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#include "qv4memberdata_p.h"
#include <private/qv4mm_p.h>
#include "qv4value_p.h"
using namespace QV4;
DEFINE_MANAGED_VTABLE(MemberData);
static size_t nextPowerOfTwo(size_t s)
{
--s;
s |= s >> 1;
s |= s >> 2;
s |= s >> 4;
s |= s >> 8;
s |= s >> 16;
#if (QT_POINTER_SIZE == 8)
s |= s >> 32;
#endif
++s;
return s;
}
Heap::MemberData *MemberData::allocate(ExecutionEngine *e, uint n, Heap::MemberData *old)
{
Q_ASSERT(!old || old->values.size <= n);
if (!n)
n = 4;
size_t alloc = MemoryManager::align(sizeof(Heap::MemberData) + (n - 1)*sizeof(Value));
// round up to next power of two to avoid quadratic behaviour for very large objects
alloc = nextPowerOfTwo(alloc);
// The above code can overflow in a number of interesting ways. All of those are unsigned,
// and therefore defined behavior. Still, apply some sane bounds.
const size_t intMax = std::numeric_limits<int>::max();
if (alloc > intMax)
alloc = intMax;
Heap::MemberData *m;
if (old) {
const size_t oldSize = sizeof(Heap::MemberData) + (old->values.size - 1) * sizeof(Value);
if (oldSize > alloc)
alloc = oldSize;
m = e->memoryManager->allocManaged<MemberData>(alloc);
// no write barrier required here
memcpy(m, old, oldSize);
} else {
m = e->memoryManager->allocManaged<MemberData>(alloc);
m->init();
}
m->values.alloc = static_cast<uint>((alloc - sizeof(Heap::MemberData) + sizeof(Value))/sizeof(Value));
m->values.size = m->values.alloc;
return m;
}