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#include "finalstate.h"
#include <QQmlContext>
#include <QQmlEngine>
#include <QQmlInfo>
FinalState::FinalState(QState *parent)
: QFinalState(parent)
{
}
QQmlListProperty<QObject> FinalState::children()
{
return QQmlListProperty<QObject>(this, &m_children, m_children.appendNoTransition, m_children.count, m_children.at, m_children.clear);
}
/*!
\qmltype FinalState
\inqmlmodule QtQml.StateMachine
\inherits QAbstractState
\ingroup statemachine-qmltypes
\since 5.4
\brief Provides a final state.
A final state is used to communicate that (part of) a StateMachine has
finished its work. When a final top-level state is entered, the state
machine's \l{State::finished}{finished}() signal is emitted. In
general, when a final substate (a child of a State) is entered, the parent
state's \l{State::finished}{finished}() signal is emitted. FinalState
is part of \l{The Declarative State Machine Framework}.
To use a final state, you create a FinalState object and add a transition
to it from another state.
\section1 Example Usage
\snippet qml/statemachine/finalstate.qml document
\clearfloat
\sa StateMachine, State
*/