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| |
| #include "qsgd3d12internalimagenode_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSGD3D12InternalImageNode::QSGD3D12InternalImageNode() |
| { |
| setMaterial(&m_material); |
| } |
| |
| void QSGD3D12InternalImageNode::setFiltering(QSGTexture::Filtering filtering) |
| { |
| if (m_material.filtering() == filtering) |
| return; |
| |
| m_material.setFiltering(filtering); |
| m_smoothMaterial.setFiltering(filtering); |
| markDirty(DirtyMaterial); |
| } |
| |
| void QSGD3D12InternalImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) |
| { |
| if (m_material.mipmapFiltering() == filtering) |
| return; |
| |
| m_material.setMipmapFiltering(filtering); |
| m_smoothMaterial.setMipmapFiltering(filtering); |
| markDirty(DirtyMaterial); |
| } |
| |
| void QSGD3D12InternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode) |
| { |
| if (m_material.verticalWrapMode() == wrapMode) |
| return; |
| |
| m_material.setVerticalWrapMode(wrapMode); |
| m_smoothMaterial.setVerticalWrapMode(wrapMode); |
| markDirty(DirtyMaterial); |
| } |
| |
| void QSGD3D12InternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) |
| { |
| if (m_material.horizontalWrapMode() == wrapMode) |
| return; |
| |
| m_material.setHorizontalWrapMode(wrapMode); |
| m_smoothMaterial.setHorizontalWrapMode(wrapMode); |
| markDirty(DirtyMaterial); |
| } |
| |
| void QSGD3D12InternalImageNode::updateMaterialAntialiasing() |
| { |
| if (m_antialiasing) |
| setMaterial(&m_smoothMaterial); |
| else |
| setMaterial(&m_material); |
| } |
| |
| void QSGD3D12InternalImageNode::setMaterialTexture(QSGTexture *texture) |
| { |
| m_material.setTexture(texture); |
| m_smoothMaterial.setTexture(texture); |
| } |
| |
| QSGTexture *QSGD3D12InternalImageNode::materialTexture() const |
| { |
| return m_material.texture(); |
| } |
| |
| bool QSGD3D12InternalImageNode::updateMaterialBlending() |
| { |
| const bool alpha = m_material.flags() & QSGMaterial::Blending; |
| if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) { |
| m_material.setFlag(QSGMaterial::Blending, !alpha); |
| return true; |
| } |
| return false; |
| } |
| |
| bool QSGD3D12InternalImageNode::supportsWrap(const QSize &) const |
| { |
| return true; |
| } |
| |
| QT_END_NAMESPACE |