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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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****************************************************************************/
#ifndef DESIGNERWINDOWMANAGER_P_H
#define DESIGNERWINDOWMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QScopedPointer>
#include <private/qsgrenderloop_p.h>
#include <private/qtquickglobal_p.h>
#include <private/qsgcontext_p.h>
#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
#endif
QT_BEGIN_NAMESPACE
class QQuickWindow;
class QSGContext;
class QSGDefaultRenderContext;
class QAnimationDriver;
class QQuickDesignerWindowManager : public QSGRenderLoop
{
Q_OBJECT
public:
QQuickDesignerWindowManager();
void show(QQuickWindow *window) override;
void hide(QQuickWindow *window) override;
void windowDestroyed(QQuickWindow *window) override;
void makeOpenGLContext(QQuickWindow *window);
void exposureChanged(QQuickWindow *window) override;
QImage grab(QQuickWindow *window) override;
void maybeUpdate(QQuickWindow *window) override;
void update(QQuickWindow *window) override; // identical for this implementation.
void releaseResources(QQuickWindow *) override { }
QAnimationDriver *animationDriver() const override { return nullptr; }
QSGContext *sceneGraphContext() const override;
QSGRenderContext *createRenderContext(QSGContext *) const override { return m_renderContext.data(); }
static void createOpenGLContext(QQuickWindow *window);
private:
#if QT_CONFIG(opengl)
QScopedPointer<QOpenGLContext> m_openGlContext;
#endif
QScopedPointer<QSGContext> m_sgContext;
QScopedPointer<QSGRenderContext> m_renderContext;
};
QT_END_NAMESPACE
#endif // DESIGNERWINDOWMANAGER_P_H