blob: 56d97226fb748deac8d55b3cf9a299f9c08de89a [file] [log] [blame]
# DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG
# Core API
HEADERS += \
$$PWD/coreapi/qsggeometry.h \
$$PWD/coreapi/qsgmaterial.h \
$$PWD/coreapi/qsgmaterialtype.h \
$$PWD/coreapi/qsgmaterialshader.h \
$$PWD/coreapi/qsgmaterialshader_p.h \
$$PWD/coreapi/qsgmaterialrhishader.h \
$$PWD/coreapi/qsgmaterialrhishader_p.h \
$$PWD/coreapi/qsgnode.h \
$$PWD/coreapi/qsgnode_p.h \
$$PWD/coreapi/qsgnodeupdater_p.h \
$$PWD/coreapi/qsgabstractrenderer.h \
$$PWD/coreapi/qsgabstractrenderer_p.h \
$$PWD/coreapi/qsgrenderer_p.h \
$$PWD/coreapi/qsgrendernode.h \
$$PWD/coreapi/qsgrendernode_p.h \
$$PWD/coreapi/qsgrendererinterface.h \
$$PWD/coreapi/qsggeometry_p.h \
$$PWD/coreapi/qsgtexture.h \
$$PWD/coreapi/qsgtexture_p.h
SOURCES += \
$$PWD/coreapi/qsgabstractrenderer.cpp \
$$PWD/coreapi/qsggeometry.cpp \
$$PWD/coreapi/qsgmaterial.cpp \
$$PWD/coreapi/qsgmaterialshader.cpp \
$$PWD/coreapi/qsgmaterialrhishader.cpp \
$$PWD/coreapi/qsgtexture.cpp \
$$PWD/coreapi/qsgnode.cpp \
$$PWD/coreapi/qsgnodeupdater.cpp \
$$PWD/coreapi/qsgrenderer.cpp \
$$PWD/coreapi/qsgrendernode.cpp \
$$PWD/coreapi/qsgrendererinterface.cpp
qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/coreapi/qsgbatchrenderer_p.h \
$$PWD/coreapi/qsgopenglvisualizer_p.h \
$$PWD/coreapi/qsgrhivisualizer_p.h
SOURCES += \
$$PWD/coreapi/qsgbatchrenderer.cpp \
$$PWD/coreapi/qsgopenglvisualizer.cpp \
$$PWD/coreapi/qsgrhivisualizer.cpp \
$$PWD/coreapi/qsgshaderrewriter.cpp
}
# Util API
HEADERS += \
$$PWD/util/qsgareaallocator_p.h \
$$PWD/util/qsgengine.h \
$$PWD/util/qsgengine_p.h \
$$PWD/util/qsgplaintexture_p.h \
$$PWD/util/qsgrhinativetextureimporter_p.h \
$$PWD/util/qsgsimplerectnode.h \
$$PWD/util/qsgsimpletexturenode.h \
$$PWD/util/qsgtextureprovider.h \
$$PWD/util/qsgflatcolormaterial.h \
$$PWD/util/qsgsimplematerial.h \
$$PWD/util/qsgtexturematerial.h \
$$PWD/util/qsgtexturematerial_p.h \
$$PWD/util/qsgvertexcolormaterial.h \
$$PWD/util/qsgrectanglenode.h \
$$PWD/util/qsgimagenode.h \
$$PWD/util/qsgninepatchnode.h
SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
$$PWD/util/qsgengine.cpp \
$$PWD/util/qsgplaintexture.cpp \
$$PWD/util/qsgrhinativetextureimporter.cpp \
$$PWD/util/qsgsimplerectnode.cpp \
$$PWD/util/qsgsimpletexturenode.cpp \
$$PWD/util/qsgtextureprovider.cpp \
$$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplematerial.cpp \
$$PWD/util/qsgtexturematerial.cpp \
$$PWD/util/qsgvertexcolormaterial.cpp \
$$PWD/util/qsgrectanglenode.cpp \
$$PWD/util/qsgimagenode.cpp \
$$PWD/util/qsgninepatchnode.cpp
qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/util/qsgdepthstencilbuffer_p.h \
$$PWD/util/qsgshadersourcebuilder_p.h \
$$PWD/util/qsgopenglatlastexture_p.h
SOURCES += \
$$PWD/util/qsgdepthstencilbuffer.cpp \
$$PWD/util/qsgopenglatlastexture.cpp \
$$PWD/util/qsgshadersourcebuilder.cpp
# rhi, still tied to OpenGL-enabled Qt builds for now
HEADERS += \
$$PWD/qsgrhitextureglyphcache_p.h \
$$PWD/util/qsgrhiatlastexture_p.h \
$$PWD/qsgrhilayer_p.h \
$$PWD/qsgrhishadereffectnode_p.h \
$$PWD/qsgrhidistancefieldglyphcache_p.h
SOURCES += \
$$PWD/qsgrhitextureglyphcache.cpp \
$$PWD/qsgrhilayer.cpp \
$$PWD/qsgrhishadereffectnode.cpp \
$$PWD/util/qsgrhiatlastexture.cpp \
$$PWD/qsgrhidistancefieldglyphcache.cpp
}
# QML / Adaptations API
HEADERS += \
$$PWD/qsgadaptationlayer_p.h \
$$PWD/qsgcontext_p.h \
$$PWD/qsgcontextplugin_p.h \
$$PWD/qsgbasicinternalrectanglenode_p.h \
$$PWD/qsgbasicinternalimagenode_p.h \
$$PWD/qsgbasicglyphnode_p.h \
$$PWD/qsgrenderloop_p.h \
$$PWD/qsgrhisupport_p.h
SOURCES += \
$$PWD/qsgadaptationlayer.cpp \
$$PWD/qsgcontext.cpp \
$$PWD/qsgcontextplugin.cpp \
$$PWD/qsgbasicinternalrectanglenode.cpp \
$$PWD/qsgbasicinternalimagenode.cpp \
$$PWD/qsgbasicglyphnode.cpp \
$$PWD/qsgrenderloop.cpp \
$$PWD/qsgrhisupport.cpp
qtConfig(opengl(es1|es2)?) {
SOURCES += \
$$PWD/qsgdefaultglyphnode.cpp \
$$PWD/qsgdefaultglyphnode_p.cpp \
$$PWD/qsgopengldistancefieldglyphcache.cpp \
$$PWD/qsgdistancefieldglyphnode.cpp \
$$PWD/qsgdistancefieldglyphnode_p.cpp \
$$PWD/qsgdefaultinternalimagenode.cpp \
$$PWD/qsgdefaultinternalrectanglenode.cpp \
$$PWD/qsgdefaultrendercontext.cpp \
$$PWD/qsgdefaultcontext.cpp \
$$PWD/util/qsgdefaultpainternode.cpp \
$$PWD/util/qsgdefaultrectanglenode.cpp \
$$PWD/util/qsgdefaultimagenode.cpp \
$$PWD/util/qsgdefaultninepatchnode.cpp \
$$PWD/qsgopengllayer.cpp \
$$PWD/qsgwindowsrenderloop.cpp
HEADERS += \
$$PWD/qsgdefaultglyphnode_p.h \
$$PWD/qsgopengldistancefieldglyphcache_p.h \
$$PWD/qsgdistancefieldglyphnode_p.h \
$$PWD/qsgdistancefieldglyphnode_p_p.h \
$$PWD/qsgdefaultglyphnode_p_p.h \
$$PWD/qsgdefaultinternalimagenode_p.h \
$$PWD/qsgdefaultinternalrectanglenode_p.h \
$$PWD/qsgdefaultrendercontext_p.h \
$$PWD/qsgdefaultcontext_p.h \
$$PWD/util/qsgdefaultpainternode_p.h \
$$PWD/util/qsgdefaultrectanglenode_p.h \
$$PWD/util/qsgdefaultimagenode_p.h \
$$PWD/util/qsgdefaultninepatchnode_p.h \
$$PWD/qsgopengllayer_p.h \
$$PWD/qsgwindowsrenderloop_p.h
qtConfig(thread) {
SOURCES += \
$$PWD/qsgthreadedrenderloop.cpp
HEADERS += \
$$PWD/qsgthreadedrenderloop_p.h
}
qtConfig(quick-sprite) {
SOURCES += \
$$PWD/qsgdefaultspritenode.cpp
HEADERS += \
$$PWD/qsgdefaultspritenode_p.h
}
}
# Built-in, non-plugin-based adaptations
include(adaptations/adaptations.pri)
RESOURCES += \
$$PWD/scenegraph.qrc
# OpenGL Shaders
qtConfig(opengl(es1|es2)?) {
OTHER_FILES += \
$$PWD/shaders/24bittextmask.frag \
$$PWD/shaders/8bittextmask.frag \
$$PWD/shaders/distancefieldoutlinetext.frag \
$$PWD/shaders/distancefieldshiftedtext.frag \
$$PWD/shaders/distancefieldshiftedtext.vert \
$$PWD/shaders/distancefieldtext.frag \
$$PWD/shaders/distancefieldtext.vert \
$$PWD/shaders/flatcolor.frag \
$$PWD/shaders/flatcolor.vert \
$$PWD/shaders/hiqsubpixeldistancefieldtext.frag \
$$PWD/shaders/hiqsubpixeldistancefieldtext.vert \
$$PWD/shaders/loqsubpixeldistancefieldtext.frag \
$$PWD/shaders/loqsubpixeldistancefieldtext.vert \
$$PWD/shaders/opaquetexture.frag \
$$PWD/shaders/opaquetexture.vert \
$$PWD/shaders/outlinedtext.frag \
$$PWD/shaders/outlinedtext.vert \
$$PWD/shaders/rendernode.frag \
$$PWD/shaders/rendernode.vert \
$$PWD/shaders/smoothcolor.frag \
$$PWD/shaders/smoothcolor.vert \
$$PWD/shaders/smoothtexture.frag \
$$PWD/shaders/smoothtexture.vert \
$$PWD/shaders/stencilclip.frag \
$$PWD/shaders/stencilclip.vert \
$$PWD/shaders/styledtext.frag \
$$PWD/shaders/styledtext.vert \
$$PWD/shaders/textmask.frag \
$$PWD/shaders/textmask.vert \
$$PWD/shaders/texture.frag \
$$PWD/shaders/vertexcolor.frag \
$$PWD/shaders/vertexcolor.vert \
$$PWD/shaders/24bittextmask_core.frag \
$$PWD/shaders/8bittextmask_core.frag \
$$PWD/shaders/distancefieldoutlinetext_core.frag \
$$PWD/shaders/distancefieldshiftedtext_core.frag \
$$PWD/shaders/distancefieldshiftedtext_core.vert \
$$PWD/shaders/distancefieldtext_core.frag \
$$PWD/shaders/distancefieldtext_core.vert \
$$PWD/shaders/flatcolor_core.frag \
$$PWD/shaders/flatcolor_core.vert \
$$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \
$$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \
$$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \
$$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \
$$PWD/shaders/opaquetexture_core.frag \
$$PWD/shaders/opaquetexture_core.vert \
$$PWD/shaders/outlinedtext_core.frag \
$$PWD/shaders/outlinedtext_core.vert \
$$PWD/shaders/rendernode_core.frag \
$$PWD/shaders/rendernode_core.vert \
$$PWD/shaders/smoothcolor_core.frag \
$$PWD/shaders/smoothcolor_core.vert \
$$PWD/shaders/smoothtexture_core.frag \
$$PWD/shaders/smoothtexture_core.vert \
$$PWD/shaders/stencilclip_core.frag \
$$PWD/shaders/stencilclip_core.vert \
$$PWD/shaders/styledtext_core.frag \
$$PWD/shaders/styledtext_core.vert \
$$PWD/shaders/textmask_core.frag \
$$PWD/shaders/textmask_core.vert \
$$PWD/shaders/texture_core.frag \
$$PWD/shaders/vertexcolor_core.frag \
$$PWD/shaders/vertexcolor_core.vert \
$$PWD/shaders/visualization.frag \
$$PWD/shaders/visualization.vert
}
# Compressed Texture API
HEADERS += \
$$PWD/util/qsgtexturereader_p.h
SOURCES += \
$$PWD/util/qsgtexturereader.cpp
qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/compressedtexture/qsgcompressedatlastexture_p.h \
$$PWD/compressedtexture/qsgcompressedtexture_p.h
SOURCES += \
$$PWD/compressedtexture/qsgcompressedatlastexture.cpp \
$$PWD/compressedtexture/qsgcompressedtexture.cpp
}