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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtDataVisualization/QCustom3DVolume>
using namespace QtDataVisualization;
class tst_custom: public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
void construct();
void initialProperties();
void initializeProperties();
void invalidProperties();
private:
QCustom3DVolume *m_custom;
};
void tst_custom::initTestCase()
{
}
void tst_custom::cleanupTestCase()
{
}
void tst_custom::init()
{
m_custom = new QCustom3DVolume();
}
void tst_custom::cleanup()
{
delete m_custom;
}
void tst_custom::construct()
{
QCustom3DVolume *custom = new QCustom3DVolume();
QVERIFY(custom);
delete custom;
QVector<uchar> *tdata = new QVector<uchar>(1000);
QVector<QRgb> table;
table << QRgb(0xff00ff) << QRgb(0x00ff00);
custom = new QCustom3DVolume(QVector3D(1.0, 1.0, 1.0), QVector3D(1.0, 1.0, 1.0),
QQuaternion(1.0, 1.0, 10.0, 100.0), 10, 10, 10,
tdata, QImage::Format_ARGB32, table);
QVERIFY(custom);
QCOMPARE(custom->alphaMultiplier(), 1.0f);
QCOMPARE(custom->drawSliceFrames(), false);
QCOMPARE(custom->drawSliceFrames(), false);
QCOMPARE(custom->preserveOpacity(), true);
QCOMPARE(custom->sliceFrameColor(), QColor(Qt::black));
QCOMPARE(custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(custom->sliceIndexX(), -1);
QCOMPARE(custom->sliceIndexY(), -1);
QCOMPARE(custom->sliceIndexZ(), -1);
QCOMPARE(custom->useHighDefShader(), true);
QCOMPARE(custom->textureData()->length(), 1000);
QCOMPARE(custom->textureDataWidth(), 40);
QCOMPARE(custom->textureFormat(), QImage::Format_ARGB32);
QCOMPARE(custom->textureHeight(), 10);
QCOMPARE(custom->textureWidth(), 10);
QCOMPARE(custom->textureDepth(), 10);
QCOMPARE(custom->meshFile(), QString(":/defaultMeshes/barFull"));
QCOMPARE(custom->position(), QVector3D(1.0, 1.0, 1.0));
QCOMPARE(custom->isPositionAbsolute(), false);
QCOMPARE(custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0));
QCOMPARE(custom->scaling(), QVector3D(1.0, 1.0, 1.0));
QCOMPARE(custom->isScalingAbsolute(), true);
QCOMPARE(custom->isShadowCasting(), false);
QCOMPARE(custom->textureFile(), QString());
QCOMPARE(custom->isVisible(), true);
delete custom;
}
void tst_custom::initialProperties()
{
QVERIFY(m_custom);
QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
QCOMPARE(m_custom->drawSliceFrames(), false);
QCOMPARE(m_custom->drawSliceFrames(), false);
QCOMPARE(m_custom->preserveOpacity(), true);
QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::black));
QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
QCOMPARE(m_custom->sliceIndexX(), -1);
QCOMPARE(m_custom->sliceIndexY(), -1);
QCOMPARE(m_custom->sliceIndexZ(), -1);
QCOMPARE(m_custom->useHighDefShader(), true);
// Common (from QCustom3DVolume)
QCOMPARE(m_custom->meshFile(), QString(":/defaultMeshes/barFull"));
QCOMPARE(m_custom->position(), QVector3D());
QCOMPARE(m_custom->isPositionAbsolute(), false);
QCOMPARE(m_custom->rotation(), QQuaternion());
QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
QCOMPARE(m_custom->isScalingAbsolute(), true);
QCOMPARE(m_custom->isShadowCasting(), true);
QCOMPARE(m_custom->textureFile(), QString());
QCOMPARE(m_custom->isVisible(), true);
}
void tst_custom::initializeProperties()
{
QVERIFY(m_custom);
m_custom->setAlphaMultiplier(0.1f);
m_custom->setDrawSliceFrames(true);
m_custom->setDrawSliceFrames(true);
m_custom->setPreserveOpacity(false);
m_custom->setSliceFrameColor(QColor(Qt::red));
m_custom->setSliceFrameGaps(QVector3D(2.0f, 2.0f, 2.0f));
m_custom->setSliceFrameThicknesses(QVector3D(2.0f, 2.0f, 2.0f));
m_custom->setSliceFrameWidths(QVector3D(2.0f, 2.0f, 2.0f));
m_custom->setSliceIndexX(0);
m_custom->setSliceIndexY(0);
m_custom->setSliceIndexZ(0);
m_custom->setUseHighDefShader(false);
QCOMPARE(m_custom->alphaMultiplier(), 0.1f);
QCOMPARE(m_custom->drawSliceFrames(), true);
QCOMPARE(m_custom->drawSliceFrames(), true);
QCOMPARE(m_custom->preserveOpacity(), false);
QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::red));
QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(2.0f, 2.0f, 2.0f));
QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(2.0f, 2.0f, 2.0f));
QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(2.0f, 2.0f, 2.0f));
QCOMPARE(m_custom->sliceIndexX(), 0);
QCOMPARE(m_custom->sliceIndexY(), 0);
QCOMPARE(m_custom->sliceIndexZ(), 0);
QCOMPARE(m_custom->useHighDefShader(), false);
// Common (from QCustom3DVolume)
m_custom->setPosition(QVector3D(1.0, 1.0, 1.0));
m_custom->setPositionAbsolute(true);
m_custom->setRotation(QQuaternion(1.0, 1.0, 10.0, 100.0));
m_custom->setScaling(QVector3D(1.0, 1.0, 1.0));
m_custom->setScalingAbsolute(false);
m_custom->setShadowCasting(false);
m_custom->setVisible(false);
QCOMPARE(m_custom->position(), QVector3D(1.0, 1.0, 1.0));
QCOMPARE(m_custom->isPositionAbsolute(), true);
QCOMPARE(m_custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0));
QCOMPARE(m_custom->scaling(), QVector3D(1.0, 1.0, 1.0));
QCOMPARE(m_custom->isScalingAbsolute(), false);
QCOMPARE(m_custom->isShadowCasting(), false);
QCOMPARE(m_custom->isVisible(), false);
}
void tst_custom::invalidProperties()
{
m_custom->setAlphaMultiplier(-1.0f);
QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
m_custom->setSliceFrameGaps(QVector3D(-0.1f, -0.1f, -0.1f));
QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
m_custom->setSliceFrameThicknesses(QVector3D(-0.1f, -0.1f, -0.1f));
QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
m_custom->setSliceFrameWidths(QVector3D(-0.1f, -0.1f, -0.1f));
QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
m_custom->setTextureFormat(QImage::Format_ARGB8555_Premultiplied);
QCOMPARE(m_custom->textureFormat(), QImage::Format_ARGB32);
}
QTEST_MAIN(tst_custom)
#include "tst_custom.moc"