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** This file is part of the QtQuick module of the Qt Toolkit.
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#include "qsgcompressedtexture_p.h"
#include <QOpenGLContext>
#include <QOpenGLTexture>
#include <QOpenGLFunctions>
#include <QDebug>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtGui/private/qrhi_p.h>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio");
QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData)
: QSGTexture(*(new QSGCompressedTexturePrivate)),
m_textureData(texData)
{
m_size = m_textureData.size();
m_hasAlpha = !formatIsOpaque(m_textureData.glInternalFormat());
}
QSGCompressedTexture::~QSGCompressedTexture()
{
#if QT_CONFIG(opengl)
if (m_textureId) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
if (!funcs)
return;
funcs->glDeleteTextures(1, &m_textureId);
}
#endif
delete m_texture;
}
int QSGCompressedTexture::textureId() const
{
#if QT_CONFIG(opengl)
if (!m_textureId) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
if (!funcs)
return 0;
funcs->glGenTextures(1, &m_textureId);
}
#endif
return m_textureId;
}
int QSGCompressedTexturePrivate::comparisonKey() const
{
Q_Q(const QSGCompressedTexture);
// not textureId() as that would create an id when not yet done - that's not wanted here
if (q->m_textureId)
return q->m_textureId;
if (q->m_texture)
return int(qintptr(q->m_texture));
// two textures (and so materials) with not-yet-created texture underneath are never equal
return int(qintptr(q));
}
QSize QSGCompressedTexture::textureSize() const
{
return m_size;
}
bool QSGCompressedTexture::hasAlphaChannel() const
{
return m_hasAlpha;
}
bool QSGCompressedTexture::hasMipmaps() const
{
return false;
}
void QSGCompressedTexture::bind()
{
#if QT_CONFIG(opengl)
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
if (!funcs)
return;
if (!textureId())
return;
funcs->glBindTexture(GL_TEXTURE_2D, m_textureId);
if (m_uploaded)
return;
if (!m_textureData.isValid()) {
qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", m_textureData.logName().constData());
funcs->glBindTexture(GL_TEXTURE_2D, 0);
return;
}
if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
qCDebug(QSG_LOG_TEXTUREIO) << "Uploading texture" << m_textureData;
while (funcs->glGetError() != GL_NO_ERROR);
}
funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_textureData.glInternalFormat(),
m_size.width(), m_size.height(), 0, m_textureData.dataLength(),
m_textureData.data().constData() + m_textureData.dataOffset());
if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
GLuint error = funcs->glGetError();
if (error != GL_NO_ERROR) {
qCDebug(QSG_LOG_TEXTUREIO, "glCompressedTexImage2D failed for %s, error 0x%x", m_textureData.logName().constData(), error);
}
}
m_textureData = QTextureFileData(); // Release this memory, not needed anymore
updateBindOptions(true);
m_uploaded = true;
#endif // QT_CONFIG(opengl)
}
static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat)
{
switch (glinternalformat) {
case QOpenGLTexture::RGB_DXT1:
return { QRhiTexture::BC1, false };
case QOpenGLTexture::SRGB_DXT1:
return { QRhiTexture::BC1, true };
case QOpenGLTexture::RGBA_DXT3:
return { QRhiTexture::BC3, false };
case QOpenGLTexture::SRGB_Alpha_DXT3:
return { QRhiTexture::BC3, true };
case QOpenGLTexture::RGBA_DXT5:
return { QRhiTexture::BC5, false };
case QOpenGLTexture::SRGB_Alpha_DXT5:
return { QRhiTexture::BC5, true };
case QOpenGLTexture::RGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, false };
case QOpenGLTexture::SRGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, true };
case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, false };
case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, true };
case QOpenGLTexture::RGBA8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, false };
case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, true };
case QOpenGLTexture::RGBA_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, true };
case QOpenGLTexture::RGBA_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, true };
case QOpenGLTexture::RGBA_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, true };
case QOpenGLTexture::RGBA_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, true };
case QOpenGLTexture::RGBA_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, true };
case QOpenGLTexture::RGBA_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, true };
case QOpenGLTexture::RGBA_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, true };
case QOpenGLTexture::RGBA_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, true };
case QOpenGLTexture::RGBA_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, true };
case QOpenGLTexture::RGBA_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, true };
case QOpenGLTexture::RGBA_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, true };
case QOpenGLTexture::RGBA_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, true };
case QOpenGLTexture::RGBA_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, true };
case QOpenGLTexture::RGBA_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, false };
case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, true };
default:
return { QRhiTexture::UnknownFormat, false };
}
}
QRhiTexture *QSGCompressedTexturePrivate::rhiTexture() const
{
Q_Q(const QSGCompressedTexture);
return q->m_texture;
}
void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
{
Q_Q(QSGCompressedTexture);
if (q->m_uploaded)
return;
q->m_uploaded = true; // even if fails, no point in trying again
if (!q->m_textureData.isValid()) {
qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", q->m_textureData.logName().constData());
return;
}
const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(q->m_textureData.glInternalFormat());
if (fmt.first == QRhiTexture::UnknownFormat) {
qWarning("Unknown compressed format 0x%x", q->m_textureData.glInternalFormat());
return;
}
QRhiTexture::Flags texFlags = 0;
if (fmt.second)
texFlags |= QRhiTexture::sRGB;
if (!rhi->isTextureFormatSupported(fmt.first, texFlags)) {
qWarning("Unsupported compressed format 0x%x", q->m_textureData.glInternalFormat());
return;
}
if (!q->m_texture) {
q->m_texture = rhi->newTexture(fmt.first, q->m_size, 1, texFlags);
if (!q->m_texture->build()) {
qWarning("Failed to create QRhiTexture for compressed data");
delete q->m_texture;
q->m_texture = nullptr;
return;
}
}
// only upload mip level 0 since we never do mipmapping for compressed textures (for now?)
resourceUpdates->uploadTexture(q->m_texture, QRhiTextureUploadEntry(0, 0,
{ q->m_textureData.data().constData() + q->m_textureData.dataOffset(), q->m_textureData.dataLength() }));
q->m_textureData = QTextureFileData(); // Release this memory, not needed anymore
}
QTextureFileData QSGCompressedTexture::textureData() const
{
return m_textureData;
}
bool QSGCompressedTexture::formatIsOpaque(quint32 glTextureFormat)
{
switch (glTextureFormat) {
case QOpenGLTexture::RGB_DXT1:
case QOpenGLTexture::R_ATI1N_UNorm:
case QOpenGLTexture::R_ATI1N_SNorm:
case QOpenGLTexture::RG_ATI2N_UNorm:
case QOpenGLTexture::RG_ATI2N_SNorm:
case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
case QOpenGLTexture::R11_EAC_UNorm:
case QOpenGLTexture::R11_EAC_SNorm:
case QOpenGLTexture::RG11_EAC_UNorm:
case QOpenGLTexture::RG11_EAC_SNorm:
case QOpenGLTexture::RGB8_ETC2:
case QOpenGLTexture::SRGB8_ETC2:
case QOpenGLTexture::RGB8_ETC1:
case QOpenGLTexture::SRGB_DXT1:
return true;
break;
default:
return false;
}
}
QSGCompressedTextureFactory::QSGCompressedTextureFactory(const QTextureFileData &texData)
: m_textureData(texData)
{
}
QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) const
{
if (!m_textureData.isValid())
return nullptr;
// attempt to atlas the texture
QSGRenderContext *context = QQuickWindowPrivate::get(window)->context;
QSGTexture *t = context->compressedTextureForFactory(this);
if (t)
return t;
return new QSGCompressedTexture(m_textureData);
}
int QSGCompressedTextureFactory::textureByteCount() const
{
return qMax(0, m_textureData.data().size() - m_textureData.dataOffset());
}
QSize QSGCompressedTextureFactory::textureSize() const
{
return m_textureData.size();
}
QT_END_NAMESPACE