blob: 800eadc4f1bde9a8bf28f441aae9f7ea53e44b2b [file] [log] [blame]
uniform highp mat4 matrix;
uniform highp vec2 textureScale;
attribute highp vec4 vCoord;
attribute highp vec2 tCoord;
uniform highp vec2 shift;
varying highp vec2 sampleCoord;
varying highp vec2 shiftedSampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
gl_Position = matrix * vCoord;
}