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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include <private/qtquickglobal_p.h>
#include "qquickangledirection_p.h"
#if QT_CONFIG(quick_shadereffect)
#include "qquickcustomparticle_p.h"
#endif
#include "qquickellipseextruder_p.h"
#include "qquicktrailemitter_p.h"
#include "qquickfriction_p.h"
#include "qquickgravity_p.h"
#include "qquickimageparticle_p.h"
#include "qquickitemparticle_p.h"
#include "qquickage_p.h"
#include "qquicklineextruder_p.h"
#include "qquickmaskextruder_p.h"
#include "qquickparticleaffector_p.h"
#include "qquickparticleemitter_p.h"
#include "qquickparticleextruder_p.h"
#include "qquickparticlepainter_p.h"
#include "qquickparticlesmodule_p.h"
#include "qquickparticlesystem_p.h"
#include "qquickpointattractor_p.h"
#include "qquickpointdirection_p.h"
#include "qquickspritegoal_p.h"
#include "qquickdirection_p.h"
#include "qquicktargetdirection_p.h"
#include "qquickturbulence_p.h"
#include "qquickwander_p.h"
#include "qquickcumulativedirection_p.h"
#include "qquickcustomaffector_p.h"
#include "qquickrectangleextruder_p.h"
#include "qquickparticlegroup_p.h"
#include "qquickgroupgoal_p.h"
static void initResources()
{
Q_INIT_RESOURCE(particles);
}
QT_BEGIN_NAMESPACE
void QQuickParticlesModule::defineModule()
{
initResources();
const char* uri = "QtQuick.Particles";
qmlRegisterType<QQuickParticleSystem>(uri, 2, 0, "ParticleSystem");
qmlRegisterType<QQuickParticleGroup>(uri, 2, 0, "ParticleGroup");
qmlRegisterType<QQuickImageParticle>(uri, 2, 0, "ImageParticle");
#if QT_CONFIG(quick_shadereffect)
qmlRegisterType<QQuickCustomParticle>(uri, 2, 0, "CustomParticle");
#endif
qmlRegisterType<QQuickItemParticle>(uri, 2, 0, "ItemParticle");
qmlRegisterType<QQuickParticleEmitter>(uri, 2, 0, "Emitter");
qmlRegisterType<QQuickTrailEmitter>(uri, 2, 0, "TrailEmitter");
qmlRegisterType<QQuickEllipseExtruder>(uri, 2, 0, "EllipseShape");
qmlRegisterType<QQuickRectangleExtruder>(uri, 2, 0, "RectangleShape");
qmlRegisterType<QQuickLineExtruder>(uri, 2, 0, "LineShape");
qmlRegisterType<QQuickMaskExtruder>(uri, 2, 0, "MaskShape");
qmlRegisterType<QQuickPointDirection>(uri, 2, 0, "PointDirection");
qmlRegisterType<QQuickAngleDirection>(uri, 2, 0, "AngleDirection");
qmlRegisterType<QQuickTargetDirection>(uri, 2, 0, "TargetDirection");
qmlRegisterType<QQuickCumulativeDirection>(uri, 2, 0, "CumulativeDirection");
qmlRegisterType<QQuickCustomAffector>(uri, 2, 0, "Affector");
qmlRegisterType<QQuickWanderAffector>(uri, 2, 0, "Wander");
qmlRegisterType<QQuickFrictionAffector>(uri, 2, 0, "Friction");
qmlRegisterType<QQuickAttractorAffector>(uri, 2, 0, "Attractor");
qmlRegisterType<QQuickGravityAffector>(uri, 2, 0, "Gravity");
qmlRegisterType<QQuickAgeAffector>(uri, 2, 0, "Age");
qmlRegisterType<QQuickSpriteGoalAffector>(uri, 2, 0, "SpriteGoal");
qmlRegisterType<QQuickGroupGoalAffector>(uri, 2, 0, "GroupGoal");
qmlRegisterType<QQuickTurbulenceAffector>(uri, 2, 0 , "Turbulence");
//Exposed just for completeness
qmlRegisterUncreatableType<QQuickParticleAffector>(uri, 2, 0, "ParticleAffector",
QStringLiteral("Abstract type. Use one of the inheriting types instead."));
qmlRegisterUncreatableType<QQuickParticlePainter>(uri, 2, 0, "ParticlePainter",
QStringLiteral("Abstract type. Use one of the inheriting types instead."));
qmlRegisterUncreatableType<QQuickParticleExtruder>(uri, 2, 0, "ParticleExtruder",
QStringLiteral("Abstract type. Use one of the inheriting types instead."));
qmlRegisterUncreatableType<QQuickDirection>(uri, 2, 0, "NullVector",
QStringLiteral("Abstract type. Use one of the inheriting types instead."));
}
QT_END_NAMESPACE