blob: 936f74725b3a40817456f3d6ad17dc55c20c0392 [file] [log] [blame]
#version 150 core
in vec4 vCoord;
in vec2 tCoord;
out vec2 sampleCoord;
out vec3 sampleFarLeft;
out vec3 sampleNearLeft;
out vec3 sampleNearRight;
out vec3 sampleFarRight;
uniform mat4 matrix;
uniform vec2 textureScale;
uniform float fontScale;
uniform vec4 vecDelta;
void main()
{
sampleCoord = tCoord * textureScale;
gl_Position = matrix * vCoord;
// Calculate neighbor pixel position in item space.
vec3 wDelta = gl_Position.w * vecDelta.xyw;
vec3 farLeft = vCoord.xyw - 0.667 * wDelta;
vec3 nearLeft = vCoord.xyw - 0.333 * wDelta;
vec3 nearRight = vCoord.xyw + 0.333 * wDelta;
vec3 farRight = vCoord.xyw + 0.667 * wDelta;
// Calculate neighbor texture coordinate.
vec2 scale = textureScale / fontScale;
vec2 base = sampleCoord - scale * vCoord.xy;
sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z);
sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z);
}