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| |
| #include "customrenderitem.h" |
| #include <QQuickWindow> |
| #include <QSGRendererInterface> |
| |
| #include "openglrenderer.h" |
| #ifdef Q_OS_MACOS |
| #include "metalrenderer.h" |
| #endif |
| #if QT_CONFIG(d3d12) |
| #include "d3d12renderer.h" |
| #endif |
| #include "softwarerenderer.h" |
| |
| //! [1] |
| CustomRenderItem::CustomRenderItem(QQuickItem *parent) |
| : QQuickItem(parent) |
| { |
| // Our item shows something so set the flag. |
| setFlag(ItemHasContents); |
| } |
| //! [1] |
| |
| //! [2] |
| QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| { |
| QSGRenderNode *n = static_cast<QSGRenderNode *>(node); |
| |
| QSGRendererInterface *ri = window()->rendererInterface(); |
| if (!ri) |
| return nullptr; |
| |
| switch (ri->graphicsApi()) { |
| case QSGRendererInterface::OpenGL: |
| Q_FALLTHROUGH(); |
| case QSGRendererInterface::OpenGLRhi: |
| #if QT_CONFIG(opengl) |
| if (!n) |
| n = new OpenGLRenderNode; |
| static_cast<OpenGLRenderNode *>(n)->sync(this); |
| #endif |
| break; |
| |
| case QSGRendererInterface::MetalRhi: |
| // Restore when QTBUG-78580 is done and the .pro is updated accordingly |
| //#ifdef Q_OS_DARWIN |
| #ifdef Q_OS_MACOS |
| if (!n) { |
| MetalRenderNode *metalNode = new MetalRenderNode; |
| n = metalNode; |
| metalNode->resourceBuilder()->setWindow(window()); |
| QObject::connect(window(), &QQuickWindow::beforeRendering, |
| metalNode->resourceBuilder(), &MetalRenderNodeResourceBuilder::build); |
| } |
| static_cast<MetalRenderNode *>(n)->sync(this); |
| #endif |
| break; |
| |
| case QSGRendererInterface::Direct3D12: // ### Qt 6: remove |
| #if QT_CONFIG(d3d12) |
| if (!n) |
| n = new D3D12RenderNode; |
| static_cast<D3D12RenderNode *>(n)->sync(this); |
| #endif |
| break; |
| |
| case QSGRendererInterface::Software: |
| if (!n) |
| n = new SoftwareRenderNode; |
| static_cast<SoftwareRenderNode *>(n)->sync(this); |
| break; |
| |
| default: |
| break; |
| } |
| |
| if (!n) |
| qWarning("QSGRendererInterface reports unknown graphics API %d", ri->graphicsApi()); |
| |
| return n; |
| } |
| //! [2] |
| |
| // This item does not support being moved between windows. If that is desired, |
| // itemChange() should be reimplemented as well. |