
QPoint m_previousMousePos;
GLfloat m_xRotation;
GLfloat m_yRotation;
GLfloat m_defaultXRotation;
GLfloat m_defaultYRotation;
GLfloat m_rotationSpeed;
public:
explicit CameraHelper(QObject *parent = 0);
~CameraHelper();
// How fast camera rotates when mouse is dragged. Default is 100.
void setRotationSpeed(int speed);
// Set camera rotation in degrees
void setCameraRotation(const QPointF &rotation);
// Get camera rotations
QPointF getCameraRotations();
// Set default camera orientation. Position's x and y should be 0.
void setDefaultCameraOrientation(const QVector3D &defaultPosition,
const QVector3D &defaultTarget,
const QVector3D &defaultUp);
// Calculate view matrix based on rotation and zoom
QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom,
int screenWidth, int screenHeight,
bool showUnder = false);
// Calcluate light position based on rotation. Call after calling calculateViewMatrix to get
// up-to-date position
QVector3D calculateLightPosition(const QVector3D &lightPosition,
GLfloat fixedRotation = 0.0f,
GLfloat distanceModifier = 0.0f);
void updateMousePos(const QPoint &mousePos);
void setCameraPreset(Q3DCamera::CameraPreset preset);
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif