blob: e1fcb0f006bab09d97bef54bb52e64a30cb7e2c8 [file] [log] [blame]
uniform sampler2D _qt_texture;
uniform lowp float qt_Opacity;
varying highp vec4 fTexS;
varying lowp float progress;
void main()
{
gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy),
texture2D(_qt_texture, fTexS.zw),
progress) * qt_Opacity;
}