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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
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#include "scatterdatamodifier.h"
#include <QtDataVisualization/qscatterdataproxy.h>
#include <QtDataVisualization/qvalue3daxis.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/q3dcamera.h>
#include <QtDataVisualization/qscatter3dseries.h>
#include <QtDataVisualization/q3dtheme.h>
#include <qmath.h>
#include <QComboBox>
using namespace QtDataVisualization;
const int numberOfCols = 8;
const int numberOfRows = 8;
const float limit = 8.0f;
#define HEDGEHOG
ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter)
: m_graph(scatter),
m_fontSize(40.0f),
m_style(QAbstract3DSeries::MeshUserDefined),
m_smooth(true)
{
m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony);
QFont font = m_graph->activeTheme()->font();
font.setPointSize(m_fontSize);
m_graph->activeTheme()->setFont(font);
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);
m_graph->setAxisX(new QValue3DAxis);
m_graph->setAxisY(new QValue3DAxis);
m_graph->setAxisZ(new QValue3DAxis);
QScatterDataProxy *proxy = new QScatterDataProxy;
QScatter3DSeries *series = new QScatter3DSeries(proxy);
series->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel");
m_graph->addSeries(series);
QObject::connect(&m_rotationTimer, &QTimer::timeout, this,
&ScatterDataModifier::triggerRotation);
addData();
}
ScatterDataModifier::~ScatterDataModifier()
{
delete m_graph;
}
void ScatterDataModifier::addData()
{
// Configure the axes according to the data
m_graph->axisX()->setTitle("X");
m_graph->axisY()->setTitle("Y");
m_graph->axisZ()->setTitle("Z");
m_graph->axisX()->setRange(-limit, limit);
m_graph->axisY()->setRange(-1.0f, 1.0f);
m_graph->axisZ()->setRange(-limit, limit);
QScatterDataArray *dataArray = new QScatterDataArray;
dataArray->resize(numberOfCols * numberOfRows);
QScatterDataItem *ptrToDataArray = &dataArray->first();
float angleStep = 360.0f / float(numberOfCols);
float latAngleStep = 100.0f / float(numberOfRows);
for (float i = 0; i < numberOfRows; i++) {
float latAngle = float(i) * latAngleStep + 40.0f;
float radius = qSin(qDegreesToRadians(latAngle)) * limit;
float y = qCos(qDegreesToRadians(latAngle)) * 1.0f;
#ifdef HEDGEHOG
float angleZ = qRadiansToDegrees(qAtan((y * limit / 2.0f) / radius));
QQuaternion rotationZ = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 0.0f, 1.0f), angleZ - 90.0f);
#endif
for (float j = 0; j < numberOfCols; j++) {
float angle = float(j) * angleStep;
float x = qCos(qDegreesToRadians(angle)) * radius;
float z = qSin(qDegreesToRadians(angle)) * radius;
float angleY = qRadiansToDegrees(qAtan(z / x));
if (x < 0)
angleY = 180.0f + angleY;
if (x > 0 && z < 0)
angleY = 360.0f + angleY;
#ifdef HEDGEHOG
QQuaternion rotationY = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY);
QQuaternion rotation = rotationY * rotationZ;
#else
QQuaternion rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY) *
QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), -90.0f);
#endif
ptrToDataArray->setPosition(QVector3D(x, y, z));
ptrToDataArray->setRotation(rotation);
ptrToDataArray++;
}
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
}
void ScatterDataModifier::enableOptimization(int enabled)
{
if (enabled)
m_graph->setOptimizationHints(QAbstract3DGraph::OptimizationStatic);
else
m_graph->setOptimizationHints(QAbstract3DGraph::OptimizationDefault);
}
void ScatterDataModifier::changeStyle(int style)
{
QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
if (comboBox) {
m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt());
if (m_graph->seriesList().size())
m_graph->seriesList().at(0)->setMesh(m_style);
}
}
void ScatterDataModifier::changeTheme(int theme)
{
Q3DTheme *currentTheme = m_graph->activeTheme();
currentTheme->setType(Q3DTheme::Theme(theme));
emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled());
emit gridEnabledChanged(currentTheme->isGridEnabled());
emit fontChanged(currentTheme->font());
}
void ScatterDataModifier::changePresetCamera()
{
static int preset = Q3DCamera::CameraPresetFrontLow;
m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset);
if (++preset > Q3DCamera::CameraPresetDirectlyBelow)
preset = Q3DCamera::CameraPresetFrontLow;
}
void ScatterDataModifier::changeLabelStyle()
{
m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled());
}
void ScatterDataModifier::changeFont(const QFont &font)
{
QFont newFont = font;
newFont.setPointSizeF(m_fontSize);
m_graph->activeTheme()->setFont(newFont);
}
void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
{
int quality = int(sq);
emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}
void ScatterDataModifier::triggerRotation()
{
if (m_graph->seriesList().size()) {
int selectedIndex = m_graph->seriesList().at(0)->selectedItem();
if (selectedIndex != QScatter3DSeries::invalidSelectionIndex()) {
static float itemAngle = 0.0f;
QScatterDataItem item(*(m_graph->seriesList().at(0)->dataProxy()->itemAt(selectedIndex)));
QQuaternion itemRotation = QQuaternion::fromAxisAndAngle(0.0f, 0.0f, 1.0f, itemAngle++);
item.setRotation(itemRotation);
m_graph->seriesList().at(0)->dataProxy()->setItem(selectedIndex, item);
} else {
static float seriesAngle = 0.0f;
QQuaternion rotation = QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 1.0f, seriesAngle++);
m_graph->seriesList().at(0)->setMeshRotation(rotation);
}
}
}
void ScatterDataModifier::changeShadowQuality(int quality)
{
QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
m_graph->setShadowQuality(sq);
}
void ScatterDataModifier::setBackgroundEnabled(int enabled)
{
m_graph->activeTheme()->setBackgroundEnabled((bool)enabled);
}
void ScatterDataModifier::setGridEnabled(int enabled)
{
m_graph->activeTheme()->setGridEnabled((bool)enabled);
}
void ScatterDataModifier::toggleRotation()
{
if (m_rotationTimer.isActive())
m_rotationTimer.stop();
else
m_rotationTimer.start(20);
}