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| ****************************************************************************/ |
| |
| #include "qsgrhilayer_p.h" |
| |
| #include <private/qqmlglobal_p.h> |
| #include <private/qsgrenderer_p.h> |
| #include <private/qsgdefaultrendercontext_p.h> |
| |
| QSGRhiLayer::QSGRhiLayer(QSGRenderContext *context) |
| : QSGLayer(*(new QSGRhiLayerPrivate)) |
| , m_mipmap(false) |
| , m_live(true) |
| , m_recursive(false) |
| , m_dirtyTexture(true) |
| , m_multisampling(false) |
| , m_grab(false) |
| , m_mirrorHorizontal(false) |
| , m_mirrorVertical(true) |
| { |
| m_context = static_cast<QSGDefaultRenderContext *>(context); |
| m_rhi = m_context->rhi(); |
| Q_ASSERT(m_rhi); |
| } |
| |
| QSGRhiLayer::~QSGRhiLayer() |
| { |
| invalidated(); |
| } |
| |
| void QSGRhiLayer::invalidated() |
| { |
| releaseResources(); |
| |
| delete m_renderer; |
| m_renderer = nullptr; |
| } |
| |
| int QSGRhiLayerPrivate::comparisonKey() const |
| { |
| Q_Q(const QSGRhiLayer); |
| return int(qintptr(q->m_texture)); |
| } |
| |
| bool QSGRhiLayer::hasAlphaChannel() const |
| { |
| return true; |
| } |
| |
| bool QSGRhiLayer::hasMipmaps() const |
| { |
| return m_mipmap; |
| } |
| |
| int QSGRhiLayer::textureId() const |
| { |
| Q_ASSERT_X(false, "QSGRhiLayer::textureId()", "Not implemented for RHI"); |
| return 0; |
| } |
| |
| void QSGRhiLayer::bind() |
| { |
| Q_ASSERT_X(false, "QSGRhiLayer::bind()", "Not implemented for RHI"); |
| } |
| |
| QRhiTexture *QSGRhiLayerPrivate::rhiTexture() const |
| { |
| Q_Q(const QSGRhiLayer); |
| return q->m_texture; |
| } |
| |
| void QSGRhiLayerPrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
| { |
| Q_UNUSED(rhi); |
| Q_UNUSED(resourceUpdates); |
| } |
| |
| bool QSGRhiLayer::updateTexture() |
| { |
| // called during the preprocess phase, outside of frame rendering -> good |
| |
| bool doGrab = (m_live || m_grab) && m_dirtyTexture; |
| if (doGrab) |
| grab(); |
| |
| if (m_grab) |
| emit scheduledUpdateCompleted(); |
| |
| m_grab = false; |
| return doGrab; |
| } |
| |
| void QSGRhiLayer::setHasMipmaps(bool mipmap) |
| { |
| if (mipmap == m_mipmap) |
| return; |
| |
| m_mipmap = mipmap; |
| if (m_mipmap && m_texture) |
| markDirtyTexture(); |
| } |
| |
| |
| void QSGRhiLayer::setItem(QSGNode *item) |
| { |
| if (item == m_item) |
| return; |
| |
| m_item = item; |
| |
| if (m_live && !m_item) |
| releaseResources(); |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGRhiLayer::setRect(const QRectF &rect) |
| { |
| if (rect == m_rect) |
| return; |
| |
| m_rect = rect; |
| markDirtyTexture(); |
| } |
| |
| void QSGRhiLayer::setSize(const QSize &size) |
| { |
| if (size == m_size) |
| return; |
| |
| m_size = size; |
| |
| if (m_live && m_size.isNull()) |
| releaseResources(); |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGRhiLayer::setFormat(uint format) |
| { |
| Q_UNUSED(format); |
| } |
| |
| void QSGRhiLayer::setLive(bool live) |
| { |
| if (live == m_live) |
| return; |
| |
| m_live = live; |
| |
| if (m_live && (!m_item || m_size.isNull())) |
| releaseResources(); |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGRhiLayer::scheduleUpdate() |
| { |
| if (m_grab) |
| return; |
| |
| m_grab = true; |
| if (m_dirtyTexture) |
| emit updateRequested(); |
| } |
| |
| void QSGRhiLayer::setRecursive(bool recursive) |
| { |
| m_recursive = recursive; |
| } |
| |
| void QSGRhiLayer::setMirrorHorizontal(bool mirror) |
| { |
| m_mirrorHorizontal = mirror; |
| } |
| |
| void QSGRhiLayer::setMirrorVertical(bool mirror) |
| { |
| m_mirrorVertical = mirror; |
| } |
| |
| void QSGRhiLayer::markDirtyTexture() |
| { |
| m_dirtyTexture = true; |
| if (m_live || m_grab) |
| emit updateRequested(); |
| } |
| |
| void QSGRhiLayer::releaseResources() |
| { |
| delete m_rt; |
| m_rt = nullptr; |
| |
| delete m_rtRp; |
| m_rtRp = nullptr; |
| |
| delete m_ds; |
| m_ds = nullptr; |
| |
| delete m_msaaColorBuffer; |
| m_msaaColorBuffer = nullptr; |
| |
| delete m_texture; |
| m_texture = nullptr; |
| |
| delete m_secondaryTexture; |
| m_secondaryTexture = nullptr; |
| } |
| |
| void QSGRhiLayer::grab() |
| { |
| if (!m_item || m_size.isNull()) { |
| releaseResources(); |
| m_dirtyTexture = false; |
| return; |
| } |
| |
| int effectiveSamples = m_samples; |
| // if no layer.samples was provided use the window's msaa setting |
| if (effectiveSamples <= 1) |
| effectiveSamples = m_context->msaaSampleCount(); |
| |
| const bool needsNewRt = !m_rt || m_rt->pixelSize() != m_size || (m_recursive && !m_secondaryTexture); |
| const bool mipmapSettingChanged = m_texture && m_texture->flags().testFlag(QRhiTexture::MipMapped) != m_mipmap; |
| const bool msaaSettingChanged = (effectiveSamples > 1 && !m_msaaColorBuffer) || (effectiveSamples <= 1 && m_msaaColorBuffer); |
| |
| if (needsNewRt ||mipmapSettingChanged || msaaSettingChanged) { |
| if (effectiveSamples <= 1) { |
| m_multisampling = false; |
| } else { |
| m_multisampling = m_rhi->isFeatureSupported(QRhi::MultisampleRenderBuffer); |
| if (!m_multisampling) |
| qWarning("Layer requested %d samples but multisample renderbuffers are not supported", effectiveSamples); |
| } |
| |
| QRhiTexture::Flags textureFlags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource; |
| if (m_mipmap) |
| textureFlags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; |
| |
| if (m_multisampling) { |
| releaseResources(); |
| m_msaaColorBuffer = m_rhi->newRenderBuffer(QRhiRenderBuffer::Color, m_size, effectiveSamples); |
| if (!m_msaaColorBuffer->build()) { |
| qWarning("Failed to build multisample color buffer for layer of size %dx%d, sample count %d", |
| m_size.width(), m_size.height(), effectiveSamples); |
| releaseResources(); |
| return; |
| } |
| m_texture = m_rhi->newTexture(m_format, m_size, 1, textureFlags); |
| if (!m_texture->build()) { |
| qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height()); |
| releaseResources(); |
| return; |
| } |
| m_ds = m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_size, effectiveSamples); |
| if (!m_ds->build()) { |
| qWarning("Failed to build depth-stencil buffer for layer"); |
| releaseResources(); |
| return; |
| } |
| QRhiTextureRenderTargetDescription desc; |
| QRhiColorAttachment color0(m_msaaColorBuffer); |
| color0.setResolveTexture(m_texture); |
| desc.setColorAttachments({ color0 }); |
| desc.setDepthStencilBuffer(m_ds); |
| m_rt = m_rhi->newTextureRenderTarget(desc); |
| m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
| if (!m_rtRp) { |
| qWarning("Failed to build render pass descriptor for layer"); |
| releaseResources(); |
| return; |
| } |
| m_rt->setRenderPassDescriptor(m_rtRp); |
| if (!m_rt->build()) { |
| qWarning("Failed to build texture render target for layer"); |
| releaseResources(); |
| return; |
| } |
| } else { |
| releaseResources(); |
| m_texture = m_rhi->newTexture(m_format, m_size, 1, textureFlags); |
| if (!m_texture->build()) { |
| qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height()); |
| releaseResources(); |
| return; |
| } |
| m_ds = m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_size); |
| if (!m_ds->build()) { |
| qWarning("Failed to build depth-stencil buffer for layer"); |
| releaseResources(); |
| return; |
| } |
| QRhiColorAttachment color0(m_texture); |
| if (m_recursive) { |
| // Here rt is associated with m_secondaryTexture instead of m_texture. |
| // We will issue a copy to m_texture afterwards. |
| m_secondaryTexture = m_rhi->newTexture(m_format, m_size, 1, textureFlags); |
| if (!m_secondaryTexture->build()) { |
| qWarning("Failed to build texture for layer of size %dx%d", m_size.width(), m_size.height()); |
| releaseResources(); |
| return; |
| } |
| color0.setTexture(m_secondaryTexture); |
| } |
| m_rt = m_rhi->newTextureRenderTarget({ color0, m_ds }); |
| m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
| if (!m_rtRp) { |
| qWarning("Failed to build render pass descriptor for layer"); |
| releaseResources(); |
| return; |
| } |
| m_rt->setRenderPassDescriptor(m_rtRp); |
| if (!m_rt->build()) { |
| qWarning("Failed to build texture render target for layer"); |
| releaseResources(); |
| return; |
| } |
| } |
| } |
| |
| QSGNode *root = m_item; |
| while (root->firstChild() && root->type() != QSGNode::RootNodeType) |
| root = root->firstChild(); |
| if (root->type() != QSGNode::RootNodeType) |
| return; |
| |
| if (!m_renderer) { |
| m_renderer = m_context->createRenderer(); |
| connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture())); |
| } |
| m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); |
| root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
| m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update. |
| |
| // This must not be moved. The flag must be reset only after the |
| // nodeChanged otherwise we end up with constantly updating even when the |
| // layer contents do not change. |
| m_dirtyTexture = false; |
| |
| m_renderer->setDevicePixelRatio(m_dpr); |
| m_renderer->setDeviceRect(m_size); |
| m_renderer->setViewportRect(m_size); |
| QRectF mirrored; |
| if (m_rhi->isYUpInFramebuffer()) { |
| mirrored = QRectF(m_mirrorHorizontal ? m_rect.right() : m_rect.left(), |
| m_mirrorVertical ? m_rect.bottom() : m_rect.top(), |
| m_mirrorHorizontal ? -m_rect.width() : m_rect.width(), |
| m_mirrorVertical ? -m_rect.height() : m_rect.height()); |
| } else { |
| mirrored = QRectF(m_mirrorHorizontal ? m_rect.right() : m_rect.left(), |
| m_mirrorVertical ? m_rect.top() : m_rect.bottom(), |
| m_mirrorHorizontal ? -m_rect.width() : m_rect.width(), |
| m_mirrorVertical ? m_rect.height() : -m_rect.height()); |
| } |
| QSGAbstractRenderer::MatrixTransformFlags matrixFlags = 0; |
| if (!m_rhi->isYUpInNDC()) |
| matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY; |
| m_renderer->setProjectionMatrixToRect(mirrored, matrixFlags); |
| m_renderer->setClearColor(Qt::transparent); |
| m_renderer->setRenderTarget(m_rt); |
| m_renderer->setCommandBuffer(m_context->currentFrameCommandBuffer()); |
| m_renderer->setRenderPassDescriptor(m_rtRp); |
| |
| QRhiResourceUpdateBatch *resourceUpdates = nullptr; |
| |
| // render with our own "sub-renderer" (this will just add a render pass to the command buffer) |
| if (m_multisampling) { |
| m_context->renderNextRhiFrame(m_renderer); |
| } else { |
| if (m_recursive) { |
| m_context->renderNextRhiFrame(m_renderer); |
| if (!resourceUpdates) |
| resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
| resourceUpdates->copyTexture(m_texture, m_secondaryTexture); |
| } else { |
| m_context->renderNextRhiFrame(m_renderer); |
| } |
| } |
| |
| if (m_mipmap) { |
| if (!resourceUpdates) |
| resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
| // going to be expensive - if done every frame - but the user asked for it... |
| resourceUpdates->generateMips(m_texture); |
| } |
| |
| // Do not defer committing the resource updates to the main pass - with |
| // multiple layers there can be dependencies, so the texture should be |
| // usable once we return. |
| m_context->currentFrameCommandBuffer()->resourceUpdate(resourceUpdates); |
| |
| root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. |
| |
| if (m_recursive) |
| markDirtyTexture(); // Continuously update if 'live' and 'recursive'. |
| } |
| |
| QImage QSGRhiLayer::toImage() const |
| { |
| if (!m_texture) |
| return QImage(); |
| |
| QRhiCommandBuffer *cb = m_context->currentFrameCommandBuffer(); |
| QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
| QRhiReadbackResult result; |
| QRhiReadbackDescription readbackDesc(m_texture); |
| resourceUpdates->readBackTexture(readbackDesc, &result); |
| |
| cb->resourceUpdate(resourceUpdates); |
| |
| // Inefficient but what can you do. We need the results right away. This is |
| // not something that occurs in a normal rendering process anyway. (used by |
| // QQuickItem's grabToImage). |
| m_rhi->finish(); |
| |
| if (result.data.isEmpty()) { |
| qWarning("Layer grab failed"); |
| return QImage(); |
| } |
| |
| // There is no room for negotiation here, the texture is RGBA8, and the |
| // readback happens with GL_RGBA on GL, so RGBA8888 is the only option. |
| // Also, Quick is always premultiplied alpha. |
| const QImage::Format imageFormat = QImage::Format_RGBA8888_Premultiplied; |
| |
| const uchar *p = reinterpret_cast<const uchar *>(result.data.constData()); |
| return QImage(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat).mirrored(); |
| } |
| |
| QRectF QSGRhiLayer::normalizedTextureSubRect() const |
| { |
| return QRectF(m_mirrorHorizontal ? 1 : 0, |
| m_mirrorVertical ? 0 : 1, |
| m_mirrorHorizontal ? -1 : 1, |
| m_mirrorVertical ? 1 : -1); |
| } |
| |
| #include "moc_qsgrhilayer_p.cpp" |