blob: 38ffe92853044bda0b94d56f047bf7176c626947 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include "meshloader_p.h"
#include "vertexindexer_p.h"
#include "objecthelper_p.h"
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
ObjectHelper::ObjectHelper(const QString &objectFile)
: m_objectFile(objectFile)
{
load();
}
struct ObjectHelperRef {
int refCount;
ObjectHelper *obj;
};
// The "Abstract3DRenderer *" key identifies the renderer
static QHash<const Abstract3DRenderer *, QHash<QString, ObjectHelperRef *> *> cacheTable;
ObjectHelper::~ObjectHelper()
{
}
void ObjectHelper::resetObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj,
const QString &meshFile)
{
Q_ASSERT(cacheId);
if (obj) {
const QString &oldFile = obj->objectFile();
if (meshFile == oldFile)
return; // same file, do nothing
releaseObjectHelper(cacheId, obj);
}
obj = getObjectHelper(cacheId, meshFile);
}
void ObjectHelper::releaseObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj)
{
Q_ASSERT(cacheId);
if (obj) {
QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(cacheId, 0);
if (objectTable) {
// Delete object if last reference is released
ObjectHelperRef *objRef = objectTable->value(obj->m_objectFile, 0);
if (objRef) {
objRef->refCount--;
if (objRef->refCount <= 0) {
objectTable->remove(obj->m_objectFile);
delete objRef->obj;
delete objRef;
}
}
if (objectTable->isEmpty()) {
// Remove the entire cache if last object was removed
cacheTable.remove(cacheId);
delete objectTable;
}
} else {
// Just delete the object if unknown cache
delete obj;
}
obj = 0;
}
}
ObjectHelper *ObjectHelper::getObjectHelper(const Abstract3DRenderer *cacheId,
const QString &objectFile)
{
if (objectFile.isEmpty())
return 0;
QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(cacheId, 0);
if (!objectTable) {
objectTable = new QHash<QString, ObjectHelperRef *>;
cacheTable.insert(cacheId, objectTable);
}
// Check if object helper for this mesh already exists
ObjectHelperRef *objRef = objectTable->value(objectFile, 0);
if (!objRef) {
objRef = new ObjectHelperRef;
objRef->refCount = 0;
objRef->obj = new ObjectHelper(objectFile);
objectTable->insert(objectFile, objRef);
}
objRef->refCount++;
return objRef->obj;
}
void ObjectHelper::load()
{
if (m_meshDataLoaded) {
// Delete old data
glDeleteBuffers(1, &m_vertexbuffer);
glDeleteBuffers(1, &m_uvbuffer);
glDeleteBuffers(1, &m_normalbuffer);
glDeleteBuffers(1, &m_elementbuffer);
m_indices.clear();
m_indexedVertices.clear();
m_indexedUVs.clear();
m_indexedNormals.clear();
m_vertexbuffer = 0;
m_uvbuffer = 0;
m_normalbuffer = 0;
m_elementbuffer = 0;
}
QVector<QVector3D> vertices;
QVector<QVector2D> uvs;
QVector<QVector3D> normals;
bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals);
if (!loadOk)
qFatal("loading failed");
// Index vertices
VertexIndexer::indexVBO(vertices, uvs, normals, m_indices, m_indexedVertices, m_indexedUVs,
m_indexedNormals);
m_indexCount = m_indices.size();
glGenBuffers(1, &m_vertexbuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, m_indexedVertices.size() * sizeof(QVector3D),
&m_indexedVertices.at(0),
GL_STATIC_DRAW);
glGenBuffers(1, &m_normalbuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer);
glBufferData(GL_ARRAY_BUFFER, m_indexedNormals.size() * sizeof(QVector3D),
&m_indexedNormals.at(0),
GL_STATIC_DRAW);
glGenBuffers(1, &m_uvbuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer);
glBufferData(GL_ARRAY_BUFFER, m_indexedUVs.size() * sizeof(QVector2D),
&m_indexedUVs.at(0), GL_STATIC_DRAW);
glGenBuffers(1, &m_elementbuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(GLuint),
&m_indices.at(0), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
m_meshDataLoaded = true;
}
QT_END_NAMESPACE_DATAVISUALIZATION