blob: 6b2a57a8564562421b8a06e5120d6151ad774c25 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "volumetrictest.h"
#include <QtDataVisualization/qbar3dseries.h>
#include <QtDataVisualization/qvalue3daxis.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/q3dcamera.h>
#include <QtDataVisualization/q3dtheme.h>
#include <QtDataVisualization/qcustom3dlabel.h>
#include <QtCore/qmath.h>
#include <QtGui/QRgb>
#include <QtGui/QImage>
#include <QtWidgets/QLabel>
#include <QtCore/QDebug>
using namespace QtDataVisualization;
const int imageCount = 512;
const float xMiddle = 100.0f;
const float yMiddle = 2.5f;
const float zMiddle = 100.0f;
const float xRange = 40.0f;
const float yRange = 7.5f;
const float zRange = 20.0f;
VolumetricModifier::VolumetricModifier(QAbstract3DGraph *scatter)
: m_graph(scatter),
m_volumeItem(0),
m_volumeItem2(0),
m_volumeItem3(0),
m_sliceIndexX(0),
m_sliceIndexY(0),
m_sliceIndexZ(0)
{
m_graph->activeTheme()->setType(Q3DTheme::ThemeQt);
//m_graph->activeTheme()->setType(Q3DTheme::ThemeIsabelle);
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityNone);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);
m_graph->setOrthoProjection(true);
//m_graph->scene()->activeCamera()->setTarget(QVector3D(-2.0f, 1.0f, 2.0f));
m_scatterGraph = qobject_cast<Q3DScatter *>(m_graph);
m_surfaceGraph = qobject_cast<Q3DSurface *>(m_graph);
m_barGraph = qobject_cast<Q3DBars *>(m_graph);
if (m_scatterGraph) {
m_scatterGraph->axisX()->setRange(xMiddle - xRange, xMiddle + xRange);
m_scatterGraph->axisX()->setSegmentCount(8);
m_scatterGraph->axisY()->setRange(yMiddle - yRange, yMiddle + yRange);
m_scatterGraph->axisY()->setSegmentCount(3);
m_scatterGraph->axisZ()->setRange(zMiddle - zRange, zMiddle + zRange);
m_scatterGraph->axisZ()->setSegmentCount(8);
} else if (m_surfaceGraph) {
m_surfaceGraph->axisX()->setRange(xMiddle - xRange, xMiddle + xRange);
m_surfaceGraph->axisX()->setSegmentCount(8);
m_surfaceGraph->axisY()->setRange(yMiddle - yRange, yMiddle + yRange);
m_surfaceGraph->axisY()->setSegmentCount(3);
m_surfaceGraph->axisZ()->setRange(zMiddle - zRange, zMiddle + zRange);
m_surfaceGraph->axisZ()->setSegmentCount(8);
} else if (m_barGraph) {
QStringList rowLabels;
QStringList columnLabels;
for (int i = 0; i < xMiddle + xRange; i++) {
if (i % 5 == 0)
columnLabels << QString::number(i);
else
columnLabels << QString();
}
for (int i = 0; i < zMiddle + zRange; i++) {
if (i % 5 == 0)
rowLabels << QString::number(i);
else
rowLabels << QString();
}
QBar3DSeries *series = new QBar3DSeries;
QBarDataArray *array = new QBarDataArray();
array->reserve(zRange * 2 + 1);
for (int i = 0; i < zRange * 2 + 1; i++)
array->append(new QBarDataRow(xRange * 2 + 1));
series->dataProxy()->resetArray(array, rowLabels, columnLabels);
m_barGraph->addSeries(series);
m_barGraph->columnAxis()->setRange(xMiddle - xRange, xMiddle + xRange);
m_barGraph->valueAxis()->setRange(yMiddle - yRange, yMiddle + yRange);
m_barGraph->rowAxis()->setRange(zMiddle - zRange, zMiddle + zRange);
//m_barGraph->setReflection(true);
}
m_graph->activeTheme()->setBackgroundEnabled(false);
createVolume();
createAnotherVolume();
createYetAnotherVolume();
// m_volumeItem->setUseHighDefShader(false);
// m_volumeItem2->setUseHighDefShader(false);
// m_volumeItem3->setUseHighDefShader(false);
m_volumeItem->setScalingAbsolute(false);
m_volumeItem2->setScalingAbsolute(false);
m_volumeItem3->setScalingAbsolute(false);
m_volumeItem->setPositionAbsolute(false);
m_volumeItem2->setPositionAbsolute(false);
m_volumeItem3->setPositionAbsolute(false);
m_plainItem = new QCustom3DItem;
QImage texture(2, 2, QImage::Format_ARGB32);
texture.fill(QColor(200, 200, 200, 130));
m_plainItem->setMeshFile(QStringLiteral(":/mesh"));
m_plainItem->setTextureImage(texture);
m_plainItem->setRotation(m_volumeItem->rotation());
m_plainItem->setPosition(QVector3D(xMiddle + xRange / 2.0f, yMiddle + yRange / 2.0f, zMiddle));
m_plainItem->setScaling(QVector3D(20.0f, 5.0f, 10.0f));
m_plainItem->setScalingAbsolute(false);
m_graph->addCustomItem(m_volumeItem);
m_graph->addCustomItem(m_volumeItem2);
m_graph->addCustomItem(m_volumeItem3);
m_graph->addCustomItem(m_plainItem);
//m_graph->setMeasureFps(true);
// Create label to cut through the volume 3
QCustom3DLabel *label = new QCustom3DLabel;
label->setText(QStringLiteral("FOO BAR - FOO BAR - FOO BAR"));
QFont font;
font.setPixelSize(100);
label->setFont(font);
label->setScaling(QVector3D(2.0f, 2.0f, 0.0f));
label->setRotationAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 45.0f);
label->setPosition(m_volumeItem3->position());
label->setPositionAbsolute(false);
label->setScalingAbsolute(true);
m_graph->addCustomItem(label);
QObject::connect(m_graph, &QAbstract3DGraph::currentFpsChanged, this,
&VolumetricModifier::handleFpsChange);
// QObject::connect(m_graph->scene(), &Q3DScene::viewportChanged, this,
// &VolumetricModifier::handleFpsChange);
}
VolumetricModifier::~VolumetricModifier()
{
delete m_graph;
}
void VolumetricModifier::setFpsLabel(QLabel *fpsLabel)
{
m_fpsLabel = fpsLabel;
}
void VolumetricModifier::sliceX(int enabled)
{
m_volumeItem->setSliceIndexX(enabled ? m_sliceIndexX : -1);
m_volumeItem2->setSliceIndexX(enabled ? m_sliceIndexX : -1);
}
void VolumetricModifier::sliceY(int enabled)
{
m_volumeItem->setSliceIndexY(enabled ? m_sliceIndexY : -1);
m_volumeItem2->setSliceIndexY(enabled ? m_sliceIndexY : -1);
}
void VolumetricModifier::sliceZ(int enabled)
{
m_volumeItem->setSliceIndexZ(enabled ? m_sliceIndexZ : -1);
m_volumeItem2->setSliceIndexZ(enabled ? m_sliceIndexZ : -1);
}
void VolumetricModifier::adjustSliceX(int value)
{
m_sliceIndexX = int(float(value) / (1024.0f / m_volumeItem->textureWidth()));
if (m_sliceIndexX == m_volumeItem->textureWidth())
m_sliceIndexX--;
qDebug() << "m_sliceIndexX:" << m_sliceIndexX;
if (m_volumeItem->sliceIndexX() != -1) {
m_volumeItem->setSliceIndexX(m_sliceIndexX);
m_volumeItem2->setSliceIndexX(m_sliceIndexX);
}
m_sliceLabelX->setPixmap(QPixmap::fromImage(
m_volumeItem->renderSlice(Qt::XAxis, m_sliceIndexX)));
}
void VolumetricModifier::adjustSliceY(int value)
{
m_sliceIndexY = int(float(value) / (1024.0f / m_volumeItem->textureHeight()));
if (m_sliceIndexY == m_volumeItem->textureHeight())
m_sliceIndexY--;
qDebug() << "m_sliceIndexY:" << m_sliceIndexY;
if (m_volumeItem->sliceIndexY() != -1) {
m_volumeItem->setSliceIndexY(m_sliceIndexY);
m_volumeItem2->setSliceIndexY(m_sliceIndexY);
}
m_sliceLabelY->setPixmap(QPixmap::fromImage(
m_volumeItem->renderSlice(Qt::YAxis, m_sliceIndexY)));
}
void VolumetricModifier::adjustSliceZ(int value)
{
m_sliceIndexZ = int(float(value) / (1024.0f / m_volumeItem->textureDepth()));
if (m_sliceIndexZ == m_volumeItem->textureDepth())
m_sliceIndexZ--;
qDebug() << "m_sliceIndexZ:" << m_sliceIndexZ;
if (m_volumeItem->sliceIndexZ() != -1) {
m_volumeItem->setSliceIndexZ(m_sliceIndexZ);
m_volumeItem2->setSliceIndexZ(m_sliceIndexZ);
}
m_sliceLabelZ->setPixmap(QPixmap::fromImage(
m_volumeItem->renderSlice(Qt::ZAxis, m_sliceIndexZ)));
}
void VolumetricModifier::handleFpsChange()
{
const QString fpsFormat = QStringLiteral("Fps: %1");
int fps10 = int(m_graph->currentFps() * 10.0);
m_fpsLabel->setText(fpsFormat.arg(QString::number(qreal(fps10) / 10.0)));
// const QString sceneDimensionsFormat = QStringLiteral("%1 x %2");
// m_fpsLabel->setText(sceneDimensionsFormat
// .arg(m_graph->scene()->viewport().width())
// .arg(m_graph->scene()->viewport().height()));
}
void VolumetricModifier::testSubtextureSetting()
{
// Setting the rendered Slice as subtexture should result in identical volume
QVector<uchar> dataBefore = *m_volumeItem->textureData();
dataBefore[0] = dataBefore.at(0); // Make sure we are detached
checkRenderCase(1, Qt::XAxis, 56, dataBefore, m_volumeItem);
checkRenderCase(2, Qt::YAxis, 64, dataBefore, m_volumeItem);
checkRenderCase(3, Qt::ZAxis, 87, dataBefore, m_volumeItem);
checkRenderCase(4, Qt::XAxis, 0, dataBefore, m_volumeItem);
checkRenderCase(5, Qt::YAxis, 0, dataBefore, m_volumeItem);
checkRenderCase(6, Qt::ZAxis, 0, dataBefore, m_volumeItem);
checkRenderCase(7, Qt::XAxis, m_volumeItem->textureWidth() - 1, dataBefore, m_volumeItem);
checkRenderCase(8, Qt::YAxis, m_volumeItem->textureHeight() - 1, dataBefore, m_volumeItem);
checkRenderCase(9, Qt::ZAxis, m_volumeItem->textureDepth() - 1, dataBefore, m_volumeItem);
dataBefore = *m_volumeItem2->textureData();
dataBefore[0] = dataBefore.at(0); // Make sure we are detached
checkRenderCase(11, Qt::XAxis, 56, dataBefore, m_volumeItem2);
checkRenderCase(12, Qt::YAxis, 64, dataBefore, m_volumeItem2);
checkRenderCase(13, Qt::ZAxis, 87, dataBefore, m_volumeItem2);
checkRenderCase(14, Qt::XAxis, 0, dataBefore, m_volumeItem2);
checkRenderCase(15, Qt::YAxis, 0, dataBefore, m_volumeItem2);
checkRenderCase(16, Qt::ZAxis, 0, dataBefore, m_volumeItem2);
checkRenderCase(17, Qt::XAxis, m_volumeItem2->textureWidth() - 1, dataBefore, m_volumeItem2);
checkRenderCase(18, Qt::YAxis, m_volumeItem2->textureHeight() - 1, dataBefore, m_volumeItem2);
checkRenderCase(19, Qt::ZAxis, m_volumeItem2->textureDepth() - 1, dataBefore, m_volumeItem2);
// Do some visible swaps on volume 3
QImage slice = m_volumeItem3->renderSlice(Qt::XAxis, 144);
slice = slice.mirrored();
m_volumeItem3->setSubTextureData(Qt::XAxis, 144, slice);
slice = m_volumeItem3->renderSlice(Qt::YAxis, 80);
slice = slice.mirrored();
m_volumeItem3->setSubTextureData(Qt::YAxis, 80, slice);
slice = m_volumeItem3->renderSlice(Qt::ZAxis, 190);
slice = slice.mirrored(true, false);
m_volumeItem3->setSubTextureData(Qt::ZAxis, 190, slice);
}
void VolumetricModifier::adjustRangeX(int value)
{
float adjustment = float(value - 512) / 10.0f;
if (m_scatterGraph)
m_scatterGraph->axisX()->setRange(xMiddle + adjustment - xRange, xMiddle + adjustment + xRange);
if (m_surfaceGraph)
m_surfaceGraph->axisX()->setRange(xMiddle + adjustment - xRange, xMiddle + adjustment + xRange);
if (m_barGraph)
m_barGraph->columnAxis()->setRange(xMiddle + adjustment - xRange, xMiddle + adjustment + xRange);
}
void VolumetricModifier::adjustRangeY(int value)
{
float adjustment = float(value - 512) / 10.0f;
if (m_scatterGraph)
m_scatterGraph->axisY()->setRange(yMiddle + adjustment - yRange, yMiddle + adjustment + yRange);
if (m_surfaceGraph)
m_surfaceGraph->axisY()->setRange(yMiddle + adjustment - yRange, yMiddle + adjustment + yRange);
if (m_barGraph)
m_barGraph->valueAxis()->setRange(yMiddle + adjustment - yRange, yMiddle + adjustment + yRange);
}
void VolumetricModifier::adjustRangeZ(int value)
{
float adjustment = float(value - 512) / 10.0f;
if (m_scatterGraph)
m_scatterGraph->axisZ()->setRange(zMiddle + adjustment - zRange, zMiddle + adjustment + zRange);
if (m_surfaceGraph)
m_surfaceGraph->axisZ()->setRange(zMiddle + adjustment - zRange, zMiddle + adjustment + zRange);
if (m_barGraph)
m_barGraph->rowAxis()->setRange(zMiddle + adjustment - zRange, zMiddle + adjustment + zRange);
}
void VolumetricModifier::testBoundsSetting()
{
static QVector3D scaling1 = m_volumeItem->scaling();
static QVector3D scaling2 = m_volumeItem2->scaling();
static QVector3D scaling3 = m_volumeItem3->scaling();
static QVector3D scaleVector = QVector3D(0.5f, 0.3f, 0.2f);
if (m_volumeItem->isScalingAbsolute()) {
m_volumeItem->setScalingAbsolute(false);
m_volumeItem2->setScalingAbsolute(false);
m_volumeItem3->setScalingAbsolute(false);
m_volumeItem->setScaling(scaling1);
m_volumeItem2->setScaling(scaling2);
m_volumeItem3->setScaling(scaling3);
} else {
m_volumeItem->setScalingAbsolute(true);
m_volumeItem2->setScalingAbsolute(true);
m_volumeItem3->setScalingAbsolute(true);
m_volumeItem->setScaling(scaleVector);
m_volumeItem2->setScaling(scaleVector);
m_volumeItem3->setScaling(scaleVector);
}
}
void VolumetricModifier::checkRenderCase(int id, Qt::Axis axis, int index,
const QVector<uchar> &dataBefore,
QCustom3DVolume *volumeItem)
{
QImage slice = volumeItem->renderSlice(axis, index);
volumeItem->setSubTextureData(axis, index, slice);
if (dataBefore == *volumeItem->textureData())
qDebug() << __FUNCTION__ << "Case:" << id << "Vectors identical";
else
qDebug() << __FUNCTION__ << "Case:" << id << "BUG: VECTORS DIFFER!";
}
void VolumetricModifier::createVolume()
{
m_volumeItem = new QCustom3DVolume;
m_volumeItem->setTextureFormat(QImage::Format_ARGB32);
m_volumeItem->setRotation(QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 0.0f, 20.0f));
m_volumeItem->setPosition(QVector3D(xMiddle - (xRange / 2.0f), yMiddle + (yRange / 2.0f), zMiddle));
//m_volumeItem->setPosition(QVector3D(xMiddle, yMiddle, zMiddle));
m_volumeItem->setDrawSliceFrames(true);
m_volumeItem->setDrawSlices(true);
QImage logo;
logo.load(QStringLiteral(":/logo_no_padding.png"));
//logo.load(QStringLiteral(":/logo.png"));
qDebug() << "image dimensions:" << logo.width() << logo.height()
<< logo.sizeInBytes() << (logo.width() * logo.height())
<< logo.bytesPerLine();
QVector<QImage *> imageArray(imageCount);
for (int i = 0; i < imageCount; i++) {
QImage *newImage = new QImage(logo);
imageArray[i] = newImage;
}
m_volumeItem->createTextureData(imageArray);
for (int i = 0; i < imageCount; i++)
delete imageArray[i];
m_sliceIndexX = m_volumeItem->textureWidth() / 2;
m_sliceIndexY = m_volumeItem->textureWidth() / 2;
m_sliceIndexZ = m_volumeItem->textureWidth() / 2;
QVector<QRgb> colorTable = m_volumeItem->colorTable();
// Hack some alpha to the picture
for (int i = 0; i < colorTable.size(); i++) {
if (qAlpha(colorTable.at(i)) > 0) {
colorTable[i] = qRgba(qRed(colorTable.at(i)),
qGreen(colorTable.at(i)),
qBlue(colorTable.at(i)),
50);
}
}
colorTable.append(qRgba(0, 0, 0, 0));
colorTable.append(qRgba(255, 0, 0, 255));
colorTable.append(qRgba(0, 255, 0, 255));
colorTable.append(qRgba(0, 0, 255, 255));
m_volumeItem->setColorTable(colorTable);
int alphaIndex = colorTable.size() - 4;
int redIndex = colorTable.size() - 3;
int greenIndex = colorTable.size() - 2;
int blueIndex = colorTable.size() - 1;
int width = m_volumeItem->textureDataWidth();
int height = m_volumeItem->textureHeight();
int depth = m_volumeItem->textureDepth();
int frameSize = width * height;
qDebug() << width << height << depth << m_volumeItem->textureData()->size();
m_volumeItem->setScaling(QVector3D(xRange, yRange, zRange) / 2.0f);
uchar *data = m_volumeItem->textureData()->data();
uchar *p = data;
// Change one picture using subtexture replacement
QImage flipped = logo.mirrored();
m_volumeItem->setSubTextureData(Qt::ZAxis, 100, flipped);
// Clean up the two extra pixels
p = data + width - 1;
for (int k = 0; k < depth; k++) {
for (int j = 0; j < height; j++) {
*p = alphaIndex;
p += width;
}
}
p = data + width - 2;
for (int k = 0; k < depth; k++) {
for (int j = 0; j < height; j++) {
*p = alphaIndex;
p += width;
}
}
// Red first subtexture
p = data;
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
*p = redIndex;
p++;
}
}
// Red last subtexture
// p = data + frameSize * (imageCount - 1);
// for (int j = 0; j < height; j++) {
// for (int i = 0; i < width; i++) {
// *p = redIndex;
// p++;
// }
// }
// // Blue second to last subtexture
// p = data + frameSize * (imageCount - 2);
// for (int j = 0; j < height; j++) {
// for (int i = 0; i < width; i++) {
// *p = blueIndex;
// p++;
// }
// }
// Blue x = 0
// p = data;
// for (int k = 0; k < depth; k++) {
// for (int j = 0; j < height; j++) {
// *p = blueIndex;
// p += width;
// }
// }
// Blue x = max
p = data + width - 1;
for (int k = 0; k < depth; k++) {
for (int j = 0; j < height; j++) {
*p = blueIndex;
p += width;
}
}
// green x = max - 1
p = data + width - 2;
for (int k = 0; k < depth; k++) {
for (int j = 0; j < height; j++) {
*p = greenIndex;
p += width;
}
}
// Green y = 0
p = data;
for (int k = 0; k < depth; k++) {
for (int i = 0; i < width; i++) {
*p = greenIndex;
p++;
}
p += (frameSize - width);
}
// Green y = max
// p = data + frameSize - width;
// for (int k = 0; k < depth; k++) {
// for (int i = 0; i < width; i++) {
// *p = greenIndex;
// p++;
// }
// p += (frameSize - width);
// }
}
void VolumetricModifier::createAnotherVolume()
{
m_volumeItem2 = new QCustom3DVolume;
m_volumeItem2->setTextureFormat(QImage::Format_ARGB32);
m_volumeItem2->setPosition(QVector3D(xMiddle + (xRange / 2.0f), yMiddle - (yRange / 2.0f), zMiddle));
QImage logo;
logo.load(QStringLiteral(":/logo_no_padding.png"));
//logo.load(QStringLiteral(":/logo.png"));
logo = logo.convertToFormat(QImage::Format_ARGB8555_Premultiplied);
qDebug() << "second image dimensions:" << logo.width() << logo.height()
<< logo.sizeInBytes() << (logo.width() * logo.height())
<< logo.bytesPerLine();
logo.save("d:/qt/goobar.png");
QVector<QImage *> imageArray(imageCount);
for (int i = 0; i < imageCount; i++) {
QImage *newImage = new QImage(logo);
imageArray[i] = newImage;
}
m_volumeItem2->createTextureData(imageArray);
for (int i = 0; i < imageCount; i++)
delete imageArray[i];
m_sliceIndexX = m_volumeItem2->textureWidth() / 2;
m_sliceIndexY = m_volumeItem2->textureWidth() / 2;
m_sliceIndexZ = m_volumeItem2->textureWidth() / 2;
int width = m_volumeItem2->textureWidth();
int height = m_volumeItem2->textureHeight();
int depth = m_volumeItem2->textureDepth();
qDebug() << width << height << depth << m_volumeItem2->textureData()->size();
m_volumeItem2->setScaling(QVector3D(float(width) / float(depth) * xRange * 2.0f,
float(height) / float(depth) * yRange * 2.0f,
zRange * 2.0f));
// Change one picture using subtexture replacement
QImage flipped = logo.mirrored();
m_volumeItem2->setSubTextureData(Qt::ZAxis, 100, flipped);
//m_volumeItem2->setAlphaMultiplier(0.2f);
m_volumeItem2->setPreserveOpacity(false);
}
void VolumetricModifier::createYetAnotherVolume()
{
m_volumeItem3 = new QCustom3DVolume;
m_volumeItem3->setTextureFormat(QImage::Format_Indexed8);
// m_volumeItem2->setRotation(QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 0.0f, 10.0f));
m_volumeItem3->setPosition(QVector3D(xMiddle - (xRange / 2.0f), yMiddle - (yRange / 2.0f), zMiddle));
// m_volumeItem3->setTextureDimensions(m_volumeItem->textureDataWidth(),
// m_volumeItem->textureHeight(),
// m_volumeItem->textureDepth());
m_volumeItem3->setTextureDimensions(200, 200, 200);
QVector<uchar> *tdata = new QVector<uchar>(m_volumeItem3->textureDataWidth()
* m_volumeItem3->textureHeight()
* m_volumeItem3->textureDepth());
tdata->fill(0);
m_volumeItem3->setTextureData(tdata);
m_sliceIndexX = m_volumeItem3->textureWidth() / 2;
m_sliceIndexY = m_volumeItem3->textureWidth() / 2;
m_sliceIndexZ = m_volumeItem3->textureWidth() / 2;
QVector<QRgb> colorTable = m_volumeItem->colorTable();
colorTable[0] = qRgba(0, 0, 0, 0);
m_volumeItem3->setColorTable(colorTable);
int redIndex = colorTable.size() - 3;
int greenIndex = colorTable.size() - 2;
int blueIndex = colorTable.size() - 1;
int width = m_volumeItem3->textureDataWidth();
int height = m_volumeItem3->textureHeight();
int depth = m_volumeItem3->textureDepth();
int frameSize = width * height;
qDebug() << width << height << depth << m_volumeItem3->textureData()->size();
m_volumeItem3->setScaling(m_volumeItem->scaling());
uchar *data = tdata->data();
uchar *p = data;
// Red first subtexture
// for (int j = 0; j < height; j++) {
// for (int i = 0; i < width; i++) {
// *p = redIndex;
// p++;
// }
// }
// Red last subtexture
p = data + frameSize * (depth - 1);
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
*p = redIndex;
p++;
}
}
// green edge
p = data + frameSize * (depth - 1);
for (int i = 0; i < width; i++) {
*p = greenIndex;
p++;
}
for (int j = 2; j < height; j++) {
*p = greenIndex;
p += width - 1;
*p = j % 7 ? greenIndex : blueIndex;
p++;
}
for (int i = 0; i < width; i++) {
*p = greenIndex;
p++;
}
// // Blue second to last subtexture
// p = data + frameSize * (depth - 2);
// for (int j = 0; j < height; j++) {
// for (int i = 0; i < width; i++) {
// *p = blueIndex;
// p++;
// }
// }
// // green third to last subtexture
// p = data + frameSize * (depth - 3);
// for (int j = 0; j < height; j++) {
// for (int i = 0; i < width; i++) {
// *p = greenIndex;
// p++;
// }
// }
// Blue x = 0
p = data;
for (int k = 0; k < depth; k++) {
for (int j = 0; j < height; j++) {
*p = blueIndex;
p += width;
}
}
// // Blue x = max
// p = data + width - 1;
// for (int k = 0; k < depth; k++) {
// for (int j = 0; j < height; j++) {
// *p = blueIndex;
// p += width;
// }
// }
// Green y = 0
// p = data;
// for (int k = 0; k < depth; k++) {
// for (int i = 0; i < width; i++) {
// *p = greenIndex;
// p++;
// }
// p += (frameSize - width);
// }
// // Green y = max
p = data + frameSize - width;
for (int k = 0; k < depth; k++) {
for (int i = 0; i < width; i++) {
*p = greenIndex;
p++;
}
p += (frameSize - width);
}
// // Fill with alternating pixels
// p = data;
// for (int k = 0; k < (depth * width * height / 4); k++) {
// *p = greenIndex;
// p++;
// *p = greenIndex;
// p++;
// *p = blueIndex;
// p++;
// *p = redIndex;
// p++;
// }
}
void VolumetricModifier::setSliceLabels(QLabel *xLabel, QLabel *yLabel, QLabel *zLabel)
{
m_sliceLabelX = xLabel;
m_sliceLabelY = yLabel;
m_sliceLabelZ = zLabel;
adjustSliceX(512);
adjustSliceY(512);
adjustSliceZ(512);
}