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import QtQuick 2.8
//! [2]
import SceneGraphRendering 2.0
//! [2]
Item {
Rectangle {
id: bg
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0; color: "steelblue" }
GradientStop { position: 1; color: "black" }
}
//! [5]
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
if (mouse.button === Qt.LeftButton) {
clipper.clip = !clipper.clip
} else if (mouse.button === Qt.RightButton) {
nonRectClipAnim.running = !nonRectClipAnim.running
if (!nonRectClipAnim.running)
clipper.rotation = 0;
}
}
}
// ![5]
Rectangle {
id: clipper
width: parent.width / 2
height: parent.height / 2
anchors.centerIn: parent
border.color: "yellow"
border.width: 2
color: "transparent"
NumberAnimation on rotation {
id: nonRectClipAnim
from: 0; to: 360; duration: 5000; loops: Animation.Infinite
running: false
}
//! [3]
CustomRenderItem {
id: renderer
width: bg.width - 20
height: bg.height - 20
x: -clipper.x + 10
y: -clipper.y + 10
transform: [
Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
Scale { id: scale; },
Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
]
}
//! [3]
}
SequentialAnimation {
PauseAnimation { duration: 3000 }
ParallelAnimation {
NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
}
NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic }
PauseAnimation { duration: 1000 }
NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic }
ParallelAnimation {
NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
}
running: true
loops: Animation.Infinite
}
//! [4]
Text {
id: label
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.margins: 20
color: "yellow"
wrapMode: Text.WordWrap
property int api: GraphicsInfo.api
text: {
var apiStr;
switch (api) {
case GraphicsInfo.OpenGL: apiStr = "OpenGL (direct)"; break;
case GraphicsInfo.Direct3D12: apiStr = "Direct3D 12 (direct)"; break;
case GraphicsInfo.Software: apiStr = "Software (QPainter)"; break;
case GraphicsInfo.OpenGLRhi: apiStr = "OpenGL (RHI)"; break;
case GraphicsInfo.MetalRhi: apiStr = "Metal (RHI)"; break;
// the example has no other QSGRenderNode subclasses
default: apiStr = "<UNSUPPORTED>"; break;
}
"Custom rendering via the graphics API " + apiStr
+ "\nLeft click to toggle clipping to yellow rect"
+ "\nRight click to rotate (can be used to exercise stencil clip instead of scissor)"
}
// ![4]
}
Text {
id: label2
anchors.top: parent.top
anchors.right: parent.right
color: "yellow"
text: "Clip: " + (clipper.clip ? "ON" : "OFF") + " Rotation: " + (nonRectClipAnim.running ? "ON" : "OFF")
}
}
}