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301094089f7066c20f6885ee60d316d3f550a3c2
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qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders_ng
/
flatcolor.vert
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#version 440
layout
(
location
=
0
)
in
vec4 vertexCoord
;
layout
(
std140
,
binding
=
0
)
uniform buf
{
mat4 matrix
;
vec4 color
;
}
ubuf
;
out
gl_PerVertex
{
vec4 gl_Position
;
};
void
main
()
{
gl_Position
=
ubuf
.
matrix
*
vertexCoord
;
}