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#ifndef QSGBASICINTERNALIMAGENODE_P_H
#define QSGBASICINTERNALIMAGENODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGBasicInternalImageNode : public QSGInternalImageNode
{
public:
QSGBasicInternalImageNode();
void setTargetRect(const QRectF &rect) override;
void setInnerTargetRect(const QRectF &rect) override;
void setInnerSourceRect(const QRectF &rect) override;
void setSubSourceRect(const QRectF &rect) override;
void setTexture(QSGTexture *texture) override;
void setAntialiasing(bool antialiasing) override;
void setMirror(bool mirror) override;
void update() override;
void preprocess() override;
static QSGGeometry *updateGeometry(const QRectF &targetRect,
const QRectF &innerTargetRect,
const QRectF &sourceRect,
const QRectF &innerSourceRect,
const QRectF &subSourceRect,
QSGGeometry *geometry,
bool mirror = false,
bool antialiasing = false);
protected:
virtual void updateMaterialAntialiasing() = 0;
virtual void setMaterialTexture(QSGTexture *texture) = 0;
virtual QSGTexture *materialTexture() const = 0;
virtual bool updateMaterialBlending() = 0;
virtual bool supportsWrap(const QSize &size) const = 0;
void updateGeometry();
QRectF m_targetRect;
QRectF m_innerTargetRect;
QRectF m_innerSourceRect;
QRectF m_subSourceRect;
uint m_antialiasing : 1;
uint m_mirror : 1;
uint m_dirtyGeometry : 1;
QSGGeometry m_geometry;
QSGDynamicTexture *m_dynamicTexture;
QSize m_dynamicTextureSize;
QRectF m_dynamicTextureSubRect;
};
QT_END_NAMESPACE
#endif