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#include <QWindow>
#include <QAnimationDriver>
#include <QBasicTimer>
#include <QSharedPointer>
class Item;
QT_FORWARD_DECLARE_CLASS(QSGAbstractRenderer)
QT_FORWARD_DECLARE_CLASS(QSGEngine)
QT_FORWARD_DECLARE_CLASS(QSGRootNode)
QT_FORWARD_DECLARE_CLASS(QSGTexture)
class Window : public QWindow
{
Q_OBJECT
public:
Window();
~Window();
void addItems();
void update();
private:
void timerEvent(QTimerEvent *);
void exposeEvent(QExposeEvent *);
void mousePressEvent(QMouseEvent *);
void keyPressEvent(QKeyEvent *);
void sync();
void render();
void initialize();
void invalidate();
bool m_initialized;
QScopedPointer<QOpenGLContext> m_context;
QScopedPointer<QSGEngine> m_sgEngine;
QScopedPointer<QSGRootNode> m_sgRootNode;
QScopedPointer<QSGAbstractRenderer> m_sgRenderer;
QScopedPointer<QSGTexture> m_smileTexture;
QScopedPointer<QSGTexture> m_qtTexture;
QList<QSharedPointer<Item> > m_items;
QBasicTimer m_updateTimer;
QAnimationDriver m_animationDriver;
};