| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "surfaceobject_p.h" |
| #include "surface3drenderer_p.h" |
| |
| #include <QtGui/QVector2D> |
| |
| QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| |
| SurfaceObject::SurfaceObject(Surface3DRenderer *renderer) |
| : m_surfaceType(Undefined), |
| m_columns(0), |
| m_rows(0), |
| m_gridIndexCount(0), |
| m_axisCacheX(renderer->m_axisCacheX), |
| m_axisCacheY(renderer->m_axisCacheY), |
| m_axisCacheZ(renderer->m_axisCacheZ), |
| m_renderer(renderer), |
| m_returnTextureBuffer(false), |
| m_dataDimension(0), |
| m_oldDataDimension(-1) |
| { |
| glGenBuffers(1, &m_vertexbuffer); |
| glGenBuffers(1, &m_normalbuffer); |
| glGenBuffers(1, &m_uvbuffer); |
| glGenBuffers(1, &m_elementbuffer); |
| glGenBuffers(1, &m_gridElementbuffer); |
| glGenBuffers(1, &m_uvTextureBuffer); |
| } |
| |
| SurfaceObject::~SurfaceObject() |
| { |
| if (QOpenGLContext::currentContext()) { |
| glDeleteBuffers(1, &m_gridElementbuffer); |
| glDeleteBuffers(1, &m_uvTextureBuffer); |
| } |
| } |
| |
| void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, |
| bool changeGeometry, bool polar, bool flipXZ) |
| { |
| m_columns = space.width(); |
| m_rows = space.height(); |
| int totalSize = m_rows * m_columns; |
| GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
| GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
| |
| m_surfaceType = SurfaceSmooth; |
| |
| checkDirections(dataArray); |
| bool indicesDirty = false; |
| if (m_dataDimension != m_oldDataDimension) |
| indicesDirty = true; |
| m_oldDataDimension = m_dataDimension; |
| |
| // Create/populate vertix table |
| if (changeGeometry) |
| m_vertices.resize(totalSize); |
| |
| QVector<QVector2D> uvs; |
| if (changeGeometry) |
| uvs.resize(totalSize); |
| int totalIndex = 0; |
| |
| // Init min and max to ridiculous values |
| m_minY = 10000000.0; |
| m_maxY = -10000000.0f; |
| |
| for (int i = 0; i < m_rows; i++) { |
| const QSurfaceDataRow &p = *dataArray.at(i); |
| for (int j = 0; j < m_columns; j++) { |
| getNormalizedVertex(p.at(j), m_vertices[totalIndex], polar, flipXZ); |
| if (changeGeometry) |
| uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
| totalIndex++; |
| } |
| } |
| |
| if (flipXZ) { |
| for (int i = 0; i < m_vertices.size(); i++) { |
| m_vertices[i].setX(-m_vertices.at(i).x()); |
| m_vertices[i].setZ(-m_vertices.at(i).z()); |
| } |
| } |
| |
| // Create normals |
| int rowLimit = m_rows - 1; |
| int colLimit = m_columns - 1; |
| if (changeGeometry) |
| m_normals.resize(totalSize); |
| |
| totalIndex = 0; |
| |
| if ((m_dataDimension == BothAscending) || (m_dataDimension == XDescending)) { |
| for (int row = 0; row < rowLimit; row++) |
| createSmoothNormalBodyLine(totalIndex, row * m_columns); |
| createSmoothNormalUpperLine(totalIndex); |
| } else { // BothDescending || ZDescending |
| createSmoothNormalUpperLine(totalIndex); |
| for (int row = 1; row < m_rows; row++) |
| createSmoothNormalBodyLine(totalIndex, row * m_columns); |
| } |
| |
| // Create indices table |
| if (changeGeometry || indicesDirty) |
| createSmoothIndices(0, 0, colLimit, rowLimit); |
| |
| // Create line element indices |
| if (changeGeometry) |
| createSmoothGridlineIndices(0, 0, colLimit, rowLimit); |
| |
| createBuffers(m_vertices, uvs, m_normals, 0); |
| } |
| |
| void SurfaceObject::createSmoothNormalBodyLine(int &totalIndex, int column) |
| { |
| int colLimit = m_columns - 1; |
| |
| if (m_dataDimension == BothAscending) { |
| int end = colLimit + column; |
| for (int j = column; j < end; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j + 1), |
| m_vertices.at(j + m_columns)); |
| } |
| m_normals[totalIndex++] = normal(m_vertices.at(end), |
| m_vertices.at(end + m_columns), |
| m_vertices.at(end - 1)); |
| } else if (m_dataDimension == XDescending) { |
| m_normals[totalIndex++] = normal(m_vertices.at(column), |
| m_vertices.at(column + m_columns), |
| m_vertices.at(column + 1)); |
| int end = column + m_columns; |
| for (int j = column + 1; j < end; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j - 1), |
| m_vertices.at(j + m_columns)); |
| } |
| } else if (m_dataDimension == ZDescending) { |
| int end = colLimit + column; |
| for (int j = column; j < end; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j + 1), |
| m_vertices.at(j - m_columns)); |
| } |
| m_normals[totalIndex++] = normal(m_vertices.at(end), |
| m_vertices.at(end - m_columns), |
| m_vertices.at(end - 1)); |
| } else { // BothDescending |
| m_normals[totalIndex++] = normal(m_vertices.at(column), |
| m_vertices.at(column - m_columns), |
| m_vertices.at(column + 1)); |
| int end = column + m_columns; |
| for (int j = column + 1; j < end; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j - 1), |
| m_vertices.at(j - m_columns)); |
| } |
| } |
| } |
| |
| void SurfaceObject::createSmoothNormalUpperLine(int &totalIndex) |
| { |
| if (m_dataDimension == BothAscending) { |
| int lineEnd = m_rows * m_columns - 1; |
| for (int j = (m_rows - 1) * m_columns; j < lineEnd; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j - m_columns), |
| m_vertices.at(j + 1)); |
| } |
| m_normals[totalIndex++] = normal(m_vertices.at(lineEnd), |
| m_vertices.at(lineEnd - 1), |
| m_vertices.at(lineEnd - m_columns)); |
| } else if (m_dataDimension == XDescending) { |
| int lineStart = (m_rows - 1) * m_columns; |
| int lineEnd = m_rows * m_columns; |
| m_normals[totalIndex++] = normal(m_vertices.at(lineStart), |
| m_vertices.at(lineStart + 1), |
| m_vertices.at(lineStart - m_columns)); |
| for (int j = lineStart + 1; j < lineEnd; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j - m_columns), |
| m_vertices.at(j - 1)); |
| } |
| } else if (m_dataDimension == ZDescending) { |
| int colLimit = m_columns - 1; |
| for (int j = 0; j < colLimit; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j + m_columns), |
| m_vertices.at(j + 1)); |
| } |
| m_normals[totalIndex++] = normal(m_vertices.at(colLimit), |
| m_vertices.at(colLimit - 1), |
| m_vertices.at(colLimit + m_columns)); |
| } else { // BothDescending |
| m_normals[totalIndex++] = normal(m_vertices.at(0), |
| m_vertices.at(1), |
| m_vertices.at(m_columns)); |
| for (int j = 1; j < m_columns; j++) { |
| m_normals[totalIndex++] = normal(m_vertices.at(j), |
| m_vertices.at(j + m_columns), |
| m_vertices.at(j - 1)); |
| } |
| } |
| } |
| |
| QVector3D SurfaceObject::createSmoothNormalBodyLineItem(int x, int y) |
| { |
| int p = y * m_columns + x; |
| if (m_dataDimension == BothAscending) { |
| if (x < m_columns - 1) { |
| return normal(m_vertices.at(p), m_vertices.at(p + 1), |
| m_vertices.at(p + m_columns)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p + m_columns), |
| m_vertices.at(p - 1)); |
| } |
| } else if (m_dataDimension == XDescending) { |
| if (x == 0) { |
| return normal(m_vertices.at(p), m_vertices.at(p + m_columns), |
| m_vertices.at(p + 1)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - 1), |
| m_vertices.at(p + m_columns)); |
| } |
| } else if (m_dataDimension == ZDescending) { |
| if (x < m_columns - 1) { |
| return normal(m_vertices.at(p), m_vertices.at(p + 1), |
| m_vertices.at(p - m_columns)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - m_columns), |
| m_vertices.at(p - 1)); |
| } |
| } else { // BothDescending |
| if (x == 0) { |
| return normal(m_vertices.at(p), m_vertices.at(p - m_columns), |
| m_vertices.at(p + 1)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - 1), |
| m_vertices.at(p - m_columns)); |
| } |
| } |
| } |
| |
| QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y) |
| { |
| int p = y * m_columns + x; |
| if (m_dataDimension == BothAscending) { |
| if (x < m_columns - 1) { |
| return normal(m_vertices.at(p), m_vertices.at(p - m_columns), |
| m_vertices.at(p + 1)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - 1), |
| m_vertices.at(p - m_columns)); |
| } |
| } else if (m_dataDimension == XDescending) { |
| if (x == 0) { |
| return normal(m_vertices.at(p), m_vertices.at(p + 1), |
| m_vertices.at(p - m_columns)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - m_columns), |
| m_vertices.at(p - 1)); |
| } |
| } else if (m_dataDimension == ZDescending) { |
| if (x < m_columns - 1) { |
| return normal(m_vertices.at(p), m_vertices.at(p + m_columns), |
| m_vertices.at(p + 1)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p - 1), |
| m_vertices.at(p + m_columns)); |
| } |
| } else { // BothDescending |
| if (x == 0) { |
| return normal(m_vertices.at(0), m_vertices.at(1), |
| m_vertices.at(m_columns)); |
| } else { |
| return normal(m_vertices.at(p), m_vertices.at(p + m_columns), |
| m_vertices.at(p - 1)); |
| } |
| } |
| } |
| |
| void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray, |
| const QSurfaceDataArray &modelArray) |
| { |
| if (dataArray.size() == 0 || modelArray.size() == 0) |
| return; |
| |
| int columns = dataArray.at(0)->size(); |
| int rows = dataArray.size(); |
| float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x(); |
| float zRangeNormalizer = dataArray.at(rows - 1)->at(0).z() - dataArray.at(0)->at(0).z(); |
| float xMin = dataArray.at(0)->at(0).x(); |
| float zMin = dataArray.at(0)->at(0).z(); |
| const bool zDescending = m_dataDimension.testFlag(SurfaceObject::ZDescending); |
| const bool xDescending = m_dataDimension.testFlag(SurfaceObject::XDescending); |
| |
| QVector<QVector2D> uvs; |
| uvs.resize(m_rows * m_columns); |
| int index = 0; |
| for (int i = 0; i < m_rows; i++) { |
| float y = (modelArray.at(i)->at(0).z() - zMin) / zRangeNormalizer; |
| if (zDescending) |
| y = 1.0f - y; |
| const QSurfaceDataRow &p = *modelArray.at(i); |
| for (int j = 0; j < m_columns; j++) { |
| float x = (p.at(j).x() - xMin) / xRangeNormalizer; |
| if (xDescending) |
| x = 1.0f - x; |
| uvs[index] = QVector2D(x, y); |
| index++; |
| } |
| } |
| |
| if (uvs.size() > 0) { |
| glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer); |
| glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D), |
| &uvs.at(0), GL_STATIC_DRAW); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| m_returnTextureBuffer = true; |
| } |
| } |
| |
| void SurfaceObject::updateSmoothRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
| { |
| // Update vertices |
| int p = rowIndex * m_columns; |
| const QSurfaceDataRow &dataRow = *dataArray.at(rowIndex); |
| |
| for (int j = 0; j < m_columns; j++) |
| getNormalizedVertex(dataRow.at(j), m_vertices[p++], polar, false); |
| |
| // Create normals |
| bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
| int startRow = rowIndex; |
| if ((startRow > 0) && upwards) |
| startRow--; |
| int endRow = rowIndex; |
| if (!upwards && (rowIndex < m_rows - 1)) |
| endRow++; |
| if ((endRow == m_rows - 1) && upwards) |
| endRow--; |
| int totalIndex = startRow * m_columns; |
| |
| if ((startRow == 0) && !upwards) { |
| createSmoothNormalUpperLine(totalIndex); |
| startRow++; |
| } |
| |
| for (int row = startRow; row <= endRow; row++) |
| createSmoothNormalBodyLine(totalIndex, row * m_columns); |
| |
| if ((rowIndex == m_rows - 1) && upwards) |
| createSmoothNormalUpperLine(totalIndex); |
| } |
| |
| void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, |
| bool polar) |
| { |
| // Update a vertice |
| getNormalizedVertex(dataArray.at(row)->at(column), |
| m_vertices[row * m_columns + column], polar, false); |
| |
| // Create normals |
| bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
| bool rightwards = (m_dataDimension == BothAscending) || (m_dataDimension == ZDescending); |
| int startRow = row; |
| if ((startRow > 0) && upwards) |
| startRow--; |
| int endRow = row; |
| if (!upwards && (row < m_rows - 1)) |
| endRow++; |
| if ((endRow == m_rows - 1) && upwards) |
| endRow--; |
| int startCol = column; |
| if ((startCol > 0) && rightwards) |
| startCol--; |
| int endCol = column; |
| if ((endCol < m_columns - 1) && !rightwards) |
| endCol++; |
| |
| for (int i = startRow; i <= endRow; i++) { |
| for (int j = startCol; j <= endCol; j++) { |
| int p = i * m_columns + j; |
| if ((i == 0) && !upwards) |
| m_normals[p] = createSmoothNormalUpperLineItem(j, i); |
| else if ((i == m_rows - 1) && upwards) |
| m_normals[p] = createSmoothNormalUpperLineItem(j, i); |
| else |
| m_normals[p] = createSmoothNormalBodyLineItem(j, i); |
| } |
| } |
| } |
| |
| |
| void SurfaceObject::createSmoothIndices(int x, int y, int endX, int endY) |
| { |
| if (endX >= m_columns) |
| endX = m_columns - 1; |
| if (endY >= m_rows) |
| endY = m_rows - 1; |
| if (x > endX) |
| x = endX - 1; |
| if (y > endY) |
| y = endY - 1; |
| |
| m_indexCount = 6 * (endX - x) * (endY - y); |
| GLint *indices = new GLint[m_indexCount]; |
| int p = 0; |
| int rowEnd = endY * m_columns; |
| for (int row = y * m_columns; row < rowEnd; row += m_columns) { |
| for (int j = x; j < endX; j++) { |
| if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| // Left triangle |
| indices[p++] = row + j + 1; |
| indices[p++] = row + m_columns + j; |
| indices[p++] = row + j; |
| |
| // Right triangle |
| indices[p++] = row + m_columns + j + 1; |
| indices[p++] = row + m_columns + j; |
| indices[p++] = row + j + 1; |
| } else if (m_dataDimension == XDescending) { |
| // Right triangle |
| indices[p++] = row + m_columns + j; |
| indices[p++] = row + m_columns + j + 1; |
| indices[p++] = row + j; |
| |
| // Left triangle |
| indices[p++] = row + j; |
| indices[p++] = row + m_columns + j + 1; |
| indices[p++] = row + j + 1; |
| } else { |
| // Left triangle |
| indices[p++] = row + m_columns + j; |
| indices[p++] = row + m_columns + j + 1; |
| indices[p++] = row + j; |
| |
| // Right triangle |
| indices[p++] = row + j; |
| indices[p++] = row + m_columns + j + 1; |
| indices[p++] = row + j + 1; |
| |
| } |
| } |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(GLint), |
| indices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| delete[] indices; |
| } |
| |
| void SurfaceObject::createSmoothGridlineIndices(int x, int y, int endX, int endY) |
| { |
| if (endX >= m_columns) |
| endX = m_columns - 1; |
| if (endY >= m_rows) |
| endY = m_rows - 1; |
| if (x > endX) |
| x = endX - 1; |
| if (y > endY) |
| y = endY - 1; |
| |
| int nColumns = endX - x + 1; |
| int nRows = endY - y + 1; |
| m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
| GLint *gridIndices = new GLint[m_gridIndexCount]; |
| int p = 0; |
| for (int i = y, row = m_columns * y; i <= endY; i++, row += m_columns) { |
| for (int j = x; j < endX; j++) { |
| gridIndices[p++] = row + j; |
| gridIndices[p++] = row + j + 1; |
| } |
| } |
| for (int i = y, row = m_columns * y; i < endY; i++, row += m_columns) { |
| for (int j = x; j <= endX; j++) { |
| gridIndices[p++] = row + j; |
| gridIndices[p++] = row + j + m_columns; |
| } |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_gridElementbuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_gridIndexCount * sizeof(GLint), |
| gridIndices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| delete[] gridIndices; |
| } |
| |
| void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &space, |
| bool changeGeometry, bool polar, bool flipXZ) |
| { |
| m_columns = space.width(); |
| m_rows = space.height(); |
| int totalSize = m_rows * m_columns * 2; |
| GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
| GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
| |
| checkDirections(dataArray); |
| bool indicesDirty = false; |
| if (m_dataDimension != m_oldDataDimension) |
| indicesDirty = true; |
| m_oldDataDimension = m_dataDimension; |
| |
| m_surfaceType = SurfaceFlat; |
| |
| // Create vertix table |
| if (changeGeometry) |
| m_vertices.resize(totalSize); |
| |
| QVector<QVector2D> uvs; |
| if (changeGeometry) |
| uvs.resize(totalSize); |
| |
| int totalIndex = 0; |
| int rowLimit = m_rows - 1; |
| int colLimit = m_columns - 1; |
| int doubleColumns = m_columns * 2 - 2; |
| int rowColLimit = rowLimit * doubleColumns; |
| |
| // Init min and max to ridiculous values |
| m_minY = 10000000.0; |
| m_maxY = -10000000.0f; |
| |
| for (int i = 0; i < m_rows; i++) { |
| const QSurfaceDataRow &row = *dataArray.at(i); |
| for (int j = 0; j < m_columns; j++) { |
| getNormalizedVertex(row.at(j), m_vertices[totalIndex], polar, flipXZ); |
| if (changeGeometry) |
| uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
| |
| totalIndex++; |
| |
| if (j > 0 && j < colLimit) { |
| m_vertices[totalIndex] = m_vertices[totalIndex - 1]; |
| if (changeGeometry) |
| uvs[totalIndex] = uvs[totalIndex - 1]; |
| totalIndex++; |
| } |
| } |
| } |
| |
| if (flipXZ) { |
| for (int i = 0; i < m_vertices.size(); i++) { |
| m_vertices[i].setX(-m_vertices.at(i).x()); |
| m_vertices[i].setZ(-m_vertices.at(i).z()); |
| } |
| } |
| |
| // Create normals & indices table |
| GLint *indices = 0; |
| if (changeGeometry || indicesDirty) { |
| int normalCount = 2 * colLimit * rowLimit; |
| m_indexCount = 3 * normalCount; |
| indices = new GLint[m_indexCount]; |
| m_normals.resize(normalCount); |
| } |
| |
| int p = 0; |
| totalIndex = 0; |
| for (int row = 0, upperRow = doubleColumns; |
| row < rowColLimit; |
| row += doubleColumns, upperRow += doubleColumns) { |
| for (int j = 0; j < doubleColumns; j += 2) { |
| createNormals(totalIndex, row, upperRow, j); |
| |
| if (changeGeometry || indicesDirty) { |
| createCoarseIndices(indices, p, row, upperRow, j); |
| } |
| } |
| } |
| |
| // Create grid line element indices |
| if (changeGeometry) |
| createCoarseGridlineIndices(0, 0, colLimit, rowLimit); |
| |
| createBuffers(m_vertices, uvs, m_normals, indices); |
| |
| delete[] indices; |
| } |
| |
| void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray, |
| const QSurfaceDataArray &modelArray) |
| { |
| if (dataArray.size() == 0 || modelArray.size() == 0) |
| return; |
| |
| int columns = dataArray.at(0)->size(); |
| int rows = dataArray.size(); |
| float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x(); |
| float zRangeNormalizer = dataArray.at(rows - 1)->at(0).z() - dataArray.at(0)->at(0).z(); |
| float xMin = dataArray.at(0)->at(0).x(); |
| float zMin = dataArray.at(0)->at(0).z(); |
| const bool zDescending = m_dataDimension.testFlag(SurfaceObject::ZDescending); |
| const bool xDescending = m_dataDimension.testFlag(SurfaceObject::XDescending); |
| |
| QVector<QVector2D> uvs; |
| uvs.resize(m_rows * m_columns * 2); |
| int index = 0; |
| int colLimit = m_columns - 1; |
| for (int i = 0; i < m_rows; i++) { |
| float y = (modelArray.at(i)->at(0).z() - zMin) / zRangeNormalizer; |
| if (zDescending) |
| y = 1.0f - y; |
| const QSurfaceDataRow &p = *modelArray.at(i); |
| for (int j = 0; j < m_columns; j++) { |
| float x = (p.at(j).x() - xMin) / xRangeNormalizer; |
| if (xDescending) |
| x = 1.0f - x; |
| uvs[index] = QVector2D(x, y); |
| index++; |
| if (j > 0 && j < colLimit) { |
| uvs[index] = uvs[index - 1]; |
| index++; |
| } |
| } |
| } |
| |
| if (uvs.size() > 0) { |
| glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer); |
| glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D), |
| &uvs.at(0), GL_STATIC_DRAW); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| m_returnTextureBuffer = true; |
| } |
| } |
| |
| void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
| { |
| int colLimit = m_columns - 1; |
| int doubleColumns = m_columns * 2 - 2; |
| |
| int p = rowIndex * doubleColumns; |
| const QSurfaceDataRow &dataRow = *dataArray.at(rowIndex); |
| |
| for (int j = 0; j < m_columns; j++) { |
| getNormalizedVertex(dataRow.at(j), m_vertices[p++], polar, false); |
| if (j > 0 && j < colLimit) { |
| m_vertices[p] = m_vertices[p - 1]; |
| p++; |
| } |
| } |
| |
| // Create normals |
| p = rowIndex * doubleColumns; |
| if (p > 0) |
| p -= doubleColumns; |
| int rowLimit = (rowIndex + 1) * doubleColumns; |
| if (rowIndex == m_rows - 1) |
| rowLimit = rowIndex * doubleColumns; //Topmost row, no normals |
| for (int row = p, upperRow = p + doubleColumns; |
| row < rowLimit; |
| row += doubleColumns, upperRow += doubleColumns) { |
| for (int j = 0; j < doubleColumns; j += 2) |
| createNormals(p, row, upperRow, j); |
| } |
| } |
| |
| void SurfaceObject::updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, |
| bool polar) |
| { |
| int colLimit = m_columns - 1; |
| int doubleColumns = m_columns * 2 - 2; |
| |
| // Update a vertice |
| int p = row * doubleColumns + column * 2 - (column > 0); |
| getNormalizedVertex(dataArray.at(row)->at(column), m_vertices[p++], polar, false); |
| |
| if (column > 0 && column < colLimit) |
| m_vertices[p] = m_vertices[p - 1]; |
| |
| // Create normals |
| int startRow = row; |
| if (startRow > 0) |
| startRow--; // Change the normal for previous row also |
| int startCol = column; |
| if (startCol > 0) |
| startCol--; |
| if (row == m_rows - 1) |
| row--; |
| if (column == m_columns - 1) |
| column--; |
| |
| for (int i = startRow; i <= row; i++) { |
| for (int j = startCol; j <= column; j++) { |
| p = i * doubleColumns + j * 2; |
| createNormals(p, i * doubleColumns, (i + 1) * doubleColumns, j * 2); |
| } |
| } |
| } |
| |
| void SurfaceObject::createCoarseSubSection(int x, int y, int columns, int rows) |
| { |
| if (columns > m_columns) |
| columns = m_columns; |
| if (rows > m_rows) |
| rows = m_rows; |
| if (x > columns) |
| x = columns - 1; |
| if (y > rows) |
| y = rows - 1; |
| |
| int rowLimit = rows - 1; |
| int doubleColumns = m_columns * 2 - 2; |
| int doubleColumnsLimit = columns * 2 - 2; |
| int rowColLimit = rowLimit * doubleColumns; |
| m_indexCount = 6 * (columns - 1 - x) * (rowLimit - y); |
| |
| int p = 0; |
| GLint *indices = new GLint[m_indexCount]; |
| for (int row = y * doubleColumns, upperRow = (y + 1) * doubleColumns; |
| row < rowColLimit; |
| row += doubleColumns, upperRow += doubleColumns) { |
| for (int j = 2 * x; j < doubleColumnsLimit; j += 2) |
| createCoarseIndices(indices, p, row, upperRow, j); |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(GLint), |
| indices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| delete[] indices; |
| } |
| |
| void SurfaceObject::createCoarseGridlineIndices(int x, int y, int endX, int endY) |
| { |
| if (endX >= m_columns) |
| endX = m_columns - 1; |
| if (endY >= m_rows) |
| endY = m_rows - 1; |
| if (x > endX) |
| x = endX - 1; |
| if (y > endY) |
| y = endY - 1; |
| |
| int nColumns = endX - x + 1; |
| int nRows = endY - y + 1; |
| int doubleEndX = endX * 2; |
| int doubleColumns = m_columns * 2 - 2; |
| int rowColLimit = endY * doubleColumns; |
| |
| m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
| GLint *gridIndices = new GLint[m_gridIndexCount]; |
| int p = 0; |
| |
| for (int row = y * doubleColumns; row <= rowColLimit; row += doubleColumns) { |
| for (int j = x * 2; j < doubleEndX; j += 2) { |
| // Horizontal line |
| gridIndices[p++] = row + j; |
| gridIndices[p++] = row + j + 1; |
| |
| if (row < rowColLimit) { |
| // Vertical line |
| gridIndices[p++] = row + j; |
| gridIndices[p++] = row + j + doubleColumns; |
| } |
| } |
| } |
| // The rightmost line separately, since there isn't double vertice |
| for (int i = y * doubleColumns + doubleEndX - 1; i < rowColLimit; i += doubleColumns) { |
| gridIndices[p++] = i; |
| gridIndices[p++] = i + doubleColumns; |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_gridElementbuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_gridIndexCount * sizeof(GLint), |
| gridIndices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| delete[] gridIndices; |
| } |
| |
| void SurfaceObject::uploadBuffers() |
| { |
| QVector<QVector2D> uvs; // Empty dummy |
| createBuffers(m_vertices, uvs, m_normals, 0); |
| } |
| |
| void SurfaceObject::createBuffers(const QVector<QVector3D> &vertices, const QVector<QVector2D> &uvs, |
| const QVector<QVector3D> &normals, const GLint *indices) |
| { |
| // Move to buffers |
| glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer); |
| glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(QVector3D), |
| &vertices.at(0), GL_DYNAMIC_DRAW); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer); |
| glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(QVector3D), |
| &normals.at(0), GL_DYNAMIC_DRAW); |
| |
| if (uvs.size()) { |
| glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer); |
| glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D), |
| &uvs.at(0), GL_STATIC_DRAW); |
| } |
| |
| if (indices) { |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(GLint), |
| indices, GL_STATIC_DRAW); |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| m_meshDataLoaded = true; |
| } |
| |
| void SurfaceObject::checkDirections(const QSurfaceDataArray &array) |
| { |
| m_dataDimension = BothAscending; |
| |
| if (array.at(0)->at(0).x() > array.at(0)->at(array.at(0)->size() - 1).x()) |
| m_dataDimension |= XDescending; |
| if (m_axisCacheX.reversed()) |
| m_dataDimension ^= XDescending; |
| |
| if (array.at(0)->at(0).z() > array.at(array.size() - 1)->at(0).z()) |
| m_dataDimension |= ZDescending; |
| if (m_axisCacheZ.reversed()) |
| m_dataDimension ^= ZDescending; |
| } |
| |
| void SurfaceObject::getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, |
| bool polar, bool flipXZ) |
| { |
| float normalizedX; |
| float normalizedZ; |
| if (polar) { |
| // Slice don't use polar, so don't care about flip |
| m_renderer->calculatePolarXZ(data.position(), normalizedX, normalizedZ); |
| } else { |
| if (flipXZ) { |
| normalizedX = m_axisCacheZ.positionAt(data.x()); |
| normalizedZ = m_axisCacheX.positionAt(data.z()); |
| } else { |
| normalizedX = m_axisCacheX.positionAt(data.x()); |
| normalizedZ = m_axisCacheZ.positionAt(data.z()); |
| } |
| } |
| float normalizedY = m_axisCacheY.positionAt(data.y()); |
| m_minY = qMin(normalizedY, m_minY); |
| m_maxY = qMax(normalizedY, m_maxY); |
| vertex.setX(normalizedX); |
| vertex.setY(normalizedY); |
| vertex.setZ(normalizedZ); |
| } |
| |
| GLuint SurfaceObject::gridElementBuf() |
| { |
| if (!m_meshDataLoaded) |
| qFatal("No loaded object"); |
| return m_gridElementbuffer; |
| } |
| |
| GLuint SurfaceObject::uvBuf() |
| { |
| if (!m_meshDataLoaded) |
| qFatal("No loaded object"); |
| |
| if (m_returnTextureBuffer) |
| return m_uvTextureBuffer; |
| else |
| return m_uvbuffer; |
| } |
| |
| GLuint SurfaceObject::gridIndexCount() |
| { |
| return m_gridIndexCount; |
| } |
| |
| QVector3D SurfaceObject::vertexAt(int column, int row) |
| { |
| int pos = 0; |
| if (m_surfaceType == Undefined || !m_vertices.size()) |
| return zeroVector; |
| |
| if (m_surfaceType == SurfaceFlat) |
| pos = row * (m_columns * 2 - 2) + column * 2 - (column > 0); |
| else |
| pos = row * m_columns + column; |
| return m_vertices.at(pos); |
| } |
| |
| void SurfaceObject::clear() |
| { |
| m_gridIndexCount = 0; |
| m_indexCount = 0; |
| m_surfaceType = Undefined; |
| m_vertices.clear(); |
| m_normals.clear(); |
| } |
| |
| void SurfaceObject::createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j) |
| { |
| if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| // Left triangle |
| indices[p++] = row + j + 1; |
| indices[p++] = upperRow + j; |
| indices[p++] = row + j; |
| |
| // Right triangle |
| indices[p++] = upperRow + j + 1; |
| indices[p++] = upperRow + j; |
| indices[p++] = row + j + 1; |
| } else if (m_dataDimension == XDescending) { |
| indices[p++] = upperRow + j; |
| indices[p++] = upperRow + j + 1; |
| indices[p++] = row + j; |
| |
| indices[p++] = row + j; |
| indices[p++] = upperRow + j + 1; |
| indices[p++] = row + j + 1; |
| } else { |
| // Left triangle |
| indices[p++] = upperRow + j; |
| indices[p++] = upperRow + j + 1; |
| indices[p++] = row + j; |
| |
| // Right triangle |
| indices[p++] = row + j; |
| indices[p++] = upperRow + j + 1; |
| indices[p++] = row + j + 1; |
| } |
| } |
| |
| void SurfaceObject::createNormals(int &p, int row, int upperRow, int j) |
| { |
| if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| m_normals[p++] = normal(m_vertices.at(row + j), |
| m_vertices.at(row + j + 1), |
| m_vertices.at(upperRow + j)); |
| |
| m_normals[p++] = normal(m_vertices.at(row + j + 1), |
| m_vertices.at(upperRow + j + 1), |
| m_vertices.at(upperRow + j)); |
| } else if (m_dataDimension == XDescending) { |
| m_normals[p++] = normal(m_vertices.at(row + j), |
| m_vertices.at(upperRow + j), |
| m_vertices.at(upperRow + j + 1)); |
| |
| m_normals[p++] = normal(m_vertices.at(row + j + 1), |
| m_vertices.at(row + j), |
| m_vertices.at(upperRow + j + 1)); |
| } else { |
| m_normals[p++] = normal(m_vertices.at(row + j), |
| m_vertices.at(upperRow + j), |
| m_vertices.at(upperRow + j + 1)); |
| |
| m_normals[p++] = normal(m_vertices.at(row + j + 1), |
| m_vertices.at(row + j), |
| m_vertices.at(upperRow + j + 1)); |
| } |
| } |
| |
| QVector3D SurfaceObject::normal(const QVector3D &a, const QVector3D &b, const QVector3D &c) |
| { |
| QVector3D v1 = b - a; |
| QVector3D v2 = c - a; |
| QVector3D normal = QVector3D::crossProduct(v1, v2); |
| |
| return normal; |
| } |
| |
| QT_END_NAMESPACE_DATAVISUALIZATION |