blob: 2d97f2e66ab8f1ea52f21f069cb3d4734987d94d [file] [log] [blame]
varying highp vec2 qt_TexCoord;
uniform sampler2D qt_Texture;
uniform lowp float opacity;
void main()
{
gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity;
}