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#include "qv4objectiterator_p.h"
#include "qv4object_p.h"
#include "qv4stringobject_p.h"
#include "qv4identifier_p.h"
#include "qv4argumentsobject_p.h"
#include "qv4string_p.h"
#include "qv4iterator_p.h"
#include "qv4propertykey_p.h"
using namespace QV4;
void ForInIteratorPrototype::init(ExecutionEngine *)
{
defineDefaultProperty(QStringLiteral("next"), method_next, 0);
}
PropertyKey ObjectIterator::next(Property *pd, PropertyAttributes *attrs)
{
if (!object || !iterator)
return PropertyKey::invalid();
Scope scope(engine);
ScopedPropertyKey key(scope);
while (1) {
key = iterator->next(object, pd, attrs);
if (!key->isValid()) {
object = nullptr;
return key;
}
if ((!(flags & WithSymbols) && key->isSymbol()) ||
((flags & EnumerableOnly) && !attrs->isEnumerable()))
continue;
return key;
}
}
ReturnedValue ObjectIterator::nextPropertyName(Value *value)
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Scope scope(engine);
ScopedProperty p(scope);
ScopedPropertyKey key(scope, next(p, &attrs));
if (!key->isValid())
return Encode::null();
*value = object->getValue(p->value, attrs);
if (key->isArrayIndex())
return Encode(key->asArrayIndex());
Q_ASSERT(key->isStringOrSymbol());
return key->asStringOrSymbol()->asReturnedValue();
}
ReturnedValue ObjectIterator::nextPropertyNameAsString(Value *value)
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Scope scope(engine);
ScopedProperty p(scope);
ScopedPropertyKey key(scope, next(p, &attrs));
if (!key->isValid())
return Encode::null();
*value = object->getValue(p->value, attrs);
return key->toStringOrSymbol(engine)->asReturnedValue();
}
ReturnedValue ObjectIterator::nextPropertyNameAsString()
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Scope scope(engine);
ScopedPropertyKey key(scope, next(nullptr, &attrs));
if (!key->isValid())
return Encode::null();
return key->toStringOrSymbol(engine)->asReturnedValue();
}
DEFINE_OBJECT_VTABLE(ForInIteratorObject);
void Heap::ForInIteratorObject::markObjects(Heap::Base *that, MarkStack *markStack)
{
ForInIteratorObject *o = static_cast<ForInIteratorObject *>(that);
if (o->object)
o->object->mark(markStack);
if (o->current)
o->current->mark(markStack);
o->workArea[0].mark(markStack);
o->workArea[1].mark(markStack);
Object::markObjects(that, markStack);
}
void Heap::ForInIteratorObject::destroy()
{
delete iterator;
}
ReturnedValue ForInIteratorPrototype::method_next(const FunctionObject *b, const Value *thisObject, const Value *, int)
{
const ForInIteratorObject *forIn = static_cast<const ForInIteratorObject *>(thisObject);
Q_ASSERT(forIn);
Scope scope(b);
ScopedPropertyKey key(scope, forIn->nextProperty());
bool done = false;
if (!key->isValid())
done = true;
ScopedStringOrSymbol s(scope, key->toStringOrSymbol(scope.engine));
return IteratorPrototype::createIterResultObject(scope.engine, s, done);
}
PropertyKey ForInIteratorObject::nextProperty() const
{
if (!d()->current)
return PropertyKey::invalid();
Scope scope(this);
ScopedObject c(scope, d()->current);
ScopedObject t(scope, d()->target);
ScopedObject o(scope);
ScopedProperty p(scope);
ScopedPropertyKey key(scope);
PropertyAttributes attrs;
while (1) {
while (1) {
key = d()->iterator->next(t, p, &attrs);
if (!key->isValid())
break;
if (!attrs.isEnumerable() || key->isSymbol())
continue;
// check the property is not already defined earlier in the proto chain
if (d()->current != d()->object) {
o = d()->object;
bool shadowed = false;
while (o && o->d() != c->heapObject()) {
if (o->getOwnProperty(key) != Attr_Invalid) {
shadowed = true;
break;
}
o = o->getPrototypeOf();
}
if (shadowed)
continue;
}
return key;
}
c = c->getPrototypeOf();
d()->current.set(scope.engine, c->d());
if (!c)
break;
delete d()->iterator;
d()->iterator = c->ownPropertyKeys(t.getRef());
d()->target.set(scope.engine, t->d());
if (!d()->iterator) {
scope.engine->throwTypeError();
return PropertyKey::invalid();
}
}
return PropertyKey::invalid();
}