blob: 17dda53c97704f978f6934d74bff784090495a49 [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
void main()
{
vec4 glyph = texture(_qt_texture, sampleCoord);
fragColor = vec4(glyph.rgb * color.a, glyph.a);
}