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orbit
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301094089f7066c20f6885ee60d316d3f550a3c2
/
.
/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
texture.frag
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varying highp vec2 qt_TexCoord
;
uniform sampler2D qt_Texture
;
uniform lowp
float
opacity
;
void
main
()
{
gl_FragColor
=
texture2D
(
qt_Texture
,
qt_TexCoord
)
*
opacity
;
}