#version 150 core | |
in vec2 sampleCoord; | |
out vec4 fragColor; | |
uniform sampler2D _qt_texture; | |
uniform vec4 color; | |
uniform float alphaMin; | |
uniform float alphaMax; | |
void main() | |
{ | |
fragColor = color * smoothstep(alphaMin, alphaMax, | |
texture(_qt_texture, sampleCoord).r); | |
} |