blob: 219b840913c067aef3a7e356d399fbe32249ac69 [file] [log] [blame]
#version 150 core
in vec4 vertexCoord;
in vec4 vertexColor;
out vec4 color;
uniform mat4 matrix;
uniform float opacity;
void main()
{
gl_Position = matrix * vertexCoord;
color = vertexColor * opacity;
}