blob: b5dfd3219701df1c245891cd6ba06d10eef06355 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 vertexCoord;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
vec4 color;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.matrix * vertexCoord;
}