| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct buf | |
| { | |
| float4x4 matrix; | |
| float opacity; | |
| }; | |
| struct main0_out | |
| { | |
| float4 v_color [[user(locn0)]]; | |
| float4 gl_Position [[position]]; | |
| }; | |
| struct main0_in | |
| { | |
| float4 pos [[attribute(0)]]; | |
| float4 color [[attribute(1)]]; | |
| }; | |
| vertex main0_out main0(main0_in in [[stage_in]], constant buf& ubuf [[buffer(0)]]) | |
| { | |
| main0_out out = {}; | |
| out.v_color = in.color; | |
| out.gl_Position = ubuf.matrix * in.pos; | |
| return out; | |
| } | |